144 cards found.

Gift of the Woods

Enchantment Aura   {G} (1)

Enchant creature
Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life.



Color Identity: G,Green
Printings:
Alliances (Common)
Alliances (Common)

Foreign Names:

Formats:

Gorilla Berserkers

Creature Ape Berserker   2 / 3   {3}{G}{G} (5)

Trample; rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
Gorilla Berserkers can't be blocked except by three or more creatures.
"Their fury is their greatest weapon."
—Taaveti of Kelsinko, Elvish Hunter



Color Identity: G,Green
Printings:
Alliances (Common)
Alliances (Common)

Foreign Names:

Formats:

Gorilla Chieftain

Creature Ape   3 / 3   {2}{G}{G} (4)

{1}{G}: Regenerate Gorilla Chieftain.
"Oh, no—not you again?"
—Jaya Ballard, Task Mage



Color Identity: G,Green
Printings:
Alliances (Common)
Alliances (Common)

Foreign Names:

Formats:

Gorilla Shaman

Creature Ape Shaman   1 / 1   {R} (1)

{X}{X}{1}: Destroy target noncreature artifact with converted mana cost X.
"Frankly, destruction is best left to professionals."
—Jaya Ballard, Task Mage



Color Identity: R,Red
Printings:
Alliances (Common)
Alliances (Common)

Foreign Names:

Formats:

Gorilla War Cry

Instant {1}{R} (2)

Cast this spell only during combat before blockers are declared.
All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.)
Draw a card at the beginning of the next turn's upkeep.
"The only 'art' these beasts possess is the art of noise!" —Jaya Ballard



Color Identity: R,Red
Printings:
Alliances (Common)
Alliances (Common)

Foreign Names:

Formats:

Guerrilla Tactics

Instant {1}{R} (2)

Guerrilla Tactics deals 2 damage to any target.
When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to any target.



Color Identity: R,Red

Gustha's Scepter

Artifact {0} (0)

{t}: Exile a card from your hand face down. You may look at it for as long as it remains exiled.
{t}: Return a card you own exiled with Gustha's Scepter to your hand.
When you lose control of Gustha's Scepter, put all cards exiled with Gustha's Scepter into their owner's graveyard.

This card is on the reserved list.


Color Identity:
Printings:
Alliances (Rare)

Foreign Names:

Formats:

Hail Storm

Instant {1}{G}{G} (3)

Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control.
"If they can't take the hail, they'd better stay home."
—Arna Kennerüd, Skycaptain



Color Identity: G,Green
Printings:
Alliances (Uncommon)

Foreign Names:

Formats:

Heart of Yavimaya

Land (0)

If Heart of Yavimaya would enter the battlefield, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard.
{t}: Add {G}.
{t}: Target creature gets +1/+1 until end of turn.

This card is on the reserved list.


Color Identity: Green
Printings:
Alliances (Rare)

Foreign Names:

Formats:

Helm of Obedience

Artifact {4} (4)

{X}, {t}: Target opponent mills a card, then repeats this process until a creature card or X cards have been put into their graveyard this way, whichever comes first. If one or more creature cards were put into that graveyard this way, sacrifice Helm of Obedience and put one of them onto the battlefield under your control. X can't be 0.

This card is on the reserved list.


Color Identity:
Printings:
Alliances (Rare)

Foreign Names:

Formats:

Inheritance

Enchantment {W} (1)

Whenever a creature dies, you may pay {3}. If you do, draw a card.
"More than lessons may be gained from the past."
—Halvor Arensson, Kjeldoran Priest



Color Identity: W,White
Printings:
Alliances (Uncommon)

Foreign Names:

Formats:

Insidious Bookworms

Creature Worm   1 / 1   {B} (1)

When Insidious Bookworms dies, you may pay {1}{B}. If you do, target player discards a card at random.



Color Identity: B,Black
Printings:
Alliances (Common)
Alliances (Common)

Foreign Names:

Formats:

Ivory Gargoyle

Creature Gargoyle   2 / 2   {4}{W} (5)

Flying
When Ivory Gargoyle dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step.
{4}{W}: Exile Ivory Gargoyle.

This card is on the reserved list.


Color Identity: W,White
Printings:
Alliances (Rare)

Foreign Names:

Formats:

Juniper Order Advocate

Creature Human Knight   1 / 2   {2}{W} (3)

As long as Juniper Order Advocate is untapped, green creatures you control get +1/+1.
"In these troubled times, we alone carry the hope of reconciliation between Elf and Human."
—Jaeuhl Carthalion,
Juniper Order Advocate



Color Identity: W,White
Printings:
Alliances (Uncommon)

Foreign Names:

Formats:

Kaysa

Legendary Creature Elf Druid   2 / 3   {3}{G}{G} (5)

Green creatures you control get +1/+1.
Kaysa speaks as the Elder Druid, but the Yavimaya recognizes only one voice: its own.

This card is on the reserved list.


Color Identity: G,Green
Printings:
Alliances (Rare)

Foreign Names:

Formats:

Keeper of Tresserhorn

Creature Avatar   6 / 6   {5}{B} (6)

Whenever Keeper of Tresserhorn attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 2 life.

This card is on the reserved list.


Color Identity: B,Black
Printings:
Alliances (Rare)

Foreign Names:

Formats:

Kjeldoran Escort

Creature Human Soldier   2 / 3   {2}{W}{W} (4)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
"We willingly trade with Kjeldor, but the peace we build must come from both our lands."
—Lovisa Coldeyes,
Balduvian Chieftain



Color Identity: W,White
Printings:
Alliances (Common)
Alliances (Common)

Foreign Names:

Formats:

Kjeldoran Home Guard

Creature Human Soldier   1 / 6   {3}{W} (4)

At end of combat, if Kjeldoran Home Guard attacked or blocked this combat, put a -0/-1 counter on Kjeldoran Home Guard and create a 0/1 white Deserter creature token.

Illus. Andi Rusu


Color Identity: W,White
Printings:
Alliances (Uncommon)

Foreign Names:

Formats:

Kjeldoran Outpost

Land (0)

If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard.
{t}: Add {W}.
{1}{W}, {t}: Create a 1/1 white Soldier creature token.

This card is on the reserved list.


Color Identity: White
Printings:
Alliances (Rare)

Foreign Names:

Formats:

Kjeldoran Pride

Enchantment Aura   {1}{W} (2)

Enchant creature
Enchanted creature gets +1/+2.
{2}{U}: Attach Kjeldoran Pride to target creature other than enchanted creature.



Color Identity: W,Blue,White
Printings:
Alliances (Common)
Alliances (Common)

Foreign Names:

Formats:

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Bummer

144 cards found.