296 cards found.

Scavenging Ghoul

Creature Zombie   2 / 2   {3}{B} (4)

At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.
Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.



Color Identity: B,Black



Sea Serpent

Creature Serpent   5 / 5   {5}{U} (6)

Sea Serpent can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Sea Serpent.
Legend has it that Serpents used to be bigger, but how could that be?



Color Identity: U,Blue

Sedge Troll

Creature Troll   2 / 2   {2}{R} (3)

Sedge Troll gets +1/+1 as long as you control a Swamp.
{B}: Regenerate Sedge Troll.
The stench in the hovel was overpowering; something loathsome was cooking. Occasionally something surfaced in the thick paste, but my host would casually push it down before I could make out what it was.

This card is on the reserved list.


Color Identity: R,Black,Red

Sengir Vampire

Creature Vampire   4 / 4   {3}{B}{B} (5)

Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.



Color Identity: B,Black

Serendib Efreet

Creature Efreet   3 / 4   {2}{U} (3)

Flying
At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.



Color Identity: U,Blue

Serra Angel

Creature Angel   4 / 4   {3}{W}{W} (5)

Flying, vigilance
Born with wings of light and a sword of faith, this heavenly incarnation embodies both fury and purity.



Color Identity: W,White
Printings:
Revised Edition (Uncommon)

Foreign Names:

Formats:

Shanodin Dryads

Creature Nymph Dryad   1 / 1   {G} (1)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Moving without sound, swift figures pass through branches and undergrowth completely unhindered. One with the trees around them, the Dryads of Shanodin Forest are seen only when they wish to be.



Color Identity: G,Green


Shatterstorm

Sorcery {2}{R}{R} (4)

Destroy all artifacts. They can't be regenerated.
Chains of leaping fire and sizzling lightning laid waste the artificers' handiwork, sparing not a single device.

Illus. Mark Poole


Color Identity: R,Red

Shivan Dragon

Creature Dragon   5 / 5   {4}{R}{R} (6)

Flying (This creature can't be blocked except by creatures with flying or reach.)
{R}: Shivan Dragon gets +1/+0 until end of turn.
While it's true most Dragons are cruel, the Shivan Dragon seems to take particular glee in the misery of others, often tormenting its victims much like a cat plays with a mouse before delivering the final blow.



Color Identity: R,Red

Simulacrum

Instant {1}{B} (2)

You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.

Illus. Mark Poole


Color Identity: B,Black

Siren's Call

Instant {U} (1)

Cast this spell only during an opponent's turn, before attackers are declared.
Creatures the active player controls attack this turn if able.
At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.



Color Identity: U,Blue

Sleight of Mind

Instant {U} (1)

Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)

Illus. Mark Poole


Color Identity: U,Blue



Sorceress Queen

Creature Human Wizard   1 / 1   {1}{B}{B} (3)

{t}: Target creature other than Sorceress Queen has base power and toughness 0/2 until end of turn.



Color Identity: B,Black
Printings:
Revised Edition (Rare)

Foreign Names:

Formats:


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Bummer

296 cards found.