335 cards found.

Jalum Tome

Artifact {3} (3)

{2}, {t}: Draw a card, then discard a card.
This timeworn relic was responsible for many of Urza's victories, though he never fully comprehended its mystic runes.



Color Identity:


Jokulhaups

Sorcery {4}{R}{R} (6)

Destroy all artifacts, creatures, and lands. They can't be regenerated.
"The raging waters had swept away trees, bridges, and even houses. My healers had much work to do."
—Halvor Arenson, Kjeldoran priest

Illus. Mike Kerr


Color Identity: R,Red
Printings:
Classic Sixth Edition (Rare)

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Juxtapose

Sorcery {3}{U} (4)

You and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest cost, their controller chooses one of them.



Color Identity: U,Blue
Printings:
Classic Sixth Edition (Rare)

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Kismet

Enchantment {3}{W} (4)

Artifacts, creatures, and lands your opponents control enter the battlefield tapped.
"Make people wait for what they want, and you have power over them. This is as true for merchants and militia as it is for cooks and couples."
—Gwendlyn Di Corci



Color Identity: W,White
Printings:
Classic Sixth Edition (Uncommon)

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Kjeldoran Dead

Creature Skeleton   3 / 1   {B} (1)

When Kjeldoran Dead enters the battlefield, sacrifice a creature.
{B}: Regenerate Kjeldoran Dead.
"They shall drink sorrow's dregs. They shall kill those whom once they loved."
—Lim-Dûl, the Necromancer



Color Identity: B,Black
Printings:
Classic Sixth Edition (Common)

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Kjeldoran Royal Guard

Creature Human Soldier   2 / 5   {3}{W}{W} (5)

{t}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.
Honorable in battle, generous in death.
—Motto of the Kjeldoran Royal Guard



Color Identity: W,White

Lead Golem

Artifact Creature Golem   3 / 5   {5} (5)

Whenever Lead Golem attacks, it doesn't untap during its controller's next untap step.
Slow and heavy swings the club.



Color Identity:
Printings:
Classic Sixth Edition (Uncommon)

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Leshrac's Rite

Enchantment Aura   {B} (1)

Enchant creature
Enchanted creature has swampwalk. (It can't be blocked as long as defending player controls a Swamp.)
"Bind me to thee, my soul to thine. I am your servant and your slave. Blood for blood, flesh for flesh, Leshrac, my lord."
—Lim-Dûl, the Necromancer

Illus. Mike Raabe


Color Identity: B,Black
Printings:
Classic Sixth Edition (Uncommon)

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Library of Lat-Nam

Sorcery {4}{U} (5)

An opponent chooses one —
• You draw three cards at the beginning of the next turn's upkeep.
• You search your library for a card, put that card into your hand, then shuffle your library.



Color Identity: U,Blue
Printings:
Classic Sixth Edition (Rare)

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Light of Day

Enchantment {3}{W} (4)

Black creatures can't attack or block.
"I do not miss sunlight. The very memory of it burns my eyes."
—Volrath



Color Identity: W,White
Printings:
Classic Sixth Edition (Uncommon)

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Lightning Blast

Instant {3}{R} (4)

Lightning Blast deals 4 damage to any target.
"Those who fear the darkness have never seen what the light can do."
—Selenia, dark angel



Color Identity: R,Red
Printings:
Classic Sixth Edition (Common)

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Llanowar Elves

Creature Elf Druid   1 / 1   {G} (1)

{t}: Add {G}.
One bone broken for every twig snapped underfoot.
—Llanowar penalty for trespassing



Color Identity: G,Green
Printings:
Classic Sixth Edition (Common)

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Longbow Archer

Creature Human Soldier Archer   2 / 2   {W}{W} (2)

First strike; reach (This creature can block creatures with flying.)
"If it bears wings, I will pin it to the skies over Tefemburu."
—Roya, Zhalfirin archer



Color Identity: W,White
Printings:
Classic Sixth Edition (Uncommon)

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Lord of Atlantis

Creature Merfolk   2 / 2   {U}{U} (2)

Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
A master of tactics, the lord of Atlantis makes his people bold in battle merely by arriving to lead them.



Color Identity: U,Blue

Lost Soul

Creature Spirit Minion   2 / 1   {1}{B}{B} (3)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Her hand gently beckons, she whispers your name—but those who go with her are never the same.



Color Identity: B,Black
Printings:
Classic Sixth Edition (Common)

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Mana Prism

Artifact {3} (3)

{t}: Add {C}.
{1}, {t}: Add one mana of any color.



Color Identity:
Printings:
Classic Sixth Edition (Uncommon)

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Bummer

335 cards found.