144 cards found.

Death Spark

Instant {R} (1)

Death Spark deals 1 damage to any target.
At the beginning of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay {1}. If you do, return Death Spark to your hand.

Illus. Mark Tedin


Color Identity: R,Red
Printings:
Alliances (Uncommon)

Foreign Names:

Formats:

Diminishing Returns

Sorcery {2}{U}{U} (4)

Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.



Color Identity: U,Blue
Printings:
Alliances (Rare)

Foreign Names:

Formats:

Diseased Vermin

Creature Rat   1 / 1   {2}{B} (3)

Whenever Diseased Vermin deals combat damage to a player, put an infection counter on it.
At the beginning of your upkeep, Diseased Vermin deals X damage to target opponent previously dealt damage by it, where X is the number of infection counters on it.



Color Identity: B,Black
Printings:
Alliances (Uncommon)

Foreign Names:

Formats:

Dystopia

Enchantment {1}{B}{B} (3)

Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of each player's upkeep, that player sacrifices a green or white permanent.

This card is on the reserved list.


Color Identity: B,Black
Printings:
Alliances (Rare)

Foreign Names:

Formats:

Elvish Bard

Creature Elf Shaman   2 / 4   {3}{G}{G} (5)

All creatures able to block Elvish Bard do so.



Color Identity: G,Green
Printings:
Alliances (Uncommon)

Foreign Names:

Formats:

Elvish Ranger

Creature Elf   4 / 1   {2}{G} (3)

"No one may fault an Elvish Ranger's heart, but the simplest frailty may fell even the proudest warrior."
—Kaysa, Elder Druid of the Juniper Order



Color Identity: G,Green
Printings:
Alliances (Common)
Alliances (Common)

Foreign Names:

Formats:

Elvish Spirit Guide

Creature Elf Spirit   2 / 2   {2}{G} (3)

Exile Elvish Spirit Guide from your hand: Add {G}.
"We are never without guidance, if we but seek it."
—Taaveti of Kelsinko, Elvish Hunter



Color Identity: G,Green
Printings:
Alliances (Uncommon)

Foreign Names:

Formats:

Energy Arc

Instant {W}{U} (2)

Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn.
"Relent, and you may transcend your situation."
—Gerda Äagesdotter,
Archmage of the Unseen



Color Identity: U,W,White,Blue
Printings:
Alliances (Uncommon)

Foreign Names:

Formats:

Enslaved Scout

Creature Goblin Scout   2 / 2   {2}{R} (3)

{2}: Enslaved Scout gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
"Her soldiers' hatred for the Goblins is tempered only by their need for what the Goblins alone hold: knowledge of their mountain home."
—King Darien of Kjeldor



Color Identity: R,Red
Printings:
Alliances (Common)
Alliances (Common)

Foreign Names:

Formats:

Errand of Duty

Instant {1}{W} (2)

Create a 1/1 white Knight creature token with banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
"Call every able sword to our side. Kjeldor will stand triumphant"
—King Darien of Kjeldor



Color Identity: W,White
Printings:
Alliances (Common)
Alliances (Common)

Foreign Names:

Formats:

Exile

Instant {2}{W} (3)

Exile target nonwhite attacking creature. You gain life equal to its toughness.



Color Identity: W,White
Printings:
Alliances (Rare)

Foreign Names:

Formats:

False Demise

Enchantment Aura   {2}{U} (3)

Enchant creature
When enchanted creature dies, return that card to the battlefield under your control.
"Far too many of our missing 'dead' seem to be turning up in Varchild's ranks"
—King Darien of Kjeldor



Color Identity: U,Blue
Printings:
Alliances (Common)
Alliances (Common)

Foreign Names:

Formats:

Fatal Lore

Sorcery {2}{B}{B} (4)

An opponent chooses one —
• You draw three cards.
• You destroy up to two target creatures that player controls. They can't be regenerated. That player draws up to three cards.
"All knowledge has its price."
—Gerda Äagesdotter,
Archmage of the Unseen

This card is on the reserved list.


Color Identity: B,Black
Printings:
Alliances (Rare)

Foreign Names:

Formats:

Feast or Famine

Instant {3}{B} (4)

Choose one —
• Create a 2/2 black Zombie creature token.
• Destroy target nonartifact, nonblack creature. It can't be regenerated.
"We are not yet free of Lim-Dûl's terrors."
—Halvor Arensson, Kjeldoran Priest



Color Identity: B,Black
Printings:
Alliances (Common)
Alliances (Common)

Foreign Names:

Formats:

Fevered Strength

Instant {2}{B} (3)

Target creature gets +2/+0 until end of turn.
Draw a card at the beginning of the next turn's upkeep.
"The burst of strength brought on by this plague should not be mistaken for a sign of renewed health."
—Kolbjörn, High Honored Druid



Color Identity: B,Black
Printings:
Alliances (Common)
Alliances (Common)

Foreign Names:

Formats:

Floodwater Dam

Artifact {3} (3)

{X}{X}{1}, {t}: Tap X target lands.
Viscerid dams may be of living creatures as well as bones and mud.

This card is on the reserved list.


Color Identity:
Printings:
Alliances (Rare)

Foreign Names:

Formats:


Foresight

Sorcery {1}{U} (2)

Search your library for three cards, exile them, then shuffle your library.
Draw a card at the beginning of the next turn's upkeep.



Color Identity: U,Blue
Printings:
Alliances (Common)
Alliances (Common)

Foreign Names:

Formats:

Fyndhorn Druid

Creature Elf Druid   2 / 2   {2}{G} (3)

When Fyndhorn Druid dies, if it was blocked this turn, you gain 4 life.
"All struggles ultimately require sacrifice. It's just that some sacrifices are dearer than others."
—Jaeuhl Carthalion,
Juniper Order Advocate



Color Identity: G,Green
Printings:
Alliances (Common)
Alliances (Common)

Foreign Names:

Formats:

Gargantuan Gorilla

Creature Ape   7 / 7   {4}{G}{G}{G} (7)

At the beginning of your upkeep, you may sacrifice a Forest. If you sacrifice a snow Forest this way, Gargantuan Gorilla gains trample until end of turn. If you don't sacrifice a Forest, sacrifice Gargantuan Gorilla and it deals 7 damage to you.
{t}: Gargantuan Gorilla deals damage equal to its power to another target creature. That creature deals damage equal to its power to Gargantuan Gorilla.

This card is on the reserved list.


Color Identity: G,Green
Printings:
Alliances (Rare)

Foreign Names:

Formats:

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Bummer

144 cards found.