254 cards found.

Ruinous Path

Sorcery {1}{B}{B} (3)

Destroy target creature or planeswalker.
Awaken 4—{5}{B}{B} (If you cast this spell for {5}{B}{B}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)



Color Identity: B,Black
Printings:
Battle for Zendikar (Rare)

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Rush of Ice

Sorcery {U} (1)

Tap target creature. It doesn't untap during its controller's next untap step.
Awaken 3—{4}{U} (If you cast this spell for {4}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)



Color Identity: U,Blue
Printings:
Battle for Zendikar (Common)

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Salvage Drone

Creature Eldrazi Drone   1 / 1   {U} (1)

Devoid (This card has no color.)
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)
When Salvage Drone dies, you may draw a card. If you do, discard a card.



Color Identity: Blue
Printings:
Battle for Zendikar (Common)

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Sanctum of Ugin

Land (0)

{t}: Add {C}.
Whenever you cast a colorless spell with converted mana cost 7 or greater, you may sacrifice Sanctum of Ugin. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle your library.



Color Identity:
Printings:
Battle for Zendikar (Rare)

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Sandstone Bridge

Land (0)

Sandstone Bridge enters the battlefield tapped.
When Sandstone Bridge enters the battlefield, target creature gets +1/+1 and gains vigilance until end of turn.
{t}: Add {W}.



Color Identity: White
Printings:
Battle for Zendikar (Common)

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Scatter to the Winds

Instant {1}{U}{U} (3)

Counter target spell.
Awaken 3—{4}{U}{U} (If you cast this spell for {4}{U}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)



Color Identity: U,Blue
Printings:
Battle for Zendikar (Rare)

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Scour from Existence

Instant {7} (7)

Exile target permanent.
"Our people and our very lands disappear as if they never were. We no longer fight for glory, or honor. We battle now for the right to exist."—General Tazri, allied commander



Color Identity:
Printings:
Battle for Zendikar (Common)

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Scythe Leopard

Creature Cat   1 / 1   {G} (1)

Landfall — Whenever a land enters the battlefield under your control, Scythe Leopard gets +1/+1 until end of turn.
Eldrazi are not the leopard's preferred prey, but they are better than no prey at all.



Color Identity: G,Green
Printings:
Battle for Zendikar (Uncommon)

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Seek the Wilds

Sorcery {1}{G} (2)

Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
"In my downtime I used to paint the vistas. Now the vistas disappear faster than my downtime."



Color Identity: G,Green
Printings:
Battle for Zendikar (Common)

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Serene Steward

Creature Human Cleric Ally   2 / 2   {1}{W} (2)

Whenever you gain life, you may pay {W}. If you do, put a +1/+1 counter on target creature.
"I can give you strength, but you'll have to bring your own courage."



Color Identity: W,White
Printings:
Battle for Zendikar (Uncommon)

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Serpentine Spike

Sorcery {5}{R}{R} (7)

Devoid (This card has no color.)
Serpentine Spike deals 2 damage to target creature, 3 damage to another target creature, and 4 damage to a third target creature. If a creature dealt damage this way would die this turn, exile it instead.



Color Identity: Red
Printings:
Battle for Zendikar (Rare)

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Shadow Glider

Creature Kor Soldier   2 / 2   {2}{W} (3)

Flying
A few bands of kor sought refuge from the Eldrazi in Zendikar's vast cave networks, relying on their ability to survive in harsh vertical landscapes.



Color Identity: W,White
Printings:
Battle for Zendikar (Common)

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Shambling Vent

Land (0)

Shambling Vent enters the battlefield tapped.
{t}: Add {W} or {B}.
{1}{W}{B}: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.

Illus. Jung Park


Color Identity: White,Black
Printings:
Battle for Zendikar (Rare)

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Shatterskull Recruit

Creature Giant Warrior Ally   4 / 4   {3}{R}{R} (5)

Menace (This creature can't be blocked except by two or more creatures.)
Saved from certain death by the kor, he considers himself bound to them by an unbreakable blood oath.



Color Identity: R,Red
Printings:
Battle for Zendikar (Common)

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Sheer Drop

Sorcery {2}{W} (3)

Destroy target tapped creature.
Awaken 3—{5}{W} (If you cast this spell for {5}{W}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)



Color Identity: W,White
Printings:
Battle for Zendikar (Common)

Foreign Names:

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Shrine of the Forsaken Gods

Land (0)

{t}: Add {C}.
{t}: Add {C}{C}. Spend this mana only to cast colorless spells. Activate this ability only if you control seven or more lands.
The gods known to the merfolk as Ula, Emeria, and Cosi were nothing more than false memories of a monstrous trinity: the Eldrazi titans Ulamog, Emrakul, and Kozilek.



Color Identity:

Silent Skimmer

Creature Eldrazi Drone   {3}{B} (4)

Devoid (This card has no color.)
Flying
Whenever Silent Skimmer attacks, defending player loses 2 life.
"I watched it pass at a distance. When I looked back to my companions, Najet was dead."—Akiri, kor line-slinger



Color Identity: Black
Printings:
Battle for Zendikar (Common)

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Sire of Stagnation

Creature Eldrazi   5 / 7   {4}{U}{B} (6)

Devoid (This card has no color.)
Whenever a land enters the battlefield under an opponent's control, that player exiles the top two cards of their library and you draw two cards.
As the great scourge passed by, Zendikar shivered, then lay silent.



Color Identity: Blue,Black
Printings:
Battle for Zendikar (Mythic)

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Skitterskin

Creature Eldrazi Drone   4 / 3   {3}{B} (4)

Devoid (This card has no color.)
Skitterskin can't block.
{1}{B}: Regenerate Skitterskin. Activate this ability only if you control another colorless creature.



Color Identity: Black
Printings:
Battle for Zendikar (Uncommon)

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Skyline Cascade

Land (0)

Skyline Cascade enters the battlefield tapped.
When Skyline Cascade enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.
{t}: Add {U}.



Color Identity: Blue
Printings:
Battle for Zendikar (Common)

Foreign Names:

Formats:

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Bummer

254 cards found.