299 cards found.

Sangromancer

Creature Vampire Shaman   3 / 3   {2}{B}{B} (4)

Flying
Whenever a creature an opponent controls dies, you may gain 3 life.
Whenever an opponent discards a card, you may gain 3 life.



Color Identity: B,Black
Printings:
Commander 2017 (Rare)

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Sanguine Bond

Enchantment {3}{B}{B} (5)

Whenever you gain life, target opponent loses that much life.
"Blood is constant. Every drop I drink, someone must bleed."
—Vradeen, vampire nocturnus



Color Identity: B,Black
Printings:
Commander 2017 (Rare)

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Savage Lands

Land (0)

Savage Lands enters the battlefield tapped.
{t}: Add {B}, {R}, or {G}.
Jund is a world as cruel as those who call it home. Their brutal struggles scar the land even as it carves them in its image, a vicious circle spiraling out of control.



Color Identity: Black,Red,Green

Savage Ventmaw

Creature Dragon   4 / 4   {4}{R}{G} (6)

Flying
Whenever Savage Ventmaw attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end.



Color Identity: G,R,Red,Green
Printings:
Commander 2017 (Uncommon)

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Scalelord Reckoner

Creature Dragon   4 / 4   {3}{W}{W} (5)

Flying
Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, destroy target nonland permanent that player controls.
The justice of dragons demands more than just an eye for an eye.



Color Identity: W,White
Printings:
Commander 2017 (Rare)

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Formats:

Scion of the Ur-Dragon

Legendary Creature Dragon Avatar   4 / 4   {W}{U}{B}{R}{G} (5)

Flying
{2}: Search your library for a Dragon permanent card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle your library.
"I am the blood of the ur-dragon, coursing through all dragonkind."

Illus. Jim Murray


Color Identity: B,G,R,U,W,White,Blue,Black,Red,Green
Printings:
Commander 2017 (Rare)

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Scoured Barrens

Land (0)

Scoured Barrens enters the battlefield tapped.
When Scoured Barrens enters the battlefield, you gain 1 life.
{t}: Add {W} or {B}.

Illus. Eytan Zana


Color Identity: White,Black
Printings:
Commander 2017 (Common)

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Scourge of Valkas

Creature Dragon   4 / 4   {2}{R}{R}{R} (5)

Flying
Whenever Scourge of Valkas or another Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control.
{R}: Scourge of Valkas gets +1/+0 until end of turn.



Color Identity: R,Red
Printings:
Commander 2017 (Mythic)

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Sea Gate Oracle

Creature Human Wizard   1 / 3   {2}{U} (3)

When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
"The secret entrance should be near."



Color Identity: U,Blue

Seaside Citadel

Land (0)

Seaside Citadel enters the battlefield tapped.
{t}: Add {G}, {W}, or {U}.
For wisdom's sake, it was built high to gaze on all things. For glory's sake, it was built high as a testament of power. For strength's sake, it was built high to repel all attacks.



Color Identity: Green,White,Blue


Seht's Tiger

Creature Cat   3 / 3   {2}{W}{W} (4)

Flash (You may cast this spell any time you could cast an instant.)
When Seht's Tiger enters the battlefield, you gain protection from the color of your choice until end of turn. (You can't be targeted, dealt damage, or enchanted by anything of the chosen color.)



Color Identity: W,White
Printings:
Commander 2017 (Rare)

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Formats:

Selesnya Guildgate

Land Gate   (0)

Selesnya Guildgate enters the battlefield tapped.
{t}: Add {G} or {W}.
The Selesyna welcome all to help them heal the city's wounds. The price, however, is devotion to the guild and a selfless belief in Trostani.



Color Identity: Green,White


Serendib Sorcerer

Creature Human Wizard   1 / 1   {1}{U}{U} (3)

{t}: Target creature other than Serendib Sorcerer has base power and toughness 0/2 until end of turn.
"Even a dragon is humble as a kitten if it thinks itself a slave."

Illus. Dan Scott


Color Identity: U,Blue
Printings:
Commander 2017 (Rare)

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Shadowmage Infiltrator

Creature Human Wizard   1 / 3   {1}{U}{B} (3)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.



Color Identity: B,U,Blue,Black
Printings:
Commander 2017 (Rare)

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Shifting Shadow

Enchantment Aura   {2}{R} (3)

Enchant creature
Enchanted creature has haste and "At the beginning of your upkeep, destroy this creature. Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and attach Shifting Shadow to it, then put all other cards revealed this way on the bottom of your library in a random order."



Color Identity: R,Red
Printings:
Commander 2017 (Rare)

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Silumgar's Command

Instant {3}{U}{B} (5)

Choose two —
• Counter target noncreature spell.
• Return target permanent to its owner's hand.
• Target creature gets -3/-3 until end of turn.
• Destroy target planeswalker.

Illus. Nils Hamm


Color Identity: B,U,Blue,Black

Silumgar, the Drifting Death

Legendary Creature Dragon   3 / 7   {4}{U}{B} (6)

Flying, hexproof
Whenever a Dragon you control attacks, creatures defending player controls get -1/-1 until end of turn.
"No machinations, no puppet strings, no plots. Just pure, sweeping death."
—Tasigur, the Golden Fang



Color Identity: B,U,Blue,Black

Skeletal Scrying

Instant {X}{B} (1)

As an additional cost to cast this spell, exile X cards from your graveyard.
You draw X cards and you lose X life.



Color Identity: B,Black
Printings:
Commander 2017 (Uncommon)

Foreign Names:

Formats:

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Bummer

299 cards found.