210 cards found.

Dack's Duplicate

Creature Shapeshifter   {2}{U}{R} (4)

You may have Dack's Duplicate enter the battlefield as a copy of any creature on the battlefield, except it has haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)



Color Identity: R,U,Blue,Red
Printings:
Conspiracy (Rare)

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Deal Broker

Artifact Creature Construct   2 / 3   {3} (3)

Draft Deal Broker face up.
Immediately after the draft, you may reveal a card in your card pool. Each other player may offer you one card in their card pool in exchange. You may accept any one offer.
{t}: Draw a card, then discard a card.



Color Identity:
Printings:
Conspiracy (Rare)

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Deathforge Shaman

Creature Ogre Shaman   4 / 3   {4}{R} (5)

Multikicker {R} (You may pay an additional {R} any number of times as you cast this spell.)
When Deathforge Shaman enters the battlefield, it deals damage to target player or planeswalker equal to twice the number of times it was kicked.



Color Identity: R,Red
Printings:
Conspiracy (Uncommon)

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Deathreap Ritual

Enchantment {2}{B}{G} (4)

Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card.
"All who set foot in Paliano are pawns in someone's play for power."
—Marchesa, the Black Rose



Color Identity: B,G,Black,Green

Deathrender

Artifact Equipment   {4} (4)

Equipped creature gets +2/+2.
Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach Deathrender to it.
Equip {2}



Color Identity:
Printings:
Conspiracy (Rare)

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Decimate

Sorcery {2}{R}{G} (4)

Destroy target artifact, target creature, target enchantment, and target land.
Anarchy comes in many forms: social, individual, Gruul . . .



Color Identity: G,R,Red,Green
Printings:
Conspiracy (Rare)

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Dimir Doppelganger

Creature Shapeshifter   {1}{U}{B} (3)

{1}{U}{B}: Exile target creature card from a graveyard. Dimir Doppelganger becomes a copy of that card, except it has this ability.
"Fear not. Your life will not go unlived."

Illus. Jim Murray


Color Identity: B,U,Blue,Black
Printings:
Conspiracy (Rare)

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Doomed Traveler

Creature Human Soldier   1 / 1   {W} (1)

When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.
He vowed he would never rest until he reached his destination. He doesn't know how right he was.



Color Identity: W,White

Double Stroke

Conspiracy (0)

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Whenever you cast an instant or sorcery spell with the chosen name, you may copy it. You may choose new targets for the copy.



Color Identity:
Printings:
Conspiracy (Uncommon)

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Drakestown Forgotten

Creature Zombie   {4}{B} (5)

Drakestown Forgotten enters the battlefield with X +1/+1 counters on it, where X is the number of creature cards in all graveyards.
{2}{B}, Remove a +1/+1 counter from Drakestown Forgotten: Target creature gets -1/-1 until end of turn.



Color Identity: B,Black
Printings:
Conspiracy (Rare)

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Dream Fracture

Instant {1}{U}{U} (3)

Counter target spell. Its controller draws a card.
Draw a card.
"Creation is a paradox. It hatches from its opposite."
—Olka, Mistmeadow witch



Color Identity: U,Blue
Printings:
Conspiracy (Common)

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Echoing Courage

Instant {1}{G} (2)

Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.
A single seed unleashes a flurry of growth.



Color Identity: G,Green
Printings:
Conspiracy (Common)

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Edric, Spymaster of Trest

Legendary Creature Elf Rogue   2 / 2   {1}{G}{U} (3)

Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.
"I am not at liberty to reveal my sources, but I can assure you, the price on your head is high."



Color Identity: G,U,Green,Blue

Elephant Guide

Enchantment Aura   {2}{G} (3)

Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature dies, create a 3/3 green Elephant creature token.
Nature's strength outlives the strong.



Color Identity: G,Green

Elvish Aberration

Creature Elf Mutant   4 / 5   {5}{G} (6)

{t}: Add {G}{G}{G}.
Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle your library.)



Color Identity: G,Green

Enclave Elite

Creature Merfolk Soldier   2 / 2   {2}{U} (3)

Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked.



Color Identity: U,Blue
Printings:
Conspiracy (Common)

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Enraged Revolutionary

Creature Human Warrior   2 / 1   {2}{R} (3)

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
When every right is voted away, only rage remains.

Illus. Drew Baker


Color Identity: R,Red
Printings:
Conspiracy (Common)

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Exploration

Enchantment {G} (1)

You may play an additional land on each of your turns.
"Only when we journey into the unknown can we find the impossible."
—Cyrul the Wanderer



Color Identity: G,Green
Printings:
Conspiracy (Rare)

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Formats:

Explorer's Scope

Artifact Equipment   {1} (1)

Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)



Color Identity:

Extract from Darkness

Sorcery {3}{U}{B} (5)

Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control.
If you want to wreak havoc above, sometimes it's best to look below.



Color Identity: B,U,Blue,Black
Printings:
Conspiracy (Uncommon)

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No results found.
Bummer

210 cards found.