148 cards found.

Aether Mutation

Sorcery {3}{G}{U} (5)

Return target creature to its owner's hand. Create X 1/1 green Saproling creature tokens, where X is that creature's converted mana cost.



Color Identity: G,U,Green,Blue
Printings:
Apocalypse (Uncommon)

Foreign Names:

Formats:

Ana Disciple

Creature Human Wizard   1 / 1   {G} (1)

{U}, {t}: Target creature gains flying until end of turn.
{B}, {t}: Target creature gets -2/-0 until end of turn.
"The blessings of Gaea alone are no longer enough."



Color Identity: G,Blue,Black,Green
Printings:
Apocalypse (Common)

Foreign Names:

Formats:

Ana Sanctuary

Enchantment {2}{G} (3)

At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.



Color Identity: G,Green
Printings:
Apocalypse (Uncommon)

Foreign Names:

Formats:

Anavolver

Creature Volver   3 / 3   {3}{G} (4)

Kicker {1}{U} and/or {B} (You may pay an additional {1}{U} and/or {B} as you cast this spell.)
If Anavolver was kicked with its {1}{U} kicker, it enters the battlefield with two +1/+1 counters on it and with flying.
If Anavolver was kicked with its {B} kicker, it enters the battlefield with a +1/+1 counter on it and with "Pay 3 life: Regenerate Anavolver."



Color Identity: G,Blue,Black,Green
Printings:
Apocalypse (Rare)

Foreign Names:

Formats:

Angelfire Crusader

Creature Human Soldier Knight   2 / 3   {3}{W} (4)

{R}: Angelfire Crusader gets +1/+0 until end of turn.
Nothing burns hotter than the fires of holy rage.



Color Identity: W,Red,White
Printings:
Apocalypse (Common)

Foreign Names:

Formats:


Bloodfire Colossus

Creature Giant   6 / 6   {6}{R}{R} (8)

{R}, Sacrifice Bloodfire Colossus: It deals 6 damage to each creature and each player.
It took all its strength to contain the fire within.



Color Identity: R,Red

Bloodfire Dwarf

Creature Dwarf   1 / 1   {R} (1)

{R}, Sacrifice Bloodfire Dwarf: It deals 1 damage to each creature without flying.
For them, the only honorable death is one that leaves a crater.



Color Identity: R,Red
Printings:
Apocalypse (Common)

Foreign Names:

Formats:

Bloodfire Infusion

Enchantment Aura   {2}{R} (3)

Enchant creature you control
{R}, Sacrifice enchanted creature: Bloodfire Infusion deals damage equal to the sacrificed creature's power to each creature.



Color Identity: R,Red
Printings:
Apocalypse (Common)

Foreign Names:

Formats:

Bloodfire Kavu

Creature Kavu   2 / 2   {2}{R}{R} (4)

{R}, Sacrifice Bloodfire Kavu: It deals 2 damage to each creature.
Heart of fire, blood of lava, teeth of stone.



Color Identity: R,Red
Printings:
Apocalypse (Uncommon)

Foreign Names:

Formats:

Bog Gnarr

Creature Beast   2 / 2   {4}{G} (5)

Whenever a player casts a black spell, Bog Gnarr gets +2/+2 until end of turn.
Not all of Dominaria's defenders were nourished by the light.



Color Identity: G,Green
Printings:
Apocalypse (Common)

Foreign Names:

Formats:

Brass Herald

Artifact Creature Golem   2 / 2   {6} (6)

As Brass Herald enters the battlefield, choose a creature type.
When Brass Herald enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
Creatures of the chosen type get +1/+1.



Color Identity:
Printings:
Apocalypse (Uncommon)

Foreign Names:

Formats:

Captain's Maneuver

Instant {X}{R}{W} (2)

The next X damage that would be dealt to target creature, planeswalker, or player this turn is dealt to another target creature, planeswalker, or player instead.
Sisay discovered that the mirrored hull of the Weatherlight could be used as a defensive weapon.



Color Identity: R,W,Red,White
Printings:
Apocalypse (Uncommon)

Foreign Names:

Formats:


Ceta Disciple

Creature Merfolk Wizard   1 / 1   {U} (1)

{R}, {t}: Target creature gets +2/+0 until end of turn.
{G}, {t}: Add one mana of any color.
"The sea holds all that you need. You simply must know how to ask for it."



Color Identity: U,Red,Green,Blue
Printings:
Apocalypse (Common)

Foreign Names:

Formats:

Ceta Sanctuary

Enchantment {2}{U} (3)

At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.



Color Identity: U,Blue
Printings:
Apocalypse (Uncommon)

Foreign Names:

Formats:

Cetavolver

Creature Volver   1 / 1   {1}{U} (2)

Kicker {1}{R} and/or {G} (You may pay an additional {1}{R} and/or {G} as you cast this spell.)
If Cetavolver was kicked with its {1}{R} kicker, it enters the battlefield with two +1/+1 counters on it and with first strike.
If Cetavolver was kicked with its {G} kicker, it enters the battlefield with a +1/+1 counter on it and with trample.



Color Identity: U,Red,Green,Blue
Printings:
Apocalypse (Rare)

Foreign Names:

Formats:

Chaos

Instant {2}{R} (3)

Creatures can't block this turn.



Color Identity: R,Red
The other side is:

Printings:
Apocalypse (Uncommon)

Foreign Names:

Formats:

Coalition Flag

Enchantment Aura   {W} (1)

Enchant creature you control
Enchanted creature is a Flagbearer.
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.



Color Identity: W,White
Printings:
Apocalypse (Uncommon)

Foreign Names:

Formats:

Coalition Honor Guard

Creature Human Flagbearer   2 / 4   {3}{W} (4)

While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
Giving little thought to their own defense, they carried the flag that united their army.



Color Identity: W,White
Printings:
Apocalypse (Common)

Foreign Names:

Formats:

No results found.
Bummer

148 cards found.