368 cards found.

Wall of Ice

Creature Wall   {2}{G} (3)

Defender (This creature can't attack.)
"And through the drifts the snowy cliffs
Did send a dismal sheen:
Nor shapes of men nor beasts we ken—
The ice was all between."
—Samuel Coleridge, "The Rime of the Ancient Mariner"



Color Identity: G,Green

Wall of Spears

Artifact Creature Wall   2 / 3   {3} (3)

Defender (This creature can't attack.)
First strike
Even the most conservative generals revised their tactics after the Battle of Sarinth, during which a handful of peasant-pikemen held off a trio of rampaging Craw Wurms.



Color Identity:
Printings:
Fourth Edition (Common)

Foreign Names:

Formats:

Wall of Stone

Creature Wall   {1}{R}{R} (3)

Defender (This creature can't attack.)
The Earth herself lends her strength to these walls of living stone, which possess the stability of ancient mountains. These mighty bulwarks thwart ground-based troops, providing welcome relief for weary warriors who defend the land.



Color Identity: R,Red

Wall of Swords

Creature Wall   3 / 5   {3}{W} (4)

Defender (This creature can't attack.)
Flying
Just as the evil ones approached to slay Justina, she cast a great spell, imbuing her weapons with her own life force. Thus she fulfilled the prophecy: "In the death of your savior will you find salvation."

Illus. Mark Tedin


Color Identity: W,White

Wall of Water

Creature Wall   {1}{U}{U} (3)

Defender (This creature can't attack.)
{U}: Wall of Water gets +1/+0 until end of turn.
A deafening roar arose as the fury of an enormous vertical river supplanted our serenity. Eddies turned into whirling geysers, leveling everything in their path.



Color Identity: U,Blue

Wall of Wood

Creature Wall   {G} (1)

Defender (This creature can't attack.)
Everybody knows that to ward off trouble, you knock on wood. But usually it's better to make a wall out of the wood and let trouble do the knocking.

Illus. Mark Tedin


Color Identity: G,Green

Wanderlust

Enchantment Aura   {2}{G} (3)

Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.



Color Identity: G,Green

War Mammoth

Creature Elephant   3 / 3   {3}{G} (4)

Trample
I didn't think Mammoths could ever hold a candle to a well-trained battle horse. Then one day I turned my back on a drunken soldier. His blow never landed; Mi'cha flung the brute over ten meters.



Color Identity: G,Green


Water Elemental

Creature Elemental   5 / 4   {3}{U}{U} (5)

Unpredictable as the sea itself, Water Elementals shift without warning from tranquility to tempest. Capricious and fickle, they flow restlessly from one shape to another, expressing their moods with their physical forms.



Color Identity: U,Blue


Web

Enchantment Aura   {G} (1)

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)



Color Identity: G,Green


White Knight

Creature Human Knight   2 / 2   {W}{W} (2)

First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
Out of the blackness and stench of the engulfing swamp emerged a shimmering figure. Only the splattered armor and ichor-stained sword hinted at the unfathomable evil the Knight had just laid waste.



Color Identity: W,White

White Mana Battery

Artifact {4} (4)

{2}, {t}: Put a charge counter on White Mana Battery.
{t}, Remove any number of charge counters from White Mana Battery: Add {W}, then add an additional {W} for each charge counter removed this way.



Color Identity: White
Printings:
Fourth Edition (Rare)

Foreign Names:

Formats:



Will-o'-the-Wisp

Creature Spirit   {B} (1)

Flying (This creature can't be blocked except by creatures with flying or reach.)
{B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
"About, about in reel and rout
The death-fires danced at night;
The water, like a witch's oils,
Burnt green, and blue and white."
—Samuel Coleridge, "The Rime of the Ancient Mariner"



Color Identity: B,Black

Winds of Change

Sorcery {R} (1)

Each player shuffles the cards from their hand into their library, then draws that many cards.
"'Tis the set of sails, and not the gales, Which tells us the way to go."
—Ella Wheeler Wilcox



Color Identity: R,Red
Printings:
Fourth Edition (Rare)

Foreign Names:

Formats:

Winter Blast

Sorcery {X}{G} (1)

Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.
"Blow, winds, and crack your cheeks! rage! blow!" —William Shakespeare, King Lear



Color Identity: G,Green

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368 cards found.