368 cards found.

Tundra Wolves

Creature Wolf   1 / 1   {W} (1)

First strike (This creature deals combat damage before creatures without first strike.)
I heard their eerie howling, the wolves calling their kindred across the frozen plains.



Color Identity: W,White



Uncle Istvan

Creature Human   1 / 3   {1}{B}{B}{B} (4)

Prevent all damage that would be dealt to Uncle Istvan by creatures.
Solitude drove the old hermit insane. Now he only keeps company with those he can catch.



Color Identity: B,Black
Printings:
Fourth Edition (Uncommon)

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Formats:


Unstable Mutation

Enchantment Aura   {U} (1)

Enchant creature
Enchanted creature gets +3/+3.
At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.



Color Identity: U,Blue



Urza's Avenger

Artifact Creature Shapeshifter   4 / 4   {6} (6)

{0}: Urza's Avenger gets -1/-1 and gains your choice of banding, flying, first strike, or trample until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Unable to settle on just one design, Urza decided to create one versatile being.

Illus. Amy Weber


Color Identity:
Printings:
Fourth Edition (Rare)

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Vampire Bats

Creature Bat   {B} (1)

Flying (This creature can't be blocked except by creatures with flying or reach.)
{B}: Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn.
"For something is amiss or out of place
When mice with wings can wear a human face."
—Theodore Roethke, "The Bat"



Color Identity: B,Black

Venom

Enchantment Aura   {1}{G}{G} (3)

Enchant creature
Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat.
"I told him it was just a flesh wound, but the next time I looked at him, poor Tadhg was dead and gone."
—Maeveen O'Donagh, Memoirs of a Soldier



Color Identity: G,Green
Printings:
Fourth Edition (Common)

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Formats:

Verduran Enchantress

Creature Human Druid   {1}{G}{G} (3)

Whenever you cast an enchantment spell, you may draw a card.
Some say magic was first practiced by women, who have always felt strong ties to the land.



Color Identity: G,Green

Visions

Sorcery {W} (1)

Look at the top five cards of target player's library. You may then have that player shuffle that library.
"Visions of glory, spare my aching sight,
Ye unborn ages, crowd not on my soul!"
—Thomas Gray, "The Bard"



Color Identity: W,White
Printings:
Fourth Edition (Uncommon)

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Volcanic Eruption

Sorcery {X}{U}{U}{U} (3)

Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains put into a graveyard this way.



Color Identity: U,Blue

Wall of Air

Creature Wall   1 / 5   {1}{U}{U} (3)

Defender, flying (This creature can't attack, and it can block creatures with flying.)
"This 'standing windstorm' can hold us off indefinitely? Ridiculous!" Saying nothing, she put a pinch of salt on the table. With a bang she clapped her hands, and the salt disappeared, blown away.



Color Identity: U,Blue

Wall of Bone

Creature Skeleton Wall   1 / 4   {2}{B} (3)

Defender (This creature can't attack.)
{B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
The Wall of Bone is said to be an aspect of the Great Wall in Hel, where the bones of all sinners wait for Ragnarok, when Hela will call them forth for the final battle.



Color Identity: B,Black

Wall of Brambles

Creature Plant Wall   2 / 3   {2}{G} (3)

Defender (This creature can't attack.)
{G}: Regenerate Wall of Brambles.
"What else, when chaos
draws all forces inward
to shape a single leaf."
—Conrad Aiken



Color Identity: G,Green

Wall of Dust

Creature Wall   1 / 4   {2}{R} (3)

Defender (This creature can't attack.)
Whenever Wall of Dust blocks a creature, that creature can't attack during its controller's next turn.
An ever-moving swarm of dust engulfs and disorients anything that comes near.



Color Identity: R,Red
Printings:
Fourth Edition (Uncommon)

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Wall of Fire

Creature Wall   {1}{R}{R} (3)

Defender (This creature can't attack.)
{R}: Wall of Fire gets +1/+0 until end of turn.
Conjured from the bowels of hell, the fiery wall forms an impassable barrier, searing the soul of any creature attempting to pass through its terrible bursts of flame.



Color Identity: R,Red

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368 cards found.