57 cards found.

Merfolk Wayfinder

Creature Merfolk Scout   1 / 2   {2}{U} (3)

Flying
When Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.



Color Identity: U,Blue
Printings:
Duel Decks: Merfolk vs. Goblins (Uncommon)

Foreign Names:

Formats:

Merrow Reejerey

Creature Merfolk Soldier   2 / 2   {2}{U} (3)

Other Merfolk creatures you control get +1/+1.
Whenever you cast a Merfolk spell, you may tap or untap target permanent.
Steady and silent as the deep current, the reejerey guides the course of the school.



Color Identity: U,Blue
Printings:
Duel Decks: Merfolk vs. Goblins (Uncommon)

Foreign Names:

Formats:

Mind Spring

Sorcery {X}{U}{U} (2)

Draw X cards.
Fragments of thought refract and multiply, surging in a geyser of dizzying insight.

Illus. Mark Zug


Color Identity: U,Blue
Printings:
Duel Decks: Merfolk vs. Goblins (Rare)

Foreign Names:

Formats:

Misdirection

Instant {3}{U}{U} (5)

You may exile a blue card from your hand rather than pay this spell's mana cost.
Change the target of target spell with a single target.



Color Identity: U,Blue
Printings:
Duel Decks: Merfolk vs. Goblins (Rare)

Foreign Names:

Formats:

Mountain

Basic Land Mountain   (0)

({t}: Add {R}.)

Illus. John Avon


Color Identity: Red
Printings:
Duel Decks: Merfolk vs. Goblins (Common)
Duel Decks: Merfolk vs. Goblins (Common)
Duel Decks: Merfolk vs. Goblins (Common)
Duel Decks: Merfolk vs. Goblins (Common)

Foreign Names:
Japanese
Korean

Formats:

Relentless Assault

Sorcery {2}{R}{R} (4)

Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.



Color Identity: R,Red

Rootwater Hunter

Creature Merfolk   1 / 1   {2}{U} (3)

{t}: Rootwater Hunter deals 1 damage to any target.
"Bitter water, vicious wave;
Shadow-cold shallows, root-made maze.
Home's angry embrace."
—Rootwater Saga

Illus. Brom


Color Identity: U,Blue
Printings:
Duel Decks: Merfolk vs. Goblins (Uncommon)

Foreign Names:

Formats:

Scroll Thief

Creature Merfolk Rogue   1 / 3   {2}{U} (3)

Whenever Scroll Thief deals combat damage to a player, draw a card.
Kapsho merfolk have infiltrated fortresses as remote as the desert citadel in Sunari in their relentless quest for arcane knowledge.



Color Identity: U,Blue
Printings:
Duel Decks: Merfolk vs. Goblins (Common)

Foreign Names:

Formats:

Streambed Aquitects

Creature Merfolk Scout   2 / 3   {1}{U}{U} (3)

{t}: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)
{t}: Target land becomes an Island until end of turn.



Color Identity: U,Blue
Printings:
Duel Decks: Merfolk vs. Goblins (Common)

Foreign Names:

Formats:

Tarfire

Tribal Instant Goblin   {R} (1)

Tarfire deals 2 damage to any target.
"After Auntie brushed the soot from her eyes, she discovered something wonderful: the fire had turned the goat into something that smelled delicious."
—A tale of Auntie Grub



Color Identity: R,Red
Printings:
Duel Decks: Merfolk vs. Goblins (Common)

Foreign Names:

Formats:

Tidal Courier

Creature Merfolk   1 / 2   {3}{U} (4)

When Tidal Courier enters the battlefield, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library in any order.
{3}{U}: Tidal Courier gains flying until end of turn.



Color Identity: U,Blue
Printings:
Duel Decks: Merfolk vs. Goblins (Uncommon)

Foreign Names:

Formats:

Tidal Warrior

Creature Merfolk Warrior   1 / 1   {U} (1)

{t}: Target land becomes an Island until end of turn.
The tide of battle favors those who can swim.



Color Identity: U,Blue
Printings:
Duel Decks: Merfolk vs. Goblins (Common)

Foreign Names:

Formats:

Tidal Wave

Instant {2}{U} (3)

Create a 5/5 blue Wall creature token with defender. Sacrifice it at the beginning of the next end step.
"The floor of the sea is paved with the shattered remnants of vessels that navigated its surface unwelcomed."
—Thassa, god of the sea



Color Identity: U,Blue
Printings:
Duel Decks: Merfolk vs. Goblins (Common)

Foreign Names:

Formats:

Tidebinder Mage

Creature Merfolk Wizard   2 / 2   {U}{U} (2)

When Tidebinder Mage enters the battlefield, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Tidebinder Mage.



Color Identity: U,Blue
Printings:
Duel Decks: Merfolk vs. Goblins (Rare)

Foreign Names:

Formats:

Triton Tactics

Instant {U} (1)

Up to two target creatures each get +0/+3 until end of turn. Untap those creatures. At this turn's next end of combat, tap each creature that was blocked by one of those creatures this turn and it doesn't untap during its controller's next untap step.

Illus. Jack Wang


Color Identity: U,Blue
Printings:
Duel Decks: Merfolk vs. Goblins (Uncommon)

Foreign Names:

Formats:

Wake Thrasher

Creature Merfolk Soldier   1 / 1   {2}{U} (3)

Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn.
Anyone who thinks merrows have more brains than brawn has never been run over by one.



Color Identity: U,Blue
Printings:
Duel Decks: Merfolk vs. Goblins (Rare)

Foreign Names:

Formats:

Warren Instigator

Creature Goblin Berserker   1 / 1   {R}{R} (2)

Double strike
Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.
There is always a rabble to be roused.



Color Identity: R,Red

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57 cards found.