85 cards found.

Shapeshifter

Artifact Creature Shapeshifter   * / 7   {6} (6)

As Shapeshifter enters the battlefield, choose a number between 0 and 7.
At the beginning of your upkeep, you may choose a number between 0 and 7.
Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number.
Born like a Phoenix from the Flame,
But neither Bulk nor Shape the same.
—Jonathan Swift, "Vanbrug's House"



Color Identity:
Printings:
Antiquities (Rare)

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Shatterstorm

Sorcery {2}{R}{R} (4)

Destroy all artifacts. They can't be regenerated.
Chains of leaping fire and sizzling lightning laid waste the artificers' handiwork, sparing not a single device.

Illus. Mark Poole


Color Identity: R,Red

Staff of Zegon

Artifact {4} (4)

{3}, {t}: Target creature gets -2/-0 until end of turn.
Though Mishra was impressed by the staves Ashnod had created for Zegon's defense, he understood they only hinted at her full potential.

Illus. Mark Poole


Color Identity:
Printings:
Antiquities (Common)

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Strip Mine

Land (0)

{t}: Add {C}.
{t}, Sacrifice Strip Mine: Destroy target land.
Unlike previous conflicts, the war between Urza and Mishra made Dominia itself a casualty of war.



Color Identity:

Su-Chi

Artifact Creature Construct   4 / 4   {4} (4)

When Su-Chi dies, add {C}{C}{C}{C}.
Flawed copies of relics from the Thran Empire, the Su-Chi were inherently unstable but provided useful knowledge for Tocasia's students.

This card is on the reserved list.


Color Identity:
Printings:
Antiquities (Uncommon)

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Tablet of Epityr

Artifact {1} (1)

Whenever an artifact you control is put into a graveyard from the battlefield, you may pay {1}. If you do, you gain 1 life.
Originally considered the work of Urza, this tablet was created by forgers seeking to imitate Urza's masterpieces.



Color Identity:
Printings:
Antiquities (Common)

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Tawnos's Coffin

Artifact {4} (4)

You may choose not to untap Tawnos's Coffin during your untap step.
{3}, {t}: Exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature. When Tawnos's Coffin leaves the battlefield or becomes untapped, return that exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it. If you do, return the other exiled cards to the battlefield under their owner's control attached to that permanent.

This card is on the reserved list.


Color Identity:
Printings:
Antiquities (Rare)

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Tawnos's Wand

Artifact {4} (4)

{2}, {t}: Target creature with power 2 or less can't be blocked this turn.



Color Identity:
Printings:
Antiquities (Uncommon)

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Tawnos's Weaponry

Artifact {2} (2)

You may choose not to untap Tawnos's Weaponry during your untap step.
{2}, {t}: Target creature gets +1/+1 for as long as Tawnos's Weaponry remains tapped.
When Urza's war machines became too costly, Tawnos's weaponry replaced them.



Color Identity:
Printings:
Antiquities (Uncommon)
Antiquities (Uncommon)

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Tetravus

Artifact Creature Construct   1 / 1   {6} (6)

Flying
Tetravus enters the battlefield with three +1/+1 counters on it.
At the beginning of your upkeep, you may remove any number of +1/+1 counters from Tetravus. If you do, create that many 1/1 colorless Tetravite artifact creature tokens. They each have flying and "This creature can't be enchanted."
At the beginning of your upkeep, you may exile any number of tokens created with Tetravus. If you do, put that many +1/+1 counters on Tetravus.

Illus. Mark Tedin


Color Identity:
Printings:
Antiquities (Rare)

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The Rack

Artifact {1} (1)

As The Rack enters the battlefield, choose an opponent.
At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in their hand.
Invented in Mishra's earlier days, the Rack was once his most feared creation.



Color Identity:

Titania's Song

Enchantment {3}{G} (4)

Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its converted mana cost. If Titania's Song leaves the battlefield, this effect continues until end of turn.



Color Identity: G,Green
Printings:
Antiquities (Uncommon)

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Transmute Artifact

Sorcery {U}{U} (2)

Sacrifice an artifact. If you do, search your library for an artifact card. If that card's converted mana cost is less than or equal to the sacrificed artifact's converted mana cost, put it onto the battlefield. If it's greater, you may pay {X}, where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle your library.

This card is on the reserved list.


Color Identity: U,Blue
Printings:
Antiquities (Uncommon)

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Triskelion

Artifact Creature Construct   1 / 1   {6} (6)

Triskelion enters the battlefield with three +1/+1 counters on it.
Remove a +1/+1 counter from Triskelion: It deals 1 damage to any target.
A brainchild of Tawnos, the Triskelion proved its versatility and usefulness in many of the later battles between the brothers.



Color Identity:

Urza's Avenger

Artifact Creature Shapeshifter   4 / 4   {6} (6)

{0}: Urza's Avenger gets -1/-1 and gains your choice of banding, flying, first strike, or trample until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Unable to settle on just one design, Urza decided to create one versatile being.

Illus. Amy Weber


Color Identity:
Printings:
Antiquities (Rare)

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Urza's Chalice

Artifact {1} (1)

Whenever a player casts an artifact spell, you may pay {1}. If you do, you gain 1 life.
When sorely wounded or tired, Urza would often retreat to the workshops of his apprentices. They were greatly amazed at how much better he looked each time he took a sip of water.



Color Identity:
Printings:
Antiquities (Common)

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Urza's Mine

Land Urza’s Mine   (0)

{t}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
Mines became common as cities during the days of the artificers.



Color Identity:

Urza's Miter

Artifact {3} (3)

Whenever an artifact you control is put into a graveyard from the battlefield, if it wasn't sacrificed, you may pay {3}. If you do, draw a card.

This card is on the reserved list.


Color Identity:
Printings:
Antiquities (Rare)

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Urza's Power Plant

Land Urza’s Power-Plant   (0)

{t}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.
Artifact construction requires immense resources.

Illus. Mark Tedin


Color Identity:

Urza's Tower

Land Urza’s Tower   (0)

{t}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.
Urza always put Tocasia's lessons on resource-gathering to effective use.

Illus. Mark Poole


Color Identity:

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85 cards found.