342 cards found.

Vision Skeins

Instant {1}{U} (2)

Each player draws two cards.
"I could see in the other mage's eyes that he'd thought of it too. Then it became a race to exploit the knowledge first."



Color Identity: U,Blue
Printings:
Commander 2013 (Common)

Foreign Names:

Formats:

Vitu-Ghazi, the City-Tree

Land (0)

{t}: Add {C}.
{2}{G}{W}, {t}: Create a 1/1 green Saproling creature token.
In the autumn, she casts her seeds across the streets below, and come spring, her children rise in service to the Conclave.



Color Identity: Green,White

Vivid Crag

Land (0)

Vivid Crag enters the battlefield tapped with two charge counters on it.
{t}: Add {R}.
{t}, Remove a charge counter from Vivid Crag: Add one mana of any color.



Color Identity: Red

Vivid Creek

Land (0)

Vivid Creek enters the battlefield tapped with two charge counters on it.
{t}: Add {U}.
{t}, Remove a charge counter from Vivid Creek: Add one mana of any color.



Color Identity: Blue

Vivid Grove

Land (0)

Vivid Grove enters the battlefield tapped with two charge counters on it.
{t}: Add {G}.
{t}, Remove a charge counter from Vivid Grove: Add one mana of any color.



Color Identity: Green

Vivid Marsh

Land (0)

Vivid Marsh enters the battlefield tapped with two charge counters on it.
{t}: Add {B}.
{t}, Remove a charge counter from Vivid Marsh: Add one mana of any color.

Illus. John Avon


Color Identity: Black

Vizkopa Guildmage

Creature Human Wizard   2 / 2   {W}{B} (2)

{1}{W}{B}: Target creature gains lifelink until end of turn.
{1}{W}{B}: Whenever you gain life this turn, each opponent loses that much life.



Color Identity: B,W,White,Black

Walker of the Grove

Creature Elemental   7 / 7   {6}{G}{G} (8)

When Walker of the Grove leaves the battlefield, create a 4/4 green Elemental creature token.
Evoke {4}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)



Color Identity: G,Green
Printings:
Commander 2013 (Uncommon)

Foreign Names:

Formats:

Wall of Reverence

Creature Spirit Wall   1 / 6   {3}{W} (4)

Defender, flying
At the beginning of your end step, you may gain life equal to the power of target creature you control.
The lives of elves are long, but their memories are longer. Even after death, they do not desert their homes.



Color Identity: W,White
Printings:
Commander 2013 (Rare)

Foreign Names:

Formats:

War Cadence

Enchantment {2}{R} (3)

{X}{R}: This turn, creatures can't block unless their controller pays {X} for each blocking creature they control.
The rhythm isn't a call to arms, but a signal that the goblins have made a new enemy.



Color Identity: R,Red
Printings:
Commander 2013 (Uncommon)

Foreign Names:

Formats:

Warstorm Surge

Enchantment {5}{R} (6)

Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target.
"Listen to the roar! Feel the thunder! The Immersturm shouts its approval with every bolt of lightning!"



Color Identity: R,Red

Wash Out

Sorcery {3}{U} (4)

Return all permanents of the color of your choice to their owners' hands.
"It's not the darkness I fear but dull and numbing shades of gray."
—Sydri, galvanic genius



Color Identity: U,Blue
Printings:
Commander 2013 (Uncommon)

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Wayfarer's Bauble

Artifact {1} (1)

{2}, {t}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
It is the forest beyond the horizon, the mountain waiting to be climbed, the new land across the endless sea.



Color Identity:

Well of Lost Dreams

Artifact {4} (4)

Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.
Some say the knowledge lost during the Ritual of Rebuking is returned through the well's waters.



Color Identity:
Printings:
Commander 2013 (Rare)

Foreign Names:

Formats:

Where Ancients Tread

Enchantment {4}{R} (5)

Whenever a creature with power 5 or greater enters the battlefield under your control, you may have Where Ancients Tread deal 5 damage to any target.
"Never subtle nor cryptic is the reckoning of the mighty."
—Mayael the Anima



Color Identity: R,Red
Printings:
Commander 2013 (Rare)

Foreign Names:

Formats:

Widespread Panic

Enchantment {2}{R} (3)

Whenever a spell or ability causes its controller to shuffle their library, that player puts a card from their hand on top of their library.
"How thin is the veneer of civilization! A modest measure of panic will wash it off completely."
—Guard Erdrud of An Karras



Color Identity: R,Red
Printings:
Commander 2013 (Rare)

Foreign Names:

Formats:

Wight of Precinct Six

Creature Zombie   1 / 1   {1}{B} (2)

Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards.
Even the lost and undead need a protector.



Color Identity: B,Black

Wild Ricochet

Instant {2}{R}{R} (4)

You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.
"May your day never match your expectations."
—Scriptus Fleen, flectomancer

Illus. Dan Scott


Color Identity: R,Red
Printings:
Commander 2013 (Rare)

Foreign Names:

Formats:

Winged Coatl

Creature Snake   1 / 1   {1}{G}{U} (3)

Flash (You may cast this spell any time you could cast an instant.)
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
The nacatl called this new species "vetli," their word for poison arrows.

Illus. Izzy


Color Identity: G,U,Green,Blue
Printings:
Commander 2013 (Common)

Foreign Names:

Formats:

Witch Hunt

Enchantment {4}{R} (5)

Players can't gain life.
At the beginning of your upkeep, Witch Hunt deals 4 damage to you.
At the beginning of your end step, target opponent chosen at random gains control of Witch Hunt.
The accusations spread like hungry flames.



Color Identity: R,Red
Printings:
Commander 2013 (Rare)

Foreign Names:

Formats:

No results found.
Bummer

342 cards found.