70 cards found.

Primal Plasma

Creature Elemental Shapeshifter   * / *   {3}{U} (4)

As Primal Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.
Tocasia brushed the gears and cogs from the table. There, before two wide-eyed brothers, she began a lesson on raw elemental magic.



Color Identity: U,Blue
Printings:
Duel Decks: Venser vs. Koth (Common)

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Pygmy Pyrosaur

Creature Lizard   1 / 1   {1}{R} (2)

Pygmy Pyrosaur can't block.
{R}: Pygmy Pyrosaur gets +1/+0 until end of turn.
Do not judge a lizard by its size.
—Ghitu proverb



Color Identity: R,Red
Printings:
Duel Decks: Venser vs. Koth (Common)

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Revoke Existence

Sorcery {1}{W} (2)

Exile target artifact or enchantment.
"No half measures, no regrets. We'll tell no stories of this day. It will be as if it never existed at all."
—Ganedor, loxodon mystic



Color Identity: W,White
Printings:
Duel Decks: Venser vs. Koth (Common)

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Safe Passage

Instant {2}{W} (3)

Prevent all damage that would be dealt to you and creatures you control this turn.
With one flap of her wings, the angel beat back the fires of war.



Color Identity: W,White
Printings:
Duel Decks: Venser vs. Koth (Common)

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Sawtooth Loon

Creature Bird   2 / 2   {2}{W}{U} (4)

Flying
When Sawtooth Loon enters the battlefield, return a white or blue creature you control to its owner's hand.
When Sawtooth Loon enters the battlefield, draw two cards, then put two cards from your hand on the bottom of your library.



Color Identity: U,W,White,Blue
Printings:
Duel Decks: Venser vs. Koth (Uncommon)

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Scroll Thief

Creature Merfolk Rogue   1 / 3   {2}{U} (3)

Whenever Scroll Thief deals combat damage to a player, draw a card.
I've learned how to disable wards, pick locks, and decode the Agaran language—all before even reading the scroll!



Color Identity: U,Blue
Printings:
Duel Decks: Venser vs. Koth (Common)

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Searing Blaze

Instant {R}{R} (2)

Searing Blaze deals 1 damage to target player or planeswalker and 1 damage to target creature that player or that planeswalker's controller controls.
Landfall — If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player or planeswalker and 3 damage to that creature instead.



Color Identity: R,Red
Printings:
Duel Decks: Venser vs. Koth (Common)

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Seismic Strike

Instant {2}{R} (3)

Seismic Strike deals damage to target creature equal to the number of Mountains you control.
"Life up here is simple. Adapt to the ways of the mountains and they will reward you. Fight them and they will end you."
—Kezim, prodigal pyromancer



Color Identity: R,Red
Printings:
Duel Decks: Venser vs. Koth (Common)

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Sejiri Refuge

Land (0)

Sejiri Refuge enters the battlefield tapped.
When Sejiri Refuge enters the battlefield, you gain 1 life.
{t}: Add {W} or {U}.



Color Identity: White,Blue

Sigil of Sleep

Enchantment Aura   {U} (1)

Enchant creature
Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand.
Arrows are only one way to remove an enemy.



Color Identity: U,Blue
Printings:
Duel Decks: Venser vs. Koth (Common)

Foreign Names:

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Sky Spirit

Creature Spirit   2 / 2   {1}{W}{U} (3)

Flying, first strike
"Like a strain of music: easy to remember but impossible to catch."
—Mirri of the Weatherlight



Color Identity: U,W,White,Blue
Printings:
Duel Decks: Venser vs. Koth (Uncommon)

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Slith Strider

Creature Slith   1 / 1   {1}{U}{U} (3)

Whenever Slith Strider becomes blocked, draw a card.
Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it.
A slith's form and function are determined by the color of the sun under which it's born.



Color Identity: U,Blue
Printings:
Duel Decks: Venser vs. Koth (Uncommon)

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Soaring Seacliff

Land (0)

Soaring Seacliff enters the battlefield tapped.
When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn.
{t}: Add {U}.

Illus. Izzy


Color Identity: Blue
Printings:
Duel Decks: Venser vs. Koth (Common)

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Sphinx of Uthuun

Creature Sphinx   5 / 6   {5}{U}{U} (7)

Flying
When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.



Color Identity: U,Blue

Spire Barrage

Sorcery {4}{R} (5)

Spire Barrage deals damage to any target equal to the number of Mountains you control.
Goblin lessons include the 2,071 tips for survival. Frek only remembered 2,070.



Color Identity: R,Red
Printings:
Duel Decks: Venser vs. Koth (Common)

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Steel of the Godhead

Enchantment Aura   {2}{W/U} (3)

Enchant creature
As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.

Illus. Jason Chan


Color Identity: U,W,White,Blue
Printings:
Duel Decks: Venser vs. Koth (Common)

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Stone Giant

Creature Giant   3 / 4   {2}{R}{R} (4)

{t}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.
A typical day for a giant. A momentous event for a goat.



Color Identity: R,Red

Sunblast Angel

Creature Angel   4 / 5   {4}{W}{W} (6)

Flying
When Sunblast Angel enters the battlefield, destroy all tapped creatures.
There may exist powers even greater than Phyrexia.

Illus. Jason Chan


Color Identity: W,White

Torchling

Creature Shapeshifter   3 / 3   {3}{R}{R} (5)

{R}: Untap Torchling.
{R}: Target creature blocks Torchling this turn if able.
{R}: Change the target of target spell that targets only Torchling.
{1}: Torchling gets +1/-1 until end of turn.
{1}: Torchling gets -1/+1 until end of turn.

Illus. rk post


Color Identity: R,Red
Printings:
Duel Decks: Venser vs. Koth (Rare)

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Vanish into Memory

Instant {2}{W}{U} (4)

Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness.
Out of sight, into mind.



Color Identity: U,W,White,Blue
Printings:
Duel Decks: Venser vs. Koth (Uncommon)

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70 cards found.