337 cards found.

Ensnaring Bridge

Artifact {3} (3)

Creatures with power greater than the number of cards in your hand can't attack.



Color Identity:
Printings:
Double Masters (Mythic)

Foreign Names:

Formats:

Esperzoa

Artifact Creature Jellyfish   4 / 3   {2}{U} (3)

Flying
At the beginning of your upkeep, return an artifact you control to its owner's hand.



Color Identity: U,Blue
Printings:
Double Masters (Uncommon)

Foreign Names:

Formats:

Ethersworn Canonist

Artifact Creature Human Cleric   2 / 2   {1}{W} (2)

Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells.

Illus. Izzy


Color Identity: W,White

Everflowing Chalice

Artifact {0} (0)

Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)
Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.
{t}: Add {C} for each charge counter on Everflowing Chalice.



Color Identity:

Executioner's Capsule

Artifact {B} (1)

{1}{B}, {t}, Sacrifice Executioner's Capsule: Destroy target nonblack creature.



Color Identity: B,Black
Printings:
Double Masters (Common)

Foreign Names:

Formats:

Expedition Map

Artifact {1} (1)

{2}, {t}, Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.



Color Identity:
Printings:
Double Masters (Common)
Double Masters (Rare)

Foreign Names:

Formats:

Exploration

Enchantment {G} (1)

You may play an additional land on each of your turns.



Color Identity: G,Green
Printings:
Double Masters (Rare)
Double Masters (Rare)

Foreign Names:

Formats:

Faerie Mechanist

Artifact Creature Faerie Artificer   2 / 2   {3}{U} (4)

Flying
When Faerie Mechanist enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.



Color Identity: U,Blue

Falkenrath Aristocrat

Creature Vampire Noble   4 / 1   {2}{B}{R} (4)

Flying, haste
Sacrifice a creature: Falkenrath Aristocrat gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat.



Color Identity: B,R,Black,Red

Fatal Push

Instant {B} (1)

Destroy target creature if it has converted mana cost 2 or less.
Revolt — Destroy that creature if it has converted mana cost 4 or less instead if a permanent you controlled left the battlefield this turn.



Color Identity: B,Black


Fetid Heath

Land (0)

{t}: Add {C}.
{W/B}, {t}: Add {W}{W}, {W}{B}, or {B}{B}.

Illus. Daarken


Color Identity: White,Black
Printings:
Double Masters (Rare)

Foreign Names:

Formats:

Fierce Empath

Creature Elf   1 / 1   {2}{G} (3)

When Fierce Empath enters the battlefield, you may search your library for a creature card with converted mana cost 6 or greater, reveal it, put it into your hand, then shuffle your library.



Color Identity: G,Green
Printings:
Double Masters (Common)

Foreign Names:

Formats:


Flayer Husk

Artifact Equipment   {1} (1)

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)
Equipped creature gets +1/+1.
Equip {2}



Color Identity:

Flickerwisp

Creature Elemental   3 / 1   {1}{W}{W} (3)

Flying
When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.



Color Identity: W,White

Flooded Grove

Land (0)

{t}: Add {C}.
{G/U}, {t}: Add {G}{G}, {G}{U}, or {U}{U}.



Color Identity: Green,Blue
Printings:
Double Masters (Rare)

Foreign Names:

Formats:

Force of Will

Instant {3}{U}{U} (5)

You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.



Color Identity: U,Blue

Forest

Basic Land Forest   (0)

({t}: Add {G}.)

Illus. John Avon


Color Identity: Green
Printings:
Double Masters (Common)
Double Masters (Common)

Foreign Names:
Japanese
Korean

Formats:

Fortify

Instant {2}{W} (3)

Choose one —
• Creatures you control get +2/+0 until end of turn.
• Creatures you control get +0/+2 until end of turn.



Color Identity: W,White
Printings:
Double Masters (Common)

Foreign Names:

Formats:

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Bummer

337 cards found.