337 cards found.

Frogify

Enchantment Aura   {1}{U} (0)

Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.)



Color Identity: U,Blue
Printings:
Double Masters (Common)

Foreign Names:

Formats:

Fulminator Mage

Creature Elemental Shaman   2 / 2   {1}{B/R}{B/R} (3)

Sacrifice Fulminator Mage: Destroy target nonbasic land.



Color Identity: B,R,Red,Black

Galvanic Blast

Instant {R} (1)

Galvanic Blast deals 2 damage to any target.
Metalcraft — Galvanic Blast deals 4 damage instead if you control three or more artifacts.



Color Identity: R,Red
Printings:
Double Masters (Uncommon)

Foreign Names:

Formats:

Geist of Saint Traft

Legendary Creature Spirit Cleric   2 / 2   {1}{W}{U} (3)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat.



Color Identity: U,W,White,Blue

Gelatinous Genesis

Sorcery {X}{X}{G} (1)

Create X X/X green Ooze creature tokens.



Color Identity: G,Green
Printings:
Double Masters (Uncommon)

Foreign Names:

Formats:

Geth, Lord of the Vault

Legendary Creature Zombie   5 / 5   {4}{B}{B} (6)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
{X}{B}: Put target artifact or creature card with converted mana cost X from an opponent's graveyard onto the battlefield under your control tapped. Then that player mills X cards.



Color Identity: B,Black

Ghor-Clan Rampager

Creature Beast   4 / 4   {2}{R}{G} (4)

Trample
Bloodrush — {R}{G}, Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.



Color Identity: G,R,Red,Green

Glassdust Hulk

Artifact Creature Golem   3 / 4   {3}{W}{U} (5)

Whenever another artifact enters the battlefield under your control, Glassdust Hulk gets +1/+1 until end of turn and can't be blocked this turn.
Cycling {W/U} ({W/U}, Discard this card: Draw a card.)



Color Identity: U,W,White,Blue
Printings:
Double Masters (Uncommon)

Foreign Names:

Formats:

Glaze Fiend

Artifact Creature Illusion   {1}{B} (2)

Flying
Whenever another artifact enters the battlefield under your control, Glaze Fiend gets +2/+2 until end of turn.



Color Identity: B,Black
Printings:
Double Masters (Common)

Foreign Names:

Formats:

Gleaming Barrier

Artifact Creature Wall   {2} (2)

Defender
When Gleaming Barrier dies, create a Treasure token. (It's an artifact with "{t}, Sacrifice this artifact: Add one mana of any color.")



Color Identity:
Printings:
Double Masters (Common)

Foreign Names:

Formats:

Glimmervoid

Land (0)

At the beginning of the end step, if you control no artifacts, sacrifice Glimmervoid.
{t}: Add one mana of any color.



Color Identity:
Printings:
Double Masters (Rare)

Foreign Names:

Formats:

Glint-Sleeve Artisan

Creature Dwarf Artificer   2 / 2   {2}{W} (3)

Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)



Color Identity: W,White
Printings:
Double Masters (Common)

Foreign Names:

Formats:

Goblin Gaveleer

Creature Goblin Warrior   1 / 1   {R} (1)

Trample
Goblin Gaveleer gets +2/+0 for each Equipment attached to it.



Color Identity: R,Red
Printings:
Double Masters (Common)

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Goblin Guide

Creature Goblin Scout   2 / 2   {R} (1)

Haste
Whenever Goblin Guide attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.



Color Identity: R,Red
Printings:
Double Masters (Rare)
Double Masters (Rare)

Foreign Names:

Formats:

Godo, Bandit Warlord

Legendary Creature Human Barbarian   3 / 3   {5}{R} (6)

When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card and put it onto the battlefield. If you do, shuffle your library.
Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.



Color Identity: R,Red

Golem Artisan

Artifact Creature Golem   3 / 3   {5} (5)

{2}: Target artifact creature gets +1/+1 until end of turn.
{2}: Target artifact creature gains your choice of flying, trample, or haste until end of turn.

Illus. Nic Klein


Color Identity:
Printings:
Double Masters (Uncommon)

Foreign Names:

Formats:

Golem-Skin Gauntlets

Artifact Equipment   {1} (1)

Equipped creature gets +1/+0 for each Equipment attached to it.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)



Color Identity:
Printings:
Double Masters (Common)

Foreign Names:

Formats:

Grand Architect

Creature Vedalken Artificer   1 / 3   {1}{U}{U} (3)

Other blue creatures you control get +1/+1.
{U}: Target artifact creature becomes blue until end of turn.
Tap an untapped blue creature you control: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts.



Color Identity: U,Blue


Greater Good

Enchantment {2}{G}{G} (4)

Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.



Color Identity: G,Green
Printings:
Double Masters (Rare)

Foreign Names:

Formats:

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Bummer

337 cards found.