368 cards found.



Ball Lightning

Creature Elemental   6 / 1   {R}{R}{R} (3)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Haste (This creature can attack and {t} as soon as it comes under your control.)
At the beginning of the end step, sacrifice Ball Lightning.



Color Identity: R,Red

Battering Ram

Artifact Creature Construct   1 / 1   {2} (2)

At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.)
Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.



Color Identity:
Printings:
Fourth Edition Foreign Black Border (Common)

Foreign Names:

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Benalish Hero

Creature Human Soldier   1 / 1   {W} (1)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)



Color Identity: W,White

Bird Maiden

Creature Human Bird   1 / 2   {2}{R} (3)

Flying



Color Identity: R,Red
Printings:
Fourth Edition Foreign Black Border (Common)

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Black Mana Battery

Artifact {4} (4)

{2}, {t}: Put a charge counter on Black Mana Battery.
{t}, Remove any number of charge counters from Black Mana Battery: Add {B}, then add an additional {B} for each charge counter removed this way.



Color Identity: Black
Printings:
Fourth Edition Foreign Black Border (Rare)

Foreign Names:

Formats:

Black Vise

Artifact {1} (1)

As Black Vise enters the battlefield, choose an opponent.
At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.



Color Identity:

Black Ward

Enchantment Aura   {W} (1)

Enchant creature
Enchanted creature has protection from black. This effect doesn't remove Black Ward.



Color Identity: W,White

Blessing

Enchantment Aura   {W}{W} (2)

Enchant creature
{W}: Enchanted creature gets +1/+1 until end of turn.



Color Identity: W,White

Blight

Enchantment Aura   {B}{B} (2)

Enchant land
When enchanted land becomes tapped, destroy it.



Color Identity: B,Black
Printings:
Fourth Edition Foreign Black Border (Uncommon)

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Formats:

Blood Lust

Instant {1}{R} (2)

If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.



Color Identity: R,Red
Printings:
Fourth Edition Foreign Black Border (Common)

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Blue Mana Battery

Artifact {4} (4)

{2}, {t}: Put a charge counter on Blue Mana Battery.
{t}, Remove any number of charge counters from Blue Mana Battery: Add {U}, then add an additional {U} for each charge counter removed this way.

Illus. Amy Weber


Color Identity: Blue
Printings:
Fourth Edition Foreign Black Border (Rare)

Foreign Names:

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Blue Ward

Enchantment Aura   {W} (1)

Enchant creature
Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.



Color Identity: W,White

Bog Imp

Creature Imp   1 / 1   {1}{B} (2)

Flying (This creature can't be blocked except by creatures with flying or reach.)



Color Identity: B,Black


Bottle of Suleiman

Artifact {4} (4)

{1}, Sacrifice Bottle of Suleiman: Flip a coin. If you win the flip, create a 5/5 colorless Djinn artifact creature token with flying. If you lose the flip, Bottle of Suleiman deals 5 damage to you.



Color Identity:
Printings:
Fourth Edition Foreign Black Border (Rare)

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Formats:

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Bummer

368 cards found.