144 cards found.

Krovikan Horror

Creature Horror Spirit   2 / 2   {3}{B} (4)

At the beginning of the end step, if Krovikan Horror is in your graveyard with a creature card directly above it, you may return Krovikan Horror to your hand.
{1}, Sacrifice a creature: Krovikan Horror deals 1 damage to any target.

This card is on the reserved list.


Color Identity: B,Black
Printings:
Alliances (Rare)

Foreign Names:

Formats:

Krovikan Plague

Enchantment Aura   {2}{B} (3)

Enchant non-Wall creature you control
When Krovikan Plague enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Tap enchanted creature: Krovikan Plague deals 1 damage to any target. Put a -0/-1 counter on enchanted creature. Activate this ability only if enchanted creature is untapped.



Color Identity: B,Black
Printings:
Alliances (Uncommon)

Foreign Names:

Formats:

Lake of the Dead

Land (0)

If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard.
{t}: Add {B}.
{t}, Sacrifice a Swamp: Add {B}{B}{B}{B}.

This card is on the reserved list.


Color Identity: Black
Printings:
Alliances (Rare)

Foreign Names:

Formats:

Lat-Nam's Legacy

Instant {1}{U} (2)

Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.
"Lat-Nam has bequeathed us its secrets. With them we shall attain true enlightenment." —Gerda Äagesdotter, Archmage of the Unseen



Color Identity: U,Blue
Printings:
Alliances (Common)
Alliances (Common)

Foreign Names:

Formats:

Library of Lat-Nam

Sorcery {4}{U} (5)

An opponent chooses one —
• You draw three cards at the beginning of the next turn's upkeep.
• You search your library for a card, put that card into your hand, then shuffle your library.



Color Identity: U,Blue
Printings:
Alliances (Rare)

Foreign Names:

Formats:

Lim-Dûl's High Guard

Creature Skeleton   2 / 1   {1}{B}{B} (3)

First strike
{1}{B}: Regenerate Lim-Dûl's High Guard.
"The Guard will forever stand ready. For them, death is merely an inconvenience, not an ending." —Chaeska, Keeper of Tresserhorn



Color Identity: B,Black
Printings:
Alliances (Common)
Alliances (Common)

Foreign Names:

Formats:

Lim-Dûl's Paladin

Creature Human Knight   {2}{B}{R} (4)

Trample
At the beginning of your upkeep, you may discard a card. If you don't, sacrifice Lim-Dûl's Paladin and draw a card.
Whenever Lim-Dûl's Paladin becomes blocked, it gets +6/+3 until end of turn.
Whenever Lim-Dûl's Paladin attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 4 life.



Color Identity: B,R,Black,Red
Printings:
Alliances (Uncommon)

Foreign Names:

Formats:

Lim-Dûl's Vault

Instant {U}{B} (2)

Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle your library and put the last cards you looked at this way on top of it in any order.



Color Identity: B,U,Blue,Black
Printings:
Alliances (Uncommon)

Foreign Names:

Formats:

Lodestone Bauble

Artifact {0} (0)

{1}, {t}, Sacrifice Lodestone Bauble: Put up to four target basic land cards from a player's graveyard on top of their library in any order. That player draws a card at the beginning of the next turn's upkeep.

This card is on the reserved list.


Color Identity:
Printings:
Alliances (Rare)

Foreign Names:

Formats:

Lord of Tresserhorn

Legendary Creature Zombie   10 / 4   {1}{U}{B}{R} (4)

When Lord of Tresserhorn enters the battlefield, you lose 2 life, you sacrifice two creatures, and target opponent draws two cards.
{B}: Regenerate Lord of Tresserhorn.

This card is on the reserved list.


Color Identity: B,R,U,Black,Blue,Red
Printings:
Alliances (Rare)

Foreign Names:

Formats:

Martyrdom

Instant {1}{W}{W} (3)

Until end of turn, target creature you control gains "{0}: The next 1 damage that would be dealt to target creature, planeswalker, or player this turn is dealt to this creature instead." Only you may activate this ability.
"Martyrs are cheaper than mercenaries, and a far better investment."
—General Varchild

Illus. Mark Poole


Color Identity: W,White
Printings:
Alliances (Common)
Alliances (Common)

Foreign Names:

Formats:

Misfortune

Sorcery {1}{B}{R}{G} (4)

An opponent chooses one —
• You put a +1/+1 counter on each creature you control and gain 4 life.
• You put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to that player.

This card is on the reserved list.


Color Identity: B,G,R,Black,Red,Green
Printings:
Alliances (Rare)

Foreign Names:

Formats:

Mishra's Groundbreaker

Artifact {4} (4)

{t}, Sacrifice Mishra's Groundbreaker: Target land becomes a 3/3 artifact creature that's still a land. (This effect lasts indefinitely.)
The very ground yielded to Mishra's wishes.



Color Identity:
Printings:
Alliances (Uncommon)

Foreign Names:

Formats:

Misinformation

Instant {B} (1)

Put up to three target cards from an opponent's graveyard on top of their library in any order.
"When you cannot rely on your sources, trust your own senses. When you cannot trust those, you must follow your instincts." —Lovisa Coldeyes, Balduvian Chieftain



Color Identity: B,Black
Printings:
Alliances (Uncommon)

Foreign Names:

Formats:

Mystic Compass

Artifact {2} (2)

{1}, {t}: Target land becomes the basic land type of your choice until end of turn.
"And I say north is where I want it to be!"
—Jaya Ballard, Task Mage

Illus. Amy Weber


Color Identity:
Printings:
Alliances (Uncommon)

Foreign Names:

Formats:

Nature's Blessing

Enchantment {2}{G}{W} (4)

{G}{W}, Discard a card: Put a +1/+1 counter on target creature or that creature gains banding, first strike, or trample. (This effect lasts indefinitely. Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
"Be open to the blessings, whatever their form."
—Kaysa, Elder Druid of the Juniper Order



Color Identity: G,W,Green,White
Printings:
Alliances (Uncommon)

Foreign Names:

Formats:

Nature's Chosen

Enchantment Aura   {G} (1)

Enchant creature you control
{0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn.
Tap enchanted creature: Untap target artifact, creature, or land. Activate this ability only if enchanted creature is white and is untapped and only once each turn.



Color Identity: G,Green
Printings:
Alliances (Uncommon)

Foreign Names:

Formats:

Nature's Wrath

Enchantment {4}{G}{G} (6)

At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay {G}.
Whenever a player puts an Island or blue permanent onto the battlefield, that player sacrifices an Island or blue permanent.
Whenever a player puts a Swamp or black permanent onto the battlefield, that player sacrifices a Swamp or black permanent.

This card is on the reserved list.


Color Identity: G,Green
Printings:
Alliances (Rare)

Foreign Names:

Formats:

Noble Steeds

Enchantment {2}{W} (3)

{1}{W}: Target creature gains first strike until end of turn.
"Only an animal born in the wild has sufficient heart to be a true Knight's steed."
—King Darien of Kjeldor



Color Identity: W,White
Printings:
Alliances (Common)
Alliances (Common)

Foreign Names:

Formats:

Omen of Fire

Instant {3}{R}{R} (5)

Return all Islands to their owners' hands. Each player sacrifices a Plains or a white permanent for each white permanent they control.
"Let Balduvia burn to warm Kjeldor's hearth!"
—General Varchild

This card is on the reserved list.


Color Identity: R,Red
Printings:
Alliances (Rare)

Foreign Names:

Formats:

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Bummer

144 cards found.