337 cards found.

Sword of Feast and Famine

Artifact Equipment   {3} (3)

Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip {2}

Illus. Chris Rahn


Color Identity:

Sword of Fire and Ice

Artifact Equipment   {3} (3)

Equipped creature gets +2/+2 and has protection from red and from blue.
Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card.
Equip {2}

Illus. Chris Rahn


Color Identity:
Printings:
Double Masters (Mythic)
Double Masters (Mythic)

Foreign Names:

Formats:

Sword of Light and Shadow

Artifact Equipment   {3} (3)

Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Equip {2}

Illus. Chris Rahn


Color Identity:
Printings:
Double Masters (Mythic)
Double Masters (Mythic)

Foreign Names:

Formats:

Sword of War and Peace

Artifact Equipment   {3} (3)

Equipped creature gets +2/+2 and has protection from red and from white.
Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand.
Equip {2}

Illus. Chris Rahn


Color Identity:
Printings:
Double Masters (Mythic)
Double Masters (Mythic)

Foreign Names:

Formats:

Sword of the Meek

Artifact Equipment   {2} (2)

Equipped creature gets +1/+2.
Equip {2}
Whenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature.



Color Identity:
Printings:
Double Masters (Rare)

Foreign Names:

Formats:

Sylvan Might

Instant {1}{G} (2)

Target creature gets +2/+2 and gains trample until end of turn.
Flashback {2}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)



Color Identity: G,Green
Printings:
Double Masters (Common)

Foreign Names:

Formats:

Tempered Steel

Enchantment {1}{W}{W} (3)

Artifact creatures you control get +2/+2.



Color Identity: W,White
Printings:
Double Masters (Rare)

Foreign Names:

Formats:

Temur Battle Rage

Instant {1}{R} (2)

Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.



Color Identity: R,Red

Terastodon

Creature Elephant   9 / 9   {6}{G}{G} (8)

When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.



Color Identity: G,Green

The Scarab God

Legendary Creature God   5 / 5   {3}{U}{B} (5)

At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.
{2}{U}{B}: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.
When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.



Color Identity: B,U,Blue,Black

Thespian's Stage

Land (0)

{t}: Add {C}.
{2}, {t}: Thespian's Stage becomes a copy of target land, except it has this ability.

Illus. John Avon


Color Identity:
Printings:
Double Masters (Rare)

Foreign Names:

Formats:


Thopter Engineer

Creature Human Artificer   1 / 3   {2}{R} (3)

When Thopter Engineer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.
Artifact creatures you control have haste. (They can attack and {t} as soon as they come under your control.)



Color Identity: R,Red
Printings:
Double Masters (Uncommon)

Foreign Names:

Formats:

Thopter Foundry

Artifact {W/B}{U} (2)

{1}, Sacrifice a nontoken artifact: Create a 1/1 blue Thopter artifact creature token with flying. You gain 1 life.



Color Identity: B,U,W,White,Black,Blue

Thought Reflection

Enchantment {4}{U}{U}{U} (7)

If you would draw a card, draw two cards instead.



Color Identity: U,Blue
Printings:
Double Masters (Rare)

Foreign Names:

Formats:

Thoughtseize

Sorcery {B} (1)

Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.



Color Identity: B,Black
Printings:
Double Masters (Rare)
Double Masters (Rare)

Foreign Names:

Formats:

Thraben Inspector

Creature Human Soldier   1 / 2   {W} (1)

When Thraben Inspector enters the battlefield, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")



Color Identity: W,White
Printings:
Double Masters (Common)

Foreign Names:

Formats:

Thragtusk

Creature Beast   5 / 3   {4}{G} (5)

When Thragtusk enters the battlefield, you gain 5 life.
When Thragtusk leaves the battlefield, create a 3/3 green Beast creature token.

Illus. Nils Hamm


Color Identity: G,Green
Printings:
Double Masters (Rare)

Foreign Names:

Formats:

Throne of Geth

Artifact {2} (2)

{t}, Sacrifice an artifact: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)



Color Identity:
Printings:
Double Masters (Uncommon)

Foreign Names:

Formats:

Time Sieve

Artifact {U}{B} (2)

{t}, Sacrifice five artifacts: Take an extra turn after this one.



Color Identity: B,U,Blue,Black
Printings:
Double Masters (Rare)

Foreign Names:

Formats:

No results found.
Bummer

337 cards found.