344 cards found.

Sacred Ground

Enchantment {1}{W} (2)

Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.
The knight knelt and prayed, first for the sanctity of his land and second for the strength to repel its invaders.



Color Identity: W,White
Printings:
Ninth Edition (Rare)

Foreign Names:

Formats:

Sacred Nectar

Sorcery {1}{W} (2)

You gain 4 life.
"Over the silver mountains,
Where spring the nectar fountains,
There will I kiss
The bowl of bliss;
And drink my everlasting fill. . . ."
—Sir Walter Raleigh, "The Pilgrimage"



Color Identity: W,White
Printings:
Ninth Edition (Common)

Foreign Names:

Formats:

Sage Aven

Creature Bird Wizard   1 / 3   {3}{U} (4)

Flying (This creature can't be blocked except by creatures with flying or reach.)
When Sage Aven enters the battlefield, look at the top four cards of your library, then put them back in any order.



Color Identity: U,Blue
Printings:
Ninth Edition (Common)

Foreign Names:

Formats:

Samite Healer

Creature Human Cleric   1 / 1   {1}{W} (2)

{t}: Prevent the next 1 damage that would be dealt to any target this turn.
Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others.



Color Identity: W,White

Sanctum Guardian

Creature Human Cleric   1 / 4   {1}{W}{W} (3)

Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to any target this turn, prevent that damage.



Color Identity: W,White
Printings:
Ninth Edition (Uncommon)

Foreign Names:

Formats:

Sandstone Warrior

Creature Human Soldier Warrior   1 / 3   {2}{R}{R} (4)

First strike (This creature deals combat damage before creatures without first strike.)
{R}: Sandstone Warrior gets +1/+0 until end of turn.



Color Identity: R,Red
Printings:
Ninth Edition (Common)

Foreign Names:

Formats:


Scaled Wurm

Creature Wurm   7 / 6   {7}{G} (8)

The wurms become so big, a single scale can be used as a roof for a human dwelling.



Color Identity: G,Green


Sea Monster

Creature Serpent   6 / 6   {4}{U}{U} (6)

Sea Monster can't attack unless defending player controls an Island.
It's easy to believe the monster is a myth—until you feel three hundred thousand pounds of myth crashing down on your ship.



Color Identity: U,Blue

Sea's Claim

Enchantment Aura   {U} (1)

Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)
Enchanted land is an Island.
"Who's the crazy one now!?"
—Torgle, mountaintop boatmaker



Color Identity: U,Blue
Printings:
Ninth Edition (Common)

Foreign Names:

Formats:

Seasoned Marshal

Creature Human Soldier   2 / 2   {2}{W}{W} (4)

Whenever Seasoned Marshal attacks, you may tap target creature.
"We are not interested in the possibilities of defeat."
—Queen Victoria



Color Identity: W,White
Printings:
Ninth Edition (Uncommon)

Foreign Names:

Formats:

Seedborn Muse

Creature Spirit   2 / 4   {3}{G}{G} (5)

Untap all permanents you control during each other player's untap step.
"Her voice is the wilderness, savage and pure."
—Kamahl, druid acolyte

Illus. Adam Rex


Color Identity: G,Green

Seething Song

Instant {2}{R} (3)

Add {R}{R}{R}{R}{R}.
"The purest ore is produced from the hottest furnace, and the brightest thunder-bolt is elicited from the darkest storm."
—Charles Colton



Color Identity: R,Red

Sengir Vampire

Creature Vampire   4 / 4   {3}{B}{B} (5)

Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Empires rise and fall, but evil is eternal.

Illus. Kev Walker


Color Identity: B,Black

Serpent Warrior

Creature Snake Warrior   3 / 3   {2}{B} (3)

When Serpent Warrior enters the battlefield, you lose 3 life.
They are incubated by swamp gases and cut their teeth on zombie flesh. Serpent warriors are not to be trifled with.



Color Identity: B,Black
Printings:
Ninth Edition (Common)

Foreign Names:

Formats:

Serra Angel

Creature Angel   4 / 4   {3}{W}{W} (5)

Flying, vigilance
When she flies above the good, they consider themselves blessed. When she flies above the wicked, they consider themselves dead.



Color Identity: W,White
Printings:
Ninth Edition (Rare)

Foreign Names:

Formats:

Serra's Blessing

Enchantment {1}{W} (2)

Creatures you control have vigilance. (Attacking doesn't cause them to tap.)
"Rise, and I will show you how to run without flagging, fight without raging, and fly without wings."



Color Identity: W,White
Printings:
Ninth Edition (Uncommon)

Foreign Names:

Formats:

Shard Phoenix

Creature Phoenix   2 / 2   {4}{R} (5)

Flying (This creature can't be blocked except by creatures with flying or reach.)
Sacrifice Shard Phoenix: It deals 2 damage to each creature without flying.
{R}{R}{R}: Return Shard Phoenix from your graveyard to your hand. Activate this ability only during your upkeep.



Color Identity: R,Red

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344 cards found.