210 cards found.

Warmonger's Chariot

Artifact Equipment   {2} (2)

Equipped creature gets +2/+2.
As long as equipped creature has defender, it can attack as though it didn't have defender.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
The best defense is a good offense.



Color Identity:
Printings:
Conspiracy (Uncommon)

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Whispergear Sneak

Artifact Creature Construct   1 / 1   {1} (1)

Draft Whispergear Sneak face up.
During the draft, you may turn Whispergear Sneak face down. If you do, look at any unopened booster pack in the draft or any booster pack not being looked at by another player.
Spy for today. Plan for tomorrow.



Color Identity:
Printings:
Conspiracy (Common)

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Wind Dancer

Creature Faerie   1 / 1   {1}{U} (2)

Flying
{t}: Target creature gains flying until end of turn.
"Take my hand and dance to the music of the winds."



Color Identity: U,Blue
Printings:
Conspiracy (Uncommon)

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Wolfbriar Elemental

Creature Elemental   4 / 4   {2}{G}{G} (4)

Multikicker {G} (You may pay an additional {G} any number of times as you cast this spell.)
When Wolfbriar Elemental enters the battlefield, create a 2/2 green Wolf creature token for each time it was kicked.

Illus. Chippy


Color Identity: G,Green

Wood Sage

Creature Human Druid   1 / 1   {G}{U} (2)

{t}: Choose a creature card name. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard.



Color Identity: G,U,Green,Blue
Printings:
Conspiracy (Uncommon)

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Woodvine Elemental

Creature Elemental   4 / 4   {4}{G}{W} (6)

Trample
Parley — Whenever Woodvine Elemental attacks, each player reveals the top card of their library. For each nonland card revealed this way, attacking creatures you control get +1/+1 until end of turn. Then each player draws a card.



Color Identity: G,W,Green,White
Printings:
Conspiracy (Uncommon)

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Worldknit

Conspiracy (0)

(Start the game with this conspiracy face up in the command zone.)
As long as every card in your card pool started the game in your library or in the command zone, lands you control have "{t}: Add one mana of any color."



Color Identity:
Printings:
Conspiracy (Rare)

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Wrap in Flames

Sorcery {3}{R} (4)

Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.
"Our pyromancer's flames may not have killed them, but they bought us the time we needed."
—The War Diaries



Color Identity: R,Red
Printings:
Conspiracy (Common)

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Wrap in Vigor

Instant {1}{G} (2)

Regenerate each creature you control.
Some nature mages unknowingly took advantage of the temporal energies still swirling on Dominaria. What they mistook for healing magic was in fact the manipulation of time.



Color Identity: G,Green
Printings:
Conspiracy (Common)

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Zombie Goliath

Creature Zombie Giant   4 / 3   {4}{B} (5)

"Removing the encumbrance of useless brain tissue grants several advantages: a slight increase in mobility, a response of revulsion and horror from the enemy, and, in the case of large specimens, room for passengers."
—Zul Ashur, lich lord

Illus. E. M. Gist


Color Identity: B,Black
Printings:
Conspiracy (Common)

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Bummer

210 cards found.