155 cards found.

Thermal Flux

Instant {U} (1)

Choose one —
• Target nonsnow permanent becomes snow until end of turn.
• Target snow permanent isn't snow until end of turn.
Draw a card at the beginning of the next turn's upkeep.



Color Identity: U,Blue
Printings:
Coldsnap (Common)

Foreign Names:

Formats:

Thermopod

Snow Creature Slug   4 / 3   {4}{R} (5)

{S}: Thermopod gains haste until end of turn. ({S} can be paid with one mana from a snow permanent.)
Sacrifice a creature: Add {R}.
Slicking the ice with its heated underside, the thermopod skates at great speed to overtake its prey.



Color Identity: R,Red
Printings:
Coldsnap (Common)

Foreign Names:

Formats:

Thrumming Stone

Legendary Artifact {5} (5)

Spells you cast have ripple 4. (Whenever you cast a spell, you may reveal the top four cards of your library. You may cast spells with the same name as that spell from among the revealed cards without paying their mana costs. Put the rest on the bottom of your library.)



Color Identity:
Printings:
Coldsnap (Rare)

Foreign Names:

Formats:

Tresserhorn Sinks

Snow Land (0)

Tresserhorn Sinks enters the battlefield tapped.
{t}: Add {B} or {R}.
"Our land oppressed by silent Cold,
We weary wretches, young and old,
Pray that Springtime loose his hold."
—The Dynasty of Winter Kings



Color Identity: Black,Red
Printings:
Coldsnap (Uncommon)

Foreign Names:

Formats:

Tresserhorn Skyknight

Creature Zombie Knight   5 / 3   {5}{B}{B} (7)

Flying
Prevent all damage that would be dealt to Tresserhorn Skyknight by creatures with first strike.
Kjeldorans who fled battle were exiled to the wastes. Those who strayed near Tresserhorn were pressed into service in Haakon's army.



Color Identity: B,Black

Ursine Fylgja

Creature Spirit Bear   3 / 3   {4}{W} (5)

Ursine Fylgja enters the battlefield with four healing counters on it.
Remove a healing counter from Ursine Fylgja: Prevent the next 1 damage that would be dealt to Ursine Fylgja this turn.
{2}{W}: Put a healing counter on Ursine Fylgja.



Color Identity: W,White
Printings:
Coldsnap (Uncommon)

Foreign Names:

Formats:

Vanish into Memory

Instant {2}{W}{U} (4)

Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness.
Out of sight, into mind.



Color Identity: U,W,White,Blue

Vexing Sphinx

Creature Sphinx   4 / 4   {1}{U}{U} (3)

Flying
Cumulative upkeep—Discard a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Vexing Sphinx dies, draw a card for each age counter on it.



Color Identity: U,Blue
Printings:
Coldsnap (Rare)

Foreign Names:

Formats:

Void Maw

Creature Horror   4 / 5   {4}{B}{B} (6)

Trample
If another creature would die, exile it instead.
Put a card exiled with Void Maw into its owner's graveyard: Void Maw gets +2/+2 until end of turn.

Illus. E. M. Gist


Color Identity: B,Black
Printings:
Coldsnap (Rare)

Foreign Names:

Formats:

Wall of Shards

Snow Creature Wall   1 / 8   {1}{W} (2)

Defender, flying
Cumulative upkeep—An opponent gains 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)



Color Identity: W,White
Printings:
Coldsnap (Uncommon)

Foreign Names:

Formats:

White Shield Crusader

Creature Human Knight   2 / 1   {W}{W} (2)

Protection from black
{W}: White Shield Crusader gains flying until end of turn.
{W}{W}: White Shield Crusader gets +1/+0 until end of turn.
"Honor your steed and it will carry you to great deeds—and bring you home to tell of them."



Color Identity: W,White
Printings:
Coldsnap (Uncommon)

Foreign Names:

Formats:

Wilderness Elemental

Creature Elemental   * / 3   {1}{R}{G} (3)

Trample
Wilderness Elemental's power is equal to the number of nonbasic lands your opponents control.
"Don't be so quick to reclaim the thawing lands. They might have acquired a taste for freedom."
—Taaveti of Kelsinko, elvish hunter



Color Identity: G,R,Red,Green
Printings:
Coldsnap (Uncommon)

Foreign Names:

Formats:

Woolly Razorback

Creature Boar Beast   7 / 7   {2}{W}{W} (4)

Woolly Razorback enters the battlefield with three ice counters on it.
As long as Woolly Razorback has an ice counter on it, prevent all combat damage it would deal and it has defender.
Whenever Woolly Razorback blocks, remove an ice counter from it.



Color Identity: W,White
Printings:
Coldsnap (Rare)

Foreign Names:

Formats:

Zombie Musher

Snow Creature Zombie   2 / 3   {3}{B} (4)

Snow landwalk (This creature can't be blocked as long as defending player controls a snow land.)
{S}: Regenerate Zombie Musher. ({S} can be paid with one mana from a snow permanent.)
The World Spell thawed their icy graves, promising rest in soft, quiet earth at last. But Heidar called them to duty for a twisted cause.

Illus. Kev Walker


Color Identity: B,Black
Printings:
Coldsnap (Common)

Foreign Names:

Formats:

Zur the Enchanter

Legendary Creature Human Wizard   1 / 4   {1}{W}{U}{B} (4)

Flying
Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with converted mana cost 3 or less and put it onto the battlefield. If you do, shuffle your library.
Zur remained aloof from Terisiare's suffering, intent only on his own perfection.



Color Identity: B,U,W,White,Blue,Black

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155 cards found.