254 cards found.

Prism Array

Enchantment {4}{U} (5)

Converge — Prism Array enters the battlefield with a crystal counter on it for each color of mana spent to cast it.
Remove a crystal counter from Prism Array: Tap target creature.
{W}{U}{B}{R}{G}: Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)



Color Identity: U,White,Blue,Black,Red,Green
Printings:
Battle for Zendikar (Rare)

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Processor Assault

Sorcery {1}{R} (2)

Devoid (This card has no color.)
As an additional cost to cast this spell, put a card an opponent owns from exile into that player's graveyard.
Processor Assault deals 5 damage to target creature.
Ulamog's processors trail behind him, converting ruined matter into furious energy.



Color Identity: Red
Printings:
Battle for Zendikar (Uncommon)

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Quarantine Field

Enchantment {X}{X}{W}{W} (2)

Quarantine Field enters the battlefield with X isolation counters on it.
When Quarantine Field enters the battlefield, for each isolation counter on it, exile up to one target nonland permanent an opponent controls until Quarantine Field leaves the battlefield.

Illus. Daarken


Color Identity: W,White
Printings:
Battle for Zendikar (Mythic)

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Radiant Flames

Sorcery {2}{R} (3)

Converge — Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast this spell.
The fires of Zendikar are always hungry, and there is much on which they can feed.



Color Identity: R,Red
Printings:
Battle for Zendikar (Rare)

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Reckless Cohort

Creature Human Warrior Ally   2 / 2   {1}{R} (2)

Reckless Cohort attacks each combat if able unless you control another Ally.
"You have a family. Mine died at Sea Gate. You go to yours, and I'll go to mine."



Color Identity: R,Red
Printings:
Battle for Zendikar (Common)

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Reclaiming Vines

Sorcery {2}{G}{G} (4)

Destroy target artifact, enchantment, or land.
"This world tires of its long occupation."—Nissa Revane



Color Identity: G,Green
Printings:
Battle for Zendikar (Common)

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Resolute Blademaster

Creature Human Soldier Ally   2 / 2   {3}{R}{W} (5)

Rally — Whenever Resolute Blademaster or another Ally enters the battlefield under your control, creatures you control gain double strike until end of turn.
"Great steel is born in the hottest forges. Great soldiers are born in war."



Color Identity: R,W,Red,White
Printings:
Battle for Zendikar (Uncommon)

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Retreat to Coralhelm

Enchantment {2}{U} (3)

Landfall — Whenever a land enters the battlefield under your control, choose one —
• You may tap or untap target creature.
• Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)



Color Identity: U,Blue
Printings:
Battle for Zendikar (Uncommon)

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Retreat to Emeria

Enchantment {3}{W} (4)

Landfall — Whenever a land enters the battlefield under your control, choose one —
• Create a 1/1 white Kor Ally creature token.
• Creatures you control get +1/+1 until end of turn.



Color Identity: W,White

Retreat to Hagra

Enchantment {2}{B} (3)

Landfall — Whenever a land enters the battlefield under your control, choose one —
• Target creature gets +1/+0 and gains deathtouch until end of turn.
• Each opponent loses 1 life and you gain 1 life.



Color Identity: B,Black
Printings:
Battle for Zendikar (Uncommon)

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Retreat to Kazandu

Enchantment {2}{G} (3)

Landfall — Whenever a land enters the battlefield under your control, choose one —
• Put a +1/+1 counter on target creature.
• You gain 2 life.



Color Identity: G,Green

Retreat to Valakut

Enchantment {2}{R} (3)

Landfall — Whenever a land enters the battlefield under your control, choose one —
• Target creature gets +2/+0 until end of turn.
• Target creature can't block this turn.



Color Identity: R,Red
Printings:
Battle for Zendikar (Uncommon)

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Rising Miasma

Sorcery {3}{B} (4)

All creatures get -2/-2 until end of turn.
Awaken 3—{5}{B}{B} (If you cast this spell for {5}{B}{B}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)



Color Identity: B,Black
Printings:
Battle for Zendikar (Uncommon)

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Roil Spout

Sorcery {1}{W}{U} (3)

Put target creature on top of its owner's library.
Awaken 4—{4}{W}{U} (If you cast this spell for {4}{W}{U}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)



Color Identity: U,W,White,Blue
Printings:
Battle for Zendikar (Uncommon)

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Roil's Retribution

Instant {3}{W}{W} (5)

Roil's Retribution deals 5 damage divided as you choose among any number of target attacking or blocking creatures.
"We can use their hunger to lead them into danger. If we're already prey, we may as well be bait!"—Yon Basrel, Oran-Rief survivalist



Color Identity: W,White
Printings:
Battle for Zendikar (Uncommon)

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Roilmage's Trick

Instant {3}{U} (4)

Converge — Creatures your opponents control get -X/-0 until end of turn, where X is the number of colors of mana spent to cast this spell.
Draw a card.
Weather on Zendikar is unpredictable—unless you're the one telling it what to do.



Color Identity: U,Blue
Printings:
Battle for Zendikar (Common)

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Rolling Thunder

Sorcery {X}{R}{R} (2)

Rolling Thunder deals X damage divided as you choose among any number of targets.
"Zendikar is always angry, though I've never seen that anger so precisely directed."—Nablus, North Hada trapper



Color Identity: R,Red

Rot Shambler

Creature Fungus   1 / 1   {1}{G} (2)

Whenever another creature you control dies, put a +1/+1 counter on Rot Shambler.
"If I die, feed me to a shambler. At least that way I'll be doing some good."—Ryza, Oran-Rief scout



Color Identity: G,Green
Printings:
Battle for Zendikar (Uncommon)

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Ruin Processor

Creature Eldrazi Processor   7 / 8   {7} (7)

When you cast this spell, you may put a card an opponent owns from exile into that player's graveyard. If you do, you gain 5 life.
The Eldrazi continue to sweep through the wastes, compounding destruction that already seemed absolute.



Color Identity:
Printings:
Battle for Zendikar (Common)

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Ruination Guide

Creature Eldrazi Drone   3 / 2   {2}{U} (3)

Devoid (This card has no color.)
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)
Other colorless creatures you control get +1/+0.



Color Identity: Blue
Printings:
Battle for Zendikar (Uncommon)

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Bummer

254 cards found.