171 cards found.

Wake the Reflections

Sorcery {W} (1)

Populate. (Create a token that's a copy of a creature token you control.)
"You see a bird, an oak, a packbeast. I see the potential for an army."
—Lalia, Selesnya dryad



Color Identity: W,White
Printings:
Dragon's Maze (Common)

Foreign Names:

Formats:

Warleader's Helix

Instant {2}{R}{W} (4)

Warleader's Helix deals 4 damage to any target and you gain 4 life.
"There is no time to remedy our enemies' ignorance. Blast it out of them."
—Aurelia



Color Identity: R,W,Red,White

Warped Physique

Instant {U}{B} (2)

Target creature gets +X/-X until end of turn, where X is the number of cards in your hand.
The Gruul seek unbounded strength. The Dimir deliver cruel irony.



Color Identity: B,U,Blue,Black
Printings:
Dragon's Maze (Uncommon)

Foreign Names:

Formats:

Weapon Surge

Instant {R} (1)

Target creature you control gets +1/+0 and gains first strike until end of turn.
Overload {1}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")



Color Identity: R,Red
Printings:
Dragon's Maze (Common)

Foreign Names:

Formats:

Wear

Instant {1}{R} (2)

Destroy target artifact.
Fuse (You may cast one or both halves of this card from your hand.)



Color Identity: R,Red
The other side is:

Printings:
Dragon's Maze (Uncommon)

Foreign Names:

Formats:

Well

Sorcery {W} (1)

You gain 2 life for each creature you control.
Fuse (You may cast one or both halves of this card from your hand.)

Illus. Nils Hamm


Color Identity: W,White
The other side is:

Printings:
Dragon's Maze (Uncommon)

Foreign Names:
Portuguese (Brazil) Bem

Formats:

Willing

Instant {1}{W}{B} (3)

Creatures you control gain deathtouch and lifelink until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)



Color Identity: W,B,White,Black
The other side is:

Printings:
Dragon's Maze (Rare)

Foreign Names:

Formats:

Wind Drake

Creature Drake   2 / 2   {2}{U} (3)

Flying
Air currents whip through the city corridors, creating wind tunnels that accelerate urban drakes toward their prey.



Color Identity: U,Blue

Woodlot Crawler

Creature Insect   2 / 1   {U}{B} (2)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Protection from green
"We learned something from the Simic. Unfortunately for them."
—Nefara, Dimir agent



Color Identity: B,U,Blue,Black
Printings:
Dragon's Maze (Uncommon)

Foreign Names:

Formats:

Zhur-Taa Ancient

Creature Beast   7 / 5   {3}{R}{G} (5)

Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Many Ravnicans think of nature as orderly groves and elf-tended rot farms. They haven't seen the Gruul wilds.



Color Identity: G,R,Red,Green
Printings:
Dragon's Maze (Rare)

Foreign Names:

Formats:

Zhur-Taa Druid

Creature Human Druid   1 / 1   {R}{G} (2)

{t}: Add {G}.
Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent.
"Only the decadent think magic should be pristine and without cost."



Color Identity: G,R,Green,Red

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171 cards found.