18 cards found.

Chaos Warp

Instant {2}{R} (3)

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.



Color Identity: R,Red


Decree of Pain

Sorcery {6}{B}{B} (8)

Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.)
When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.



Color Identity: B,Black
Printings:
Commander's Arsenal (Rare)

Foreign Names:

Formats:

Desertion

Instant {3}{U}{U} (5)

Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.
First the insult, then the injury.



Color Identity: U,Blue
Printings:
Commander's Arsenal (Rare)

Foreign Names:

Formats:

Diaochan, Artful Beauty

Legendary Creature Human Advisor   1 / 1   {3}{R} (4)

{t}: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate this ability only during your turn, before attackers are declared.

Illus. Miao Aili


Color Identity: R,Red
Printings:
Commander's Arsenal (Rare)

Foreign Names:

Formats:

Dragonlair Spider

Creature Spider   5 / 6   {2}{R}{R}{G}{G} (6)

Reach
Whenever an opponent casts a spell, create a 1/1 green Insect creature token.
Swarms thrive in its nest, feeding on leathery bits of discarded wing.



Color Identity: G,R,Red,Green
Printings:
Commander's Arsenal (Rare)

Foreign Names:

Formats:

Duplicant

Artifact Creature Shapeshifter   2 / 4   {6} (6)

Imprint — When Duplicant enters the battlefield, you may exile target nontoken creature.
As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter.



Color Identity:

Edric, Spymaster of Trest

Legendary Creature Elf Rogue   2 / 2   {1}{G}{U} (3)

Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.
"I am not at liberty to reveal my sources, but I can assure you, the price on your head is high."



Color Identity: G,U,Green,Blue

Kaalia of the Vast

Legendary Creature Human Cleric   2 / 2   {1}{R}{W}{B} (4)

Flying
Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.
"I'll have my revenge if I have to call on every force from above and below."



Color Identity: B,R,W,Red,White,Black

Loyal Retainers

Creature Human Advisor   1 / 1   {2}{W} (3)

Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate this ability only during your turn, before attackers are declared.



Color Identity: W,White
Printings:
Commander's Arsenal (Uncommon)

Foreign Names:

Formats:

Maelstrom Wanderer

Legendary Creature Elemental   7 / 5   {5}{G}{U}{R} (8)

Creatures you control have haste.
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)



Color Identity: G,R,U,Green,Blue,Red
Printings:
Commander's Arsenal (Mythic)

Foreign Names:

Formats:

Mind's Eye

Artifact {5} (5)

Whenever an opponent draws a card, you may pay {1}. If you do, draw a card.
"Ideas drift like petals on the wind. I have only to lift my face to the breeze."



Color Identity:
Printings:
Commander's Arsenal (Rare)

Foreign Names:

Formats:

Mirari's Wake

Enchantment {3}{G}{W} (5)

Creatures you control get +1/+1.
Whenever you tap a land for mana, add one mana of any type that land produced.
Even after a false god tore the magic from Dominaria, power still radiated from the Mirari sword that slew her.



Color Identity: G,W,Green,White

Rhystic Study

Enchantment {2}{U} (3)

Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
Friends teach what you want to know. Enemies teach what you need to know.



Color Identity: U,Blue
Printings:
Commander's Arsenal (Common)

Foreign Names:

Formats:

Scroll Rack

Artifact {2} (2)

{1}, {t}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.



Color Identity:
Printings:
Commander's Arsenal (Rare)

Foreign Names:

Formats:

Sylvan Library

Enchantment {1}{G} (2)

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.



Color Identity: G,Green

The Mimeoplasm

Legendary Creature Ooze   {2}{B}{G}{U} (5)

As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.



Color Identity: B,G,U,Black,Green,Blue

Vela the Night-Clad

Legendary Creature Human Wizard   4 / 4   {4}{U}{B} (6)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Other creatures you control have intimidate.
Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life.
Vela snuffs out every trace of Krond's reign, leaving pure nightfall in her wake.



Color Identity: B,U,Blue,Black

No results found.
Bummer

18 cards found.