144 cards found.

Sheltered Valley

Land (0)

If Sheltered Valley would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield.
At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life.
{t}: Add {C}.

This card is on the reserved list.


Color Identity:
Printings:
Alliances (Rare)

Foreign Names:

Formats:

Shield Sphere

Artifact Creature Wall   {0} (0)

Defender
Whenever Shield Sphere blocks, put a -0/-1 counter on it.
"My Soldiers know that they need never fear for their protection."
—King Darien of Kjeldor



Color Identity:
Printings:
Alliances (Uncommon)

Foreign Names:

Formats:

Sol Grail

Artifact {3} (3)

As Sol Grail enters the battlefield, choose a color.
{t}: Add one mana of the chosen color.
"Look deep into the Grail, and see there what you desire most." —Gerda Äagesdotter, Archmage of the Unseen



Color Identity:
Printings:
Alliances (Uncommon)

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Soldevi Adnate

Creature Human Cleric   1 / 2   {1}{B} (2)

{t}, Sacrifice a black or artifact creature: Add an amount of {B} equal to the sacrificed creature's converted mana cost.
"People love to follow fools; they don't feel so alone then."
—Sorine Relicbane, Soldevi Heretic



Color Identity: B,Black
Printings:
Alliances (Common)
Alliances (Common)

Foreign Names:

Formats:

Soldevi Digger

Artifact {2} (2)

{2}: Put the top card of your graveyard on the bottom of your library.
"This ceaseless device has helped uncover marvels unreachable by mere flesh."
—Arcum Dagsson,
Soldevi Machinist

Illus. Amy Weber
This card is on the reserved list.


Color Identity:
Printings:
Alliances (Rare)

Foreign Names:

Formats:

Soldevi Excavations

Land (0)

If Soldevi Excavations would enter the battlefield, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard.
{t}: Add {C}{U}.
{1}, {t}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

This card is on the reserved list.


Color Identity: Blue
Printings:
Alliances (Rare)

Foreign Names:

Formats:

Soldevi Heretic

Creature Human Cleric   2 / 2   {2}{U} (3)

{W}, {t}: Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card.
"In the arms of tragedy, there is little comfort in being right."
—Sorine Relicbane, Soldevi Heretic



Color Identity: U,White,Blue
Printings:
Alliances (Common)
Alliances (Common)

Foreign Names:

Formats:

Soldevi Sage

Creature Human Wizard   1 / 1   {1}{U} (2)

{t}, Sacrifice two lands: Draw three cards, then discard one of them.
"To hide the truth is more than folly—it is fatal."
—Sorine Relicbane, Soldevi Heretic



Color Identity: U,Blue
Printings:
Alliances (Common)
Alliances (Common)

Foreign Names:

Formats:

Soldevi Sentry

Artifact Creature Soldier   1 / 1   {1} (1)

{1}: Choose target opponent. Regenerate Soldevi Sentry. When it regenerates this way, that player may draw a card.
"A dreadful invention. What ease is there under the watchful eye of cold steel?"
—Sorine Relicbane, Soldevi Heretic



Color Identity:
Printings:
Alliances (Common)
Alliances (Common)

Foreign Names:

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Soldevi Steam Beast

Artifact Creature Beast   4 / 2   {5} (5)

Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life.
{2}: Regenerate Soldevi Steam Beast.
"Dagsson saw the steam as life-giving—until his followers felt its scalding touch."
—Sorine Relicbane, Soldevi Heretic



Color Identity:
Printings:
Alliances (Common)
Alliances (Common)

Foreign Names:

Formats:

Soldier of Fortune

Creature Human Mercenary   1 / 1   {R} (1)

{R}, {t}: Target player shuffles their library.
"Loyalty to coin alone is loyalty nonetheless."
—General Varchild



Color Identity: R,Red
Printings:
Alliances (Uncommon)

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Formats:

Spiny Starfish

Creature Starfish   {2}{U} (3)

{U}: Regenerate Spiny Starfish.
At the beginning of each end step, if Spiny Starfish regenerated this turn, create a 0/1 blue Starfish creature token for each time it regenerated this turn.



Color Identity: U,Blue
Printings:
Alliances (Uncommon)

Foreign Names:

Formats:

Splintering Wind

Enchantment {2}{G}{G} (4)

{2}{G}: Splintering Wind deals 1 damage to target creature. Create a 1/1 green Splinter creature token. It has flying and "Cumulative upkeep {G}." When it leaves the battlefield, it deals 1 damage to you and each creature you control. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)

This card is on the reserved list.


Color Identity: G,Green
Printings:
Alliances (Rare)

Foreign Names:

Formats:

Stench of Decay

Instant {1}{B}{B} (3)

Nonartifact creatures get -1/-1 until end of turn.
"Disa is dead, and I am left. I shall allow no others to succumb to this pestilence."
—Kolbjörn, High Honored Druid



Color Identity: B,Black
Printings:
Alliances (Common)
Alliances (Common)

Foreign Names:

Formats:

Storm Cauldron

Artifact {5} (5)

Each player may play an additional land during each of their turns.
Whenever a land is tapped for mana, return it to its owner's hand.



Color Identity:
Printings:
Alliances (Rare)

Foreign Names:

Formats:

Storm Crow

Creature Bird   1 / 2   {1}{U} (2)

Flying (This creature can't be blocked except by creatures with flying or reach.)
"It tells you that the worst is coming. Do you listen?
—Lovisa Coldeyes,
Balduvian Chieftain



Color Identity: U,Blue
Printings:
Alliances (Common)
Alliances (Common)

Foreign Names:

Formats:

Storm Elemental

Creature Elemental   3 / 4   {5}{U} (6)

Flying
{U}, Exile the top card of your library: Tap target creature with flying.
{U}, Exile the top card of your library: If the exiled card is a snow land, Storm Elemental gets +1/+1 until end of turn.



Color Identity: U,Blue
Printings:
Alliances (Uncommon)

Foreign Names:

Formats:

Storm Shaman

Creature Human Cleric Shaman   {2}{R} (3)

{R}: Storm Shaman gets +1/+0 until end of turn.
"Let the lightning be your warning, and the thunder your battle cry."
—Lovisa Coldeyes,
Balduvian Chieftain



Color Identity: R,Red
Printings:
Alliances (Common)
Alliances (Common)

Foreign Names:

Formats:

Stromgald Spy

Creature Human Rogue   2 / 4   {3}{B} (4)

Whenever Stromgald Spy attacks and isn't blocked, you may have defending player play with their hand revealed for as long as Stromgald Spy remains on the battlefield. If you do, Stromgald Spy assigns no combat damage this turn.



Color Identity: B,Black
Printings:
Alliances (Uncommon)

Foreign Names:

Formats:

Suffocation

Instant {1}{U} (2)

Cast this spell only if you were dealt damage this turn by a red instant or sorcery spell.
Suffocation deals 4 damage to the controller of the last red instant or sorcery spell that dealt damage to you this turn.
Draw a card at the beginning of the next turn's upkeep.



Color Identity: U,Blue
Printings:
Alliances (Uncommon)

Foreign Names:

Formats:

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Bummer

144 cards found.