327 cards found.

Etherium-Horn Sorcerer

Artifact Creature Minotaur Wizard   3 / 6   {4}{U}{R} (6)

{1}{U}{R}: Return Etherium-Horn Sorcerer to its owner's hand.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)



Color Identity: R,U,Blue,Red

Evolving Wilds

Land (0)

{t}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Without the interfering hands of civilization, nature will always shape itself to its own needs.



Color Identity:
Printings:
Commander 2015 (Common)

Foreign Names:

Formats:

Experiment One

Creature Human Ooze   1 / 1   {G} (1)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Remove two +1/+1 counters from Experiment One: Regenerate Experiment One.



Color Identity: G,Green

Extractor Demon

Creature Demon   5 / 5   {4}{B}{B} (6)

Flying
Whenever another creature leaves the battlefield, you may have target player mill two cards.
Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)



Color Identity: B,Black

Ezuri's Predation

Sorcery {5}{G}{G}{G} (8)

For each creature your opponents control, create a 4/4 green Beast creature token. Each of those Beasts fights a different one of those creatures.
"Those who do not submit will be consumed."



Color Identity: G,Green
Printings:
Commander 2015 (Rare)

Foreign Names:

Formats:

Ezuri, Claw of Progress

Legendary Creature Elf Warrior   3 / 3   {2}{G}{U} (4)

Whenever a creature with power 2 or less enters the battlefield under your control, you get an experience counter.
At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.



Color Identity: G,U,Green,Blue


Faith's Fetters

Enchantment Aura   {3}{W} (4)

Enchant permanent
When Faith's Fetters enters the battlefield, you gain 4 life.
Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.



Color Identity: W,White

Faithless Looting

Sorcery {R} (1)

Draw two cards, then discard two cards.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
"Avacyn has abandoned us! We have nothing left except what we can take!"



Color Identity: R,Red

Fall of the Hammer

Instant {1}{R} (2)

Target creature you control deals damage equal to its power to another target creature.
It is unwise to insult the god of the forge. It is also unwise to stand near anyone else who has insulted him.



Color Identity: R,Red
Printings:
Commander 2015 (Common)

Foreign Names:

Formats:

Fallen Ideal

Enchantment Aura   {2}{B} (3)

Enchant creature
Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn."
When Fallen Ideal is put into a graveyard from the battlefield, return Fallen Ideal to its owner's hand.



Color Identity: B,Black
Printings:
Commander 2015 (Uncommon)

Foreign Names:

Formats:

Fate Unraveler

Enchantment Creature Hag   3 / 4   {3}{B} (4)

Whenever an opponent draws a card, Fate Unraveler deals 1 damage to that player.
"Never forget that the life you've built can be undone by a single loose thread."—Perisophia the philosopher



Color Identity: B,Black
Printings:
Commander 2015 (Rare)

Foreign Names:

Formats:


Fiery Confluence

Sorcery {2}{R}{R} (4)

Choose three. You may choose the same mode more than once.
• Fiery Confluence deals 1 damage to each creature.
• Fiery Confluence deals 2 damage to each opponent.
• Destroy target artifact.



Color Identity: R,Red

Firemind's Foresight

Instant {5}{U}{R} (7)

Search your library for an instant card with converted mana cost 3, reveal it, and put it into your hand. Then repeat this process for instant cards with converted mana costs 2 and 1. Then shuffle your library.

Illus. Dan Scott


Color Identity: R,U,Blue,Red

Forest

Basic Land Forest   (0)

({t}: Add {G}.)

Illus. John Avon


Color Identity: Green
Printings:
Commander 2015 (Common)
Commander 2015 (Common)
Commander 2015 (Common)
Commander 2015 (Common)

Foreign Names:
Japanese
Korean

Formats:

Forgotten Ancient

Creature Elemental   {3}{G} (4)

Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.
At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.
Its blood is life. Its body is growth.

Illus. Mark Tedin


Color Identity: G,Green


Fumiko the Lowblood

Legendary Creature Human Samurai   3 / 2   {2}{R}{R} (4)

Fumiko the Lowblood has bushido X, where X is the number of attacking creatures. (Whenever this creature blocks or becomes blocked, it gets +X/+X until end of turn.)
Creatures your opponents control attack each combat if able.



Color Identity: R,Red
Printings:
Commander 2015 (Rare)

Foreign Names:

Formats:

Ghost Quarter

Land (0)

{t}: Add {C}.
{t}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library.
Deserted, but not uninhabited.



Color Identity:

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Bummer

327 cards found.