171 cards found.

Down

Sorcery {3}{B} (4)

Target player discards two cards.
Fuse (You may cast one or both halves of this card from your hand.)



Color Identity: B,Black
The other side is:

Printings:
Dragon's Maze (Uncommon)

Foreign Names:

Formats:

Dragonshift

Instant {1}{U}{R} (3)

Until end of turn, target creature you control becomes a blue and red Dragon with base power and toughness 4/4, loses all abilities, and gains flying.
Overload {3}{U}{U}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")



Color Identity: R,U,Blue,Red
Printings:
Dragon's Maze (Rare)

Foreign Names:

Formats:

Drown in Filth

Sorcery {B}{G} (2)

Choose target creature. Mill four cards, then that creature gets -1/-1 until end of turn for each land card in your graveyard.
The rot farmer's first rite of passage is to craft a pair of work stilts.



Color Identity: B,G,Black,Green
Printings:
Dragon's Maze (Common)

Foreign Names:

Formats:

Emmara Tandris

Legendary Creature Elf Shaman   5 / 7   {5}{G}{W} (7)

Prevent all damage that would be dealt to creature tokens you control.
When Selesnya needed a champion, Emmara put the ranks of her guild before herself—making her the perfect choice.



Color Identity: G,W,Green,White
Printings:
Dragon's Maze (Rare)

Foreign Names:

Formats:

Entering

Sorcery {4}{B}{R} (6)

Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)



Color Identity: B,R,Black,Red
The other side is:

Printings:
Dragon's Maze (Rare)

Foreign Names:

Formats:

Exava, Rakdos Blood Witch

Legendary Creature Human Cleric   3 / 3   {2}{B}{R} (4)

First strike, haste
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Each other creature you control with a +1/+1 counter on it has haste.



Color Identity: B,R,Black,Red

Far

Instant {1}{U} (2)

Return target creature to its owner's hand.
Fuse (You may cast one or both halves of this card from your hand.)



Color Identity: U,Blue
The other side is:

Printings:
Dragon's Maze (Uncommon)

Foreign Names:

Formats:

Fatal Fumes

Instant {3}{B} (4)

Target creature gets -4/-2 until end of turn.
Travelers in the undercity dread the horrors and assassins of the Dimir, but nearly as many die from more mundane hazards.

Illus. Kev Walker


Color Identity: B,Black
Printings:
Dragon's Maze (Common)

Foreign Names:

Formats:

Feral Animist

Creature Goblin Shaman   2 / 1   {1}{R}{G} (3)

{3}: Feral Animist gets +X/+0 until end of turn, where X is its power.
"Channeling the rage of the beast is the easy part. Explaining why you woke up with no memory in a pile of mangled lawmages—that's trickier."



Color Identity: G,R,Red,Green
Printings:
Dragon's Maze (Uncommon)

Foreign Names:

Formats:

Flesh

Sorcery {3}{B}{G} (5)

Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled.
Fuse (You may cast one or both halves of this card from your hand.)



Color Identity: B,G,Black,Green
The other side is:

Printings:
Dragon's Maze (Rare)

Foreign Names:

Formats:

Fluxcharger

Creature Weird   1 / 5   {2}{U}{R} (4)

Flying
Whenever you cast an instant or sorcery spell, you may switch Fluxcharger's power and toughness until end of turn.
One part mizzium, two parts elemental energy, eleven parts danger.



Color Identity: R,U,Blue,Red
Printings:
Dragon's Maze (Uncommon)

Foreign Names:

Formats:

Gaze of Granite

Sorcery {X}{B}{B}{G} (3)

Destroy each nonland permanent with converted mana cost X or less.
Golgari reclaimers resent the gorgons, begrudging the loss of so many fine nutrients locked away in stone.

Illus. Nils Hamm


Color Identity: B,G,Black,Green
Printings:
Dragon's Maze (Rare)

Foreign Names:

Formats:

Give

Sorcery {2}{G} (3)

Put three +1/+1 counters on target creature.
Fuse (You may cast one or both halves of this card from your hand.)



Color Identity: G,Green
The other side is:

Printings:
Dragon's Maze (Uncommon)

Foreign Names:
Portuguese (Brazil) Dar
Spanish Dar

Formats:

Gleam of Battle

Enchantment {4}{R}{W} (6)

Whenever a creature you control attacks, put a +1/+1 counter on it.
Every soldier returns from battle changed: by hardship, by blood, by a glimpse of glory.



Color Identity: R,W,Red,White
Printings:
Dragon's Maze (Uncommon)

Foreign Names:

Formats:

Goblin Test Pilot

Creature Goblin Pilot Wizard   {1}{U}{R} (3)

Flying
{t}: Goblin Test Pilot deals 2 damage to any target chosen at random.
"All pilots and prototypes destroyed. Extensive collateral damage inflicted. Conclusion: flawless design."
—Manual of Melek



Color Identity: R,U,Blue,Red
Printings:
Dragon's Maze (Uncommon)

Foreign Names:

Formats:

Golgari Cluestone

Artifact {3} (3)

{t}: Add {B} or {G}.
{B}{G}, {t}, Sacrifice Golgari Cluestone: Draw a card.
Golgari mold collects whispers, intelligence that is later harvested by Jarad and his high chancellors.



Color Identity: Black,Green
Printings:
Dragon's Maze (Common)

Foreign Names:

Formats:

Golgari Guildgate

Land Gate   (0)

Golgari Guildgate enters the battlefield tapped.
{t}: Add {B} or {G}.
Every part of the gate was reclaimed from forgotten ruins and imbued with new purpose by the Swarm.

Illus. Eytan Zana


Color Identity: Black,Green

Gruul Cluestone

Artifact {3} (3)

{t}: Add {R} or {G}.
{R}{G}, {t}, Sacrifice Gruul Cluestone: Draw a card.
Forgotten under rocks and vines, Gruul symbols mark the sites of primitive rituals where shamans once chanted to the wild.



Color Identity: Red,Green
Printings:
Dragon's Maze (Common)

Foreign Names:

Formats:

Gruul Guildgate

Land Gate   (0)

Gruul Guildgate enters the battlefield tapped.
{t}: Add {R} or {G}.
The scarred rubble around the gate is testament to past meetings of the Clans, summits that inevitably devolved into brawls.



Color Identity: Red,Green

Gruul War Chant

Enchantment {2}{R}{G} (4)

Attacking creatures you control get +1/+0 and have menace.
"We are the heart of the wild, the fire in its eyes, and the howl in its throat. Come, join the battle to which you were born."
—Kroshkar, Gruul shaman



Color Identity: G,R,Red,Green
Printings:
Dragon's Maze (Uncommon)

Foreign Names:

Formats:

No results found.
Bummer

171 cards found.