254 cards found.

Lithomancer's Focus

Instant {W} (1)

Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to that creature this turn by colorless sources.
"Even in the hands of amateurs, Nahiri's hedrons can harm the Eldrazi."—Ugin



Color Identity: W,White
Printings:
Battle for Zendikar (Common)

Foreign Names:

Formats:

Looming Spires

Land (0)

Looming Spires enters the battlefield tapped.
When Looming Spires enters the battlefield, target creature gets +1/+1 and gains first strike until end of turn.
{t}: Add {R}.



Color Identity: Red
Printings:
Battle for Zendikar (Common)

Foreign Names:

Formats:

Lumbering Falls

Land (0)

Lumbering Falls enters the battlefield tapped.
{t}: Add {G} or {U}.
{2}{G}{U}: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.



Color Identity: Green,Blue
Printings:
Battle for Zendikar (Rare)

Foreign Names:

Formats:

Makindi Patrol

Creature Human Knight Ally   2 / 3   {2}{W} (3)

Rally — Whenever Makindi Patrol or another Ally enters the battlefield under your control, creatures you control gain vigilance until end of turn.
Working with his noble mount, he notices every form on the horizon, every scent in the air, every tremor in the earth.



Color Identity: W,White
Printings:
Battle for Zendikar (Common)

Foreign Names:

Formats:

Makindi Sliderunner

Creature Beast   2 / 1   {1}{R} (2)

Trample
Landfall — Whenever a land enters the battlefield under your control, Makindi Sliderunner gets +1/+1 until end of turn.
After a battle, it breaks the hillsides into manageable pieces to prepare for next time.



Color Identity: R,Red
Printings:
Battle for Zendikar (Common)

Foreign Names:

Formats:

Malakir Familiar

Creature Bat   2 / 1   {2}{B} (3)

Flying, deathtouch
Whenever you gain life, Malakir Familiar gets +1/+1 until end of turn.
"They are deadly, and they are loyal. We can spare them a little blood."—Harak, Malakir bloodwitch



Color Identity: B,Black
Printings:
Battle for Zendikar (Uncommon)

Foreign Names:

Formats:

March from the Tomb

Sorcery {3}{W}{B} (5)

Return any number of target Ally creature cards with total converted mana cost 8 or less from your graveyard to the battlefield.
They came from all walks of life, from every part of Zendikar, and they returned with one unifying cause.



Color Identity: B,W,White,Black
Printings:
Battle for Zendikar (Rare)

Foreign Names:

Formats:

Mind Raker

Creature Eldrazi Processor   3 / 3   {3}{B} (4)

Devoid (This card has no color.)
When Mind Raker enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, each opponent discards a card.
It consumes any dreams of victory.



Color Identity: Black
Printings:
Battle for Zendikar (Common)

Foreign Names:

Formats:

Mire's Malice

Sorcery {3}{B} (4)

Target opponent discards two cards.
Awaken 3—{5}{B} (If you cast this spell for {5}{B}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)



Color Identity: B,Black
Printings:
Battle for Zendikar (Common)

Foreign Names:

Formats:

Mist Intruder

Creature Eldrazi Drone   1 / 2   {1}{U} (2)

Devoid (This card has no color.)
Flying
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)
The wastes spread as quickly as the wind.



Color Identity: Blue
Printings:
Battle for Zendikar (Common)

Foreign Names:

Formats:

Molten Nursery

Enchantment {2}{R} (3)

Devoid (This card has no color.)
Whenever you cast a colorless spell, Molten Nursery deals 1 damage to any target.
"Some detours just aren't worth it."—Raff Slugeater, goblin shortcutter



Color Identity: Red
Printings:
Battle for Zendikar (Uncommon)

Foreign Names:

Formats:

Mortuary Mire

Land (0)

Mortuary Mire enters the battlefield tapped.
When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library.
{t}: Add {B}.



Color Identity: Black
Printings:
Battle for Zendikar (Common)

Foreign Names:

Formats:

Mountain

Basic Land Mountain   (0)

({t}: Add {R}.)



Color Identity: Red
Printings:
Battle for Zendikar (Common)
Battle for Zendikar (Common)
Battle for Zendikar (Common)
Battle for Zendikar (Common)
Battle for Zendikar (Common)
Battle for Zendikar (Common)
Battle for Zendikar (Common)
Battle for Zendikar (Common)
Battle for Zendikar (Common)
Battle for Zendikar (Common)

Foreign Names:
Japanese
Korean

Formats:

Munda, Ambush Leader

Legendary Creature Kor Ally   3 / 4   {2}{R}{W} (4)

Haste
Rally — Whenever Munda, Ambush Leader or another Ally enters the battlefield under your control, you may look at the top four cards of your library. If you do, reveal any number of Ally cards from among them, then put those cards on top of your library in any order and the rest on the bottom in any order.



Color Identity: R,W,Red,White

Murasa Ranger

Creature Human Warrior   3 / 3   {3}{G} (4)

Landfall — Whenever a land enters the battlefield under your control, you may pay {3}{G}. If you do, put two +1/+1 counters on Murasa Ranger.
"If you're not prepared to fight, you'd best be prepared to die."



Color Identity: G,Green
Printings:
Battle for Zendikar (Uncommon)

Foreign Names:

Formats:

Murk Strider

Creature Eldrazi Processor   3 / 2   {3}{U} (4)

Devoid (This card has no color.)
When Murk Strider enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target creature to its owner's hand.
If you can see it, it's too late.



Color Identity: Blue
Printings:
Battle for Zendikar (Common)

Foreign Names:

Formats:

Natural Connection

Instant {2}{G} (3)

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
"Zendikar will not surrender, and neither can we."



Color Identity: G,Green
Printings:
Battle for Zendikar (Common)

Foreign Names:

Formats:

Nettle Drone

Creature Eldrazi Drone   3 / 1   {2}{R} (3)

Devoid (This card has no color.)
{t}: Nettle Drone deals 1 damage to each opponent.
Whenever you cast a colorless spell, untap Nettle Drone.



Color Identity: Red
Printings:
Battle for Zendikar (Common)

Foreign Names:

Formats:

Nirkana Assassin

Creature Vampire Assassin Ally   2 / 3   {2}{B} (3)

Whenever you gain life, Nirkana Assassin gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Nirkana assassins craft incurable concoctions by mixing basilisk marrow and deathwillow sap with the vital fluids of a dozen other poisonous species.



Color Identity: B,Black
Printings:
Battle for Zendikar (Common)

Foreign Names:

Formats:

Nissa's Renewal

Sorcery {5}{G} (6)

Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library. You gain 7 life.
Her connection to the plane restored, Nissa felt the power of Zendikar surge through her.



Color Identity: G,Green
Printings:
Battle for Zendikar (Rare)

Foreign Names:

Formats:

No results found.
Bummer

254 cards found.