148 cards found.

Soul Link

Enchantment Aura   {1}{W}{B} (3)

Enchant creature
Whenever enchanted creature deals damage, you gain that much life.
Whenever enchanted creature is dealt damage, you gain that much life.
They danced like puppets to a tune only Yawgmoth could hear.



Color Identity: B,W,White,Black
Printings:
Apocalypse (Common)

Foreign Names:

Formats:

Spectral Lynx

Creature Cat Spirit   2 / 1   {1}{W} (2)

Protection from green
{B}: Regenerate Spectral Lynx.
A shadowy version of its corporeal cousin, this lynx hunts souls, not meals.



Color Identity: W,Black,White
Printings:
Apocalypse (Rare)

Foreign Names:

Formats:

Spiritmonger

Creature Beast   6 / 6   {3}{B}{G} (5)

Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger.
{B}: Regenerate Spiritmonger.
{G}: Spiritmonger becomes the color of your choice until end of turn.

Illus. Glen Angus


Color Identity: B,G,Black,Green
Printings:
Apocalypse (Rare)

Foreign Names:

Formats:

Squee's Embrace

Enchantment Aura   {R}{W} (2)

Enchant creature
Enchanted creature gets +2/+2.
When enchanted creature dies, return that card to its owner's hand.



Color Identity: R,W,Red,White
Printings:
Apocalypse (Common)

Foreign Names:

Formats:

Squee's Revenge

Sorcery {1}{U}{R} (3)

Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip.

Illus. Kev Walker


Color Identity: R,U,Blue,Red
Printings:
Apocalypse (Uncommon)

Foreign Names:

Formats:

Standard Bearer

Creature Human Flagbearer   1 / 1   {1}{W} (2)

While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
The standard was a rallying point for the army and a target for the enemy.



Color Identity: W,White
Printings:
Apocalypse (Common)

Foreign Names:

Formats:

Strength of Night

Instant {2}{G} (3)

Kicker {B} (You may pay an additional {B} as you cast this spell.)
Creatures you control get +1/+1 until end of turn. If this spell was kicked, Zombie creatures you control get an additional +2/+2 until end of turn.

Illus. John Avon


Color Identity: G,Black,Green
Printings:
Apocalypse (Common)

Foreign Names:

Formats:

Suffocating Blast

Instant {1}{U}{U}{R} (4)

Counter target spell and Suffocating Blast deals 3 damage to target creature.



Color Identity: R,U,Blue,Red
Printings:
Apocalypse (Rare)

Foreign Names:

Formats:

Suppress

Sorcery {2}{B} (3)

Target player exiles all cards from their hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to their hand.



Color Identity: B,Black
Printings:
Apocalypse (Uncommon)

Foreign Names:

Formats:

Sylvan Messenger

Creature Elf   2 / 2   {3}{G} (4)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.



Color Identity: G,Green
Printings:
Apocalypse (Uncommon)

Foreign Names:

Formats:

Symbiotic Deployment

Enchantment {2}{G} (3)

Skip your draw step.
{1}, Tap two untapped creatures you control: Draw a card.
"You know your orders. I know your hearts. Now the stronghold will know defeat."
—Eladamri

Illus. Kev Walker


Color Identity: G,Green
Printings:
Apocalypse (Rare)

Foreign Names:

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Tahngarth's Glare

Sorcery {R} (1)

Look at the top three cards of target opponent's library, then put them back in any order. That player looks at the top three cards of your library, then puts them back in any order.



Color Identity: R,Red
Printings:
Apocalypse (Common)

Foreign Names:

Formats:

Temporal Spring

Sorcery {1}{G}{U} (3)

Put target permanent on top of its owner's library.
One splash of the spring's water knocks you clear into last week.



Color Identity: G,U,Green,Blue
Printings:
Apocalypse (Common)

Foreign Names:

Formats:

Tidal Courier

Creature Merfolk   1 / 2   {3}{U} (4)

When Tidal Courier enters the battlefield, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library in any order.
{3}{U}: Tidal Courier gains flying until end of turn.



Color Identity: U,Blue
Printings:
Apocalypse (Uncommon)

Foreign Names:

Formats:

Tranquil Path

Sorcery {4}{G} (5)

Destroy all enchantments.
Draw a card.
Freyalise bought the planeswalkers the time they needed by clearing a path through the misshapen hell of Phyrexia.

Illus. John Avon


Color Identity: G,Green
Printings:
Apocalypse (Common)

Foreign Names:

Formats:

Tundra Kavu

Creature Kavu   2 / 2   {2}{R} (3)

{t}: Target land becomes a Plains or an Island until end of turn.
A cross between a jaguar and an armadillo.



Color Identity: R,Red
Printings:
Apocalypse (Common)

Foreign Names:

Formats:

Unnatural Selection

Enchantment {1}{U} (2)

{1}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
What nature makes, magic can modify.

Illus. Kev Walker


Color Identity: U,Blue
Printings:
Apocalypse (Rare)

Foreign Names:

Formats:

Urborg Elf

Creature Elf Druid   1 / 1   {1}{G} (2)

{t}: Add {B}, {G}, or {U}.
The elves of Urborg are as deadly and capricious as the swamp itself.



Color Identity: G,Black,Green,Blue
Printings:
Apocalypse (Common)

Foreign Names:

Formats:

Urborg Uprising

Sorcery {4}{B} (5)

Return up to two target creature cards from your graveyard to your hand.
Draw a card.
In Urborg, few things are less permanent than death.

Illus. Adam Rex


Color Identity: B,Black
Printings:
Apocalypse (Common)

Foreign Names:

Formats:

Vindicate

Sorcery {1}{W}{B} (3)

Destroy target permanent.
"Don't mourn for me. This is my destiny."
—Gerrard



Color Identity: B,W,White,Black
Printings:
Apocalypse (Rare)

Foreign Names:

Formats:

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Bummer

148 cards found.