296 cards found.

Demonic Hordes

Creature Demon   5 / 5   {3}{B}{B}{B} (6)

{t}: Destroy target land.
At the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent's choice.
Created to destroy Dominia, Demons can sometimes be bent to a more focused purpose.

This card is on the reserved list.


Color Identity: B,Black




Disenchant

Instant {1}{W} (2)

Destroy target artifact or enchantment.

Illus. Amy Weber


Color Identity: W,White
Printings:
Revised Edition (Common)

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Dragon Engine

Artifact Creature Construct   1 / 3   {3} (3)

{2}: Dragon Engine gets +1/+0 until end of turn.
Those who believed the city of Kroog would never fall to Mishra's forces severely underestimated the might of his war machines.



Color Identity:
Printings:
Revised Edition (Rare)

Foreign Names:

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Dragon Whelp

Creature Dragon   2 / 3   {2}{R}{R} (4)

Flying
{R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.
"O to be a dragon . . . of silkworm size or immense . . ."
—Marianne Moore, "O to Be a Dragon"

Illus. Amy Weber


Color Identity: R,Red

Drain Life

Sorcery {X}{1}{B} (2)

Spend only black mana on X.
Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.



Color Identity: B,Black

Drain Power

Sorcery {U}{U} (2)

Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.



Color Identity: U,Blue

Drudge Skeletons

Creature Skeleton   1 / 1   {1}{B} (2)

{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Bones scattered around us joined to form misshapen bodies. We struck at them repeatedly—they fell, but soon formed again, with the same mocking look on their faceless skulls.



Color Identity: B,Black


Dwarven Weaponsmith

Creature Dwarf Artificer   1 / 1   {1}{R} (2)

{t}, Sacrifice an artifact: Put a +1/+1 counter on target creature. Activate this ability only during your upkeep.
"Work with zeal as hammers peal! Melt, anneal, and pound the steel!"
—Old Dwarvish forge-chant

Illus. Mark Poole


Color Identity: R,Red
Printings:
Revised Edition (Uncommon)

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Earthbind

Enchantment Aura   {R} (1)

Enchant creature
When Earthbind enters the battlefield, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying."



Color Identity: R,Red


Ebony Horse

Artifact {3} (3)

{2}, {t}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.



Color Identity:
Printings:
Revised Edition (Rare)

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El-Hajjâj

Creature Human Wizard   1 / 1   {1}{B}{B} (3)

Whenever El-Hajjâj deals damage, you gain that much life.



Color Identity: B,Black
Printings:
Revised Edition (Rare)

Foreign Names:

Formats:

Elvish Archers

Creature Elf Archer   2 / 1   {1}{G} (2)

First strike
I tell you, there was so many arrows flying about you couldn't hardly see the sun. So I says to young Angus, "Well, at least now we're fighting in the shade!"



Color Identity: G,Green

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296 cards found.