296 cards found.

Wall of Wood

Creature Wall   {G} (1)

Defender (This creature can't attack.)
Everybody knows that to ward off trouble, you knock on wood. But usually it's better to make a wall out of the wood and let trouble do the knocking.

Illus. Mark Tedin


Color Identity: G,Green

Wanderlust

Enchantment Aura   {2}{G} (3)

Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.



Color Identity: G,Green

War Mammoth

Creature Elephant   3 / 3   {3}{G} (4)

Trample
I didn't think Mammoths could ever hold a candle to a well-trained battle horse. Then one day I turned my back on a drunken soldier. His blow never landed; Mi'cha flung the brute over ten meters.



Color Identity: G,Green


Water Elemental

Creature Elemental   5 / 4   {3}{U}{U} (5)

Unpredictable as the sea itself, Water Elementals shift without warning from tranquility to tempest. Capricious and fickle, they flow restlessly from one shape to another, expressing their moods with their physical forms.



Color Identity: U,Blue


Web

Enchantment Aura   {G} (1)

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)



Color Identity: G,Green


White Knight

Creature Human Knight   2 / 2   {W}{W} (2)

First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
Out of the blackness and stench of the engulfing swamp emerged a shimmering figure. Only the splattered armor and ichor-stained sword hinted at the unfathomable evil the knight had just laid waste.



Color Identity: W,White



Will-o'-the-Wisp

Creature Spirit   {B} (1)

Flying (This creature can't be blocked except by creatures with flying or reach.)
{B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
"About, about in reel and rout
The death-fires danced at night;
The water, like a witch's oils,
Burnt green, and blue and white."
—Samuel Coleridge, "The Rime of the Ancient Mariner"



Color Identity: B,Black



Wrath of God

Sorcery {2}{W}{W} (4)

Destroy all creatures. They can't be regenerated.



Color Identity: W,White

Zombie Master

Creature Zombie   2 / 3   {1}{B}{B} (3)

Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)
Other Zombies have "{B}: Regenerate this permanent."
They say the Zombie Master controlled these foul creatures even before his own death, but now that he is one of them, nothing can make them betray him.



Color Identity: B,Black

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Bummer

296 cards found.