434 cards found.

Mind Bomb

Sorcery {U} (1)

Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards they discarded this way.

Illus. Mark Tedin


Color Identity: U,Blue
Printings:
Fifth Edition (Uncommon)

Foreign Names:

Formats:

Mind Ravel

Sorcery {2}{B} (3)

Target player discards a card.
Draw a card at the beginning of the next turn's upkeep.
An end to reason, an end to order. Forget all that has been.

Illus. Mark Tedin


Color Identity: B,Black
Printings:
Fifth Edition (Common)

Foreign Names:

Formats:

Mind Warp

Sorcery {X}{3}{B} (4)

Look at target player's hand and choose X cards from it. That player discards those cards.
The hardest of wizards can have the softest of minds.



Color Identity: B,Black
Printings:
Fifth Edition (Uncommon)

Foreign Names:

Formats:

Mindstab Thrull

Creature Thrull   2 / 2   {1}{B}{B} (3)

Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.

Illus. Mark Tedin


Color Identity: B,Black
Printings:
Fifth Edition (Common)
Fifth Edition (Common)

Foreign Names:

Formats:

Mole Worms

Creature Worm   1 / 1   {2}{B} (3)

You may choose not to untap Mole Worms during your untap step.
{t}: Tap target land. It doesn't untap during its controller's untap step for as long as Mole Worms remains tapped.



Color Identity: B,Black
Printings:
Fifth Edition (Uncommon)

Foreign Names:

Formats:

Mons's Goblin Raiders

Creature Goblin   1 / 1   {R} (1)

The intricate dynamics of Rundvelt goblin affairs are often confused with anarchy. The chaos, however, is the chaos of a thundercloud, and direction will sporadically and violently appear. Pashalik Mons and his raiders are the thunderhead that leads in the storm.



Color Identity: R,Red

Mountain

Basic Land Mountain   (0)

({t}: Add {R}.)

Illus. John Avon


Color Identity: Red
Printings:
Fifth Edition (Common)
Fifth Edition (Common)
Fifth Edition (Common)
Fifth Edition (Common)

Foreign Names:
Japanese
Korean

Formats:

Mountain Goat

Creature Goat   1 / 1   {R} (1)

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
"Folklore has it that to capture a mountain goat is a sign of divine blessing. I just know it's a sign that dinner is on the way."
—Klazina Jansdotter,
Leader of the Order of the Sacred Torch



Color Identity: R,Red
Printings:
Fifth Edition (Common)

Foreign Names:

Formats:

Murk Dwellers

Creature Zombie   2 / 2   {3}{B} (4)

Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat.
When Raganorn unsealed the catacombs, he found more than the dead and their treasures.



Color Identity: B,Black
Printings:
Fifth Edition (Common)

Foreign Names:

Formats:

Nature's Lore

Sorcery {1}{G} (2)

Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.
"It is in our nature to recognize beauty, but to repeat it—ah, that is another feat altogether."
—Hannah of Verdura



Color Identity: G,Green
Printings:
Fifth Edition (Common)

Foreign Names:

Formats:

Necrite

Creature Thrull   2 / 2   {1}{B}{B} (3)

Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.
Necrites killed Jherana Rure, ending the counterinsurgency.



Color Identity: B,Black
Printings:
Fifth Edition (Common)
Fifth Edition (Common)

Foreign Names:

Formats:

Necropotence

Enchantment {B}{B}{B} (3)

Skip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.

Illus. Mark Tedin


Color Identity: B,Black

Nether Shadow

Creature Spirit   1 / 1   {B}{B} (2)

Haste
At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.

Illus. DiTerlizzi


Color Identity: B,Black


Nightmare

Creature Nightmare Horse   * / *   {5}{B} (6)

Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
The nightmare arises from its lair in the swamps. As the poisoned land spreads, so does the nightmare's rage and terrifying strength.



Color Identity: B,Black

Obelisk of Undoing

Artifact {1} (1)

{6}, {t}: Return target permanent you both own and control to your hand.
The Battle of Tomakul taught Urza not to rely on fickle reinforcements.



Color Identity:
Printings:
Fifth Edition (Rare)

Foreign Names:

Formats:


Orcish Captain

Creature Orc Warrior   1 / 1   {R} (1)

{1}: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn.
There's a chance to win every battle.



Color Identity: R,Red
Printings:
Fifth Edition (Uncommon)

Foreign Names:

Formats:

Orcish Conscripts

Creature Orc   2 / 2   {R} (1)

Orcish Conscripts can't attack unless at least two other creatures attack.
Orcish Conscripts can't block unless at least two other creatures block.



Color Identity: R,Red
Printings:
Fifth Edition (Common)

Foreign Names:

Formats:

Orcish Farmer

Creature Orc   2 / 2   {1}{R}{R} (3)

{t}: Target land becomes a Swamp until its controller's next untap step.
There is no natural disaster quite like orcish farming.



Color Identity: R,Red
Printings:
Fifth Edition (Common)

Foreign Names:

Formats:

No results found.
Bummer

434 cards found.