171 cards found.

Haazda Snare Squad

Creature Human Soldier   1 / 4   {2}{W} (3)

Whenever Haazda Snare Squad attacks, you may pay {W}. If you do, tap target creature an opponent controls.
They've been probation officers, army grunts, bounty hunters—anything to make their district safer.



Color Identity: W,White
Printings:
Dragon's Maze (Common)

Foreign Names:

Formats:

Haunter of Nightveil

Creature Spirit   3 / 4   {3}{U}{B} (5)

Creatures your opponents control get -1/-0.
The Dimir employ the spirits of Ravnica's ancient, nameless dead, guiding their malevolence toward selected victims.



Color Identity: B,U,Blue,Black
Printings:
Dragon's Maze (Uncommon)

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Hidden Strings

Sorcery {1}{U} (2)

You may tap or untap target permanent, then you may tap or untap another target permanent.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Illus. Daarken


Color Identity: U,Blue
Printings:
Dragon's Maze (Common)

Foreign Names:

Formats:

Hired Torturer

Creature Human Rogue   2 / 3   {2}{B} (3)

Defender
{3}{B}, {t}: Target opponent loses 2 life, then reveals a card at random from their hand.
"Follow your passion, I always say. Might as well get paid to do what you love."



Color Identity: B,Black
Printings:
Dragon's Maze (Common)

Foreign Names:

Formats:

Izzet Cluestone

Artifact {3} (3)

{t}: Add {U} or {R}.
{U}{R}, {t}, Sacrifice Izzet Cluestone: Draw a card.
It holds within it an unsolvable riddle. A creative answer yields an invitation to the guild.



Color Identity: Blue,Red
Printings:
Dragon's Maze (Common)

Foreign Names:

Formats:

Izzet Guildgate

Land Gate   (0)

Izzet Guildgate enters the battlefield tapped.
{t}: Add {U} or {R}.
Beyond lies the culmination of all Izzet projects, a grand experiment led by the dragon Niv-Mizzet himself.



Color Identity: Blue,Red

Jelenn Sphinx

Creature Sphinx   1 / 5   {3}{W}{U} (5)

Flying, vigilance
Whenever Jelenn Sphinx attacks, other attacking creatures get +1/+1 until end of turn.
Few among the Azorius have ever spoken with the sphinxes, but all have felt their influence.



Color Identity: U,W,White,Blue
Printings:
Dragon's Maze (Uncommon)

Foreign Names:

Formats:

Korozda Gorgon

Creature Gorgon   2 / 5   {3}{B}{G} (5)

Deathtouch
{2}, Remove a +1/+1 counter from a creature you control: Target creature gets -1/-1 until end of turn.
"Welcome to my collection."



Color Identity: B,G,Black,Green
Printings:
Dragon's Maze (Uncommon)

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Formats:

Krasis Incubation

Enchantment Aura   {2}{G}{U} (4)

Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
{1}{G}{U}, Return Krasis Incubation to its owner's hand: Put two +1/+1 counters on enchanted creature.



Color Identity: G,U,Green,Blue
Printings:
Dragon's Maze (Uncommon)

Foreign Names:

Formats:

Kraul Warrior

Creature Insect Warrior   2 / 2   {1}{G} (2)

{5}{G}: Kraul Warrior gets +3/+3 until end of turn.
The insectile kraul lurk in the tunnels below street level. Many are loyal to the Golgari Swarm, but others follow their own esoteric caste system.



Color Identity: G,Green
Printings:
Dragon's Maze (Common)

Foreign Names:

Formats:

Lavinia of the Tenth

Legendary Creature Human Soldier   4 / 4   {3}{W}{U} (5)

Protection from red
When Lavinia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with converted mana cost 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)



Color Identity: U,W,White,Blue
Printings:
Dragon's Maze (Rare)

Foreign Names:

Formats:

Legion's Initiative

Enchantment {R}{W} (2)

Red creatures you control get +1/+0.
White creatures you control get +0/+1.
{R}{W}, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.



Color Identity: R,W,Red,White
Printings:
Dragon's Maze (Mythic)

Foreign Names:

Formats:

Loss

Instant {2}{B} (3)

Creatures your opponents control get -1/-1 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)

Illus. Kev Walker


Color Identity: B,Black
The other side is:

Printings:
Dragon's Maze (Uncommon)

Foreign Names:

Formats:

Lyev Decree

Sorcery {1}{W} (2)

Detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)
The Azorius have so many codes and statutes that you're always in violation of one of them.

Illus. Kev Walker


Color Identity: W,White
Printings:
Dragon's Maze (Common)

Foreign Names:

Formats:

Master of Cruelties

Creature Demon   1 / 4   {3}{B}{R} (5)

First strike, deathtouch
Master of Cruelties can only attack alone.
Whenever Master of Cruelties attacks a player and isn't blocked, that player's life total becomes 1. Master of Cruelties assigns no combat damage this combat.



Color Identity: B,R,Black,Red
Printings:
Dragon's Maze (Mythic)

Foreign Names:

Formats:

Maw of the Obzedat

Creature Thrull   3 / 3   {3}{W}{B} (5)

Sacrifice a creature: Creatures you control get +1/+1 until end of turn.
The devout sacrifice themselves to it hoping for escape from their debts to the guild, but many end up owing in the afterlife.



Color Identity: B,W,White,Black
Printings:
Dragon's Maze (Uncommon)

Foreign Names:

Formats:

Maze Abomination

Creature Elemental   4 / 5   {5}{B} (6)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Multicolored creatures you control have deathtouch.



Color Identity: B,Black
Printings:
Dragon's Maze (Common)

Foreign Names:

Formats:

Maze Behemoth

Creature Elemental   5 / 4   {5}{G} (6)

Trample
Multicolored creatures you control have trample.
It returned to the leylines as quickly as it had appeared, leaving only broken bodies to mark its passage.



Color Identity: G,Green
Printings:
Dragon's Maze (Common)

Foreign Names:

Formats:

Maze Glider

Creature Elemental   3 / 5   {5}{U} (6)

Flying
Multicolored creatures you control have flying.
The pattern of the Implicit Maze extends in more than two dimensions.



Color Identity: U,Blue
Printings:
Dragon's Maze (Common)

Foreign Names:

Formats:

Maze Rusher

Creature Elemental   6 / 3   {5}{R} (6)

Haste
Multicolored creatures you control have haste.
"The maze seems to fight us at every turn, resisting our efforts to solve it."
—Niv-Mizzet



Color Identity: R,Red
Printings:
Dragon's Maze (Common)

Foreign Names:

Formats:

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Bummer

171 cards found.