249 cards found.

Kavu Predator

Creature Kavu   2 / 2   {1}{G} (2)

Trample
Whenever an opponent gains life, put that many +1/+1 counters on Kavu Predator.
In a withered world, the scent of healthy prey is enough to drive a predator to frenzy.

Illus. Dan Scott


Color Identity: G,Green
Printings:
Masters 25 (Uncommon)

Foreign Names:

Formats:

Kindle

Instant {1}{R} (2)

Kindle deals X damage to any target, where X is 2 plus the number of cards named Kindle in all graveyards.
Hope of deliverance is scorched by the fire of futility.



Color Identity: R,Red
Printings:
Masters 25 (Common)

Foreign Names:

Formats:

Knight of the Skyward Eye

Creature Human Knight   2 / 2   {1}{W} (2)

{3}{G}: Knight of the Skyward Eye gets +3/+3 until end of turn. Activate this ability only once each turn.
The Order of the Skyward Eye does the bidding of an evil force, unwittingly stirring fear and mistrust across Bant in accordance with his plans.



Color Identity: W,Green,White

Kongming, "Sleeping Dragon"

Legendary Creature Human Advisor   2 / 2   {2}{W}{W} (4)

Other creatures you control get +1/+1.
"Such a lord as this—all virtues' height—
Had never been, nor ever was again."

Illus. Gao Yan


Color Identity: W,White

Kor Firewalker

Creature Kor Soldier   2 / 2   {W}{W} (2)

Protection from red
Whenever a player casts a red spell, you may gain 1 life.
"A river of lava is just another river to cross."



Color Identity: W,White

Krosan Colossus

Creature Beast   9 / 9   {6}{G}{G}{G} (9)

Morph {6}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When it walked, it altered geography. When it bellowed, it changed the weather.

Illus. Kev Walker


Color Identity: G,Green
Printings:
Masters 25 (Uncommon)

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Krosan Tusker

Creature Boar Beast   6 / 5   {5}{G}{G} (7)

Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)
When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle your library. (Do this before you draw.)

Illus. Kev Walker


Color Identity: G,Green

Laquatus's Champion

Creature Nightmare Horror   6 / 3   {4}{B}{B} (6)

When Laquatus's Champion enters the battlefield, target player loses 6 life.
When Laquatus's Champion leaves the battlefield, that player gains 6 life.
{B}: Regenerate Laquatus's Champion.
Chainer's dark gift to a darker soul.



Color Identity: B,Black

Lightning Bolt

Instant {R} (1)

Lightning Bolt deals 3 damage to any target.
The sparkmage shrieked, calling on the rage of the storms of his youth. To his surprise, the sky responded with a fierce energy he'd never thought to see again.



Color Identity: R,Red

Living Death

Sorcery {3}{B}{B} (5)

Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.



Color Identity: B,Black

Living Wish

Sorcery {1}{G} (2)

You may reveal a creature or land card you own from outside the game and put it into your hand. Exile Living Wish.
The best wishes include the will to tame their consequences.



Color Identity: G,Green
Printings:
Masters 25 (Rare)

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Formats:

Lorescale Coatl

Creature Snake   2 / 2   {1}{G}{U} (3)

Whenever you draw a card, put a +1/+1 counter on Lorescale Coatl.
"The enlightenment I never found in etherium I have found traced in the coatl's scales."
—Ranalus, vedalken heretic



Color Identity: G,U,Green,Blue
Printings:
Masters 25 (Uncommon)

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Loyal Sentry

Creature Human Soldier   1 / 1   {W} (1)

When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry.
His watch ends only when he does.



Color Identity: W,White
Printings:
Masters 25 (Common)

Foreign Names:

Formats:

Lull

Instant {1}{G} (2)

Prevent all combat damage that would be dealt this turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
The clamor of war ceased as both armies stood and marveled at the beauty of Gaea's work.



Color Identity: G,Green
Printings:
Masters 25 (Common)

Foreign Names:

Formats:

Luminarch Ascension

Enchantment {1}{W} (2)

At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.)
{1}{W}: Create a 4/4 white Angel creature token with flying. Activate this ability only if Luminarch Ascension has four or more quest counters on it.



Color Identity: W,White
Printings:
Masters 25 (Rare)

Foreign Names:

Formats:

Lunarch Mantle

Enchantment Aura   {1}{W} (2)

Enchant creature
Enchanted creature gets +2/+2 and has "{1}, Sacrifice a permanent: This creature gains flying until end of turn."
"A boon from the angels should never be cast aside."
—Manfried Ulmach, Chief Inquisitor



Color Identity: W,White
Printings:
Masters 25 (Common)

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Formats:

Magus of the Wheel

Creature Human Wizard   3 / 3   {2}{R} (3)

{1}{R}, {t}, Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards.
"Fate is not as fixed as you might think."

Illus. Carl Frank


Color Identity: R,Red


Master of the Wild Hunt

Creature Human Shaman   3 / 3   {2}{G}{G} (4)

At the beginning of your upkeep, create a 2/2 green Wolf creature token.
{t}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.

Illus. Kev Walker


Color Identity: G,Green

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Bummer

249 cards found.