368 cards found.

Ebony Horse

Artifact {3} (3)

{2}, {t}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.



Color Identity:
Printings:
Fourth Edition (Rare)

Foreign Names:

Formats:

El-Hajjâj

Creature Human Wizard   1 / 1   {1}{B}{B} (3)

Whenever El-Hajjâj deals damage, you gain that much life.



Color Identity: B,Black
Printings:
Fourth Edition (Rare)
Fourth Edition (Rare)

Foreign Names:

Formats:

Elder Land Wurm

Creature Dragon Wurm   5 / 5   {4}{W}{W}{W} (7)

Defender, trample
When Elder Land Wurm blocks, it loses defender.
Sometimes it's best to let sleeping dragons lie.



Color Identity: W,White
Printings:
Fourth Edition (Rare)

Foreign Names:

Formats:

Elven Riders

Creature Elf   3 / 3   {3}{G}{G} (5)

Elven Riders can't be blocked except by Walls and/or creatures with flying.
"Sometimes it is better to be swift of foot than strong of swordarm."
—Elven proverb



Color Identity: G,Green

Elvish Archers

Creature Elf Archer   2 / 1   {1}{G} (2)

First strike
I tell you, there was so many arrows flying about you couldn't hardly see the sun. So I says to young Angus, "Well, at least now we're fighting in the shade!"



Color Identity: G,Green


Energy Tap

Sorcery {U} (1)

Tap target untapped creature you control. If you do, add an amount of {C} equal to that creature's converted mana cost.



Color Identity: U,Blue
Printings:
Fourth Edition (Common)

Foreign Names:

Formats:

Erg Raiders

Creature Human Warrior   2 / 3   {1}{B} (2)

At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.



Color Identity: B,Black

Erosion

Enchantment Aura   {U}{U}{U} (3)

Enchant land
At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays {1} or 1 life.



Color Identity: U,Blue
Printings:
Fourth Edition (Common)

Foreign Names:

Formats:

Eternal Warrior

Enchantment Aura   {R} (1)

Enchant creature
Enchanted creature has vigilance.
Warriors of the Tsunami-nito School spend years in training to master the way of effortless effort.



Color Identity: R,Red
Printings:
Fourth Edition (Common)

Foreign Names:

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Eye for an Eye

Instant {W}{W} (2)

The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.

Illus. Mark Poole


Color Identity: W,White
Printings:
Fourth Edition (Rare)

Foreign Names:

Formats:

Fear

Enchantment Aura   {B}{B} (2)

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

Illus. Mark Poole


Color Identity: B,Black



Fire Elemental

Creature Elemental   5 / 4   {3}{R}{R} (5)

Fire Elementals are ruthless infernos, annihilating and consuming their foes in a frenzied holocaust. Crackling and blazing, they sear swift, terrible paths, leaving the land charred and scorched in their wake.



Color Identity: R,Red

Fireball

Sorcery {X}{R} (1)

This spell costs {1} more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.

Illus. Mark Tedin


Color Identity: R,Red


Fissure

Instant {3}{R}{R} (5)

Destroy target creature or land. It can't be regenerated.
"Must not all things at the last be swallowed up in death?"
—Plato



Color Identity: R,Red
Printings:
Fourth Edition (Common)

Foreign Names:

Formats:

No results found.
Bummer

368 cards found.