190 cards found.

Lyzolda, the Blood Witch

Legendary Creature Human Cleric   3 / 1   {1}{B}{R} (3)

{2}, Sacrifice a creature: Lyzolda, the Blood Witch deals 2 damage to any target if the sacrificed creature was red. Draw a card if the sacrificed creature was black.
Sacrificial rites take place before an audience of cheering cultists, each begging to be the next on stage.

Illus. Jim Nelson


Color Identity: B,R,Black,Red

Macabre Waltz

Sorcery {1}{B} (2)

Return up to two target creature cards from your graveyard to your hand, then discard a card.
"All dead move to the hollow rhythm of necromancy."
—Savra

Illus. Jim Murray


Color Identity: B,Black
Printings:
Dissension (Common)

Foreign Names:

Formats:

Magewright's Stone

Artifact {2} (2)

{1}, {t}: Untap target creature that has an activated ability with {t} in its cost.
The stones hark back to an age before civilization, when the living earth blessed all who trod its untamed wilds.



Color Identity:
Printings:
Dissension (Uncommon)

Foreign Names:

Formats:

Might of the Nephilim

Instant {1}{G} (2)

Target creature gets +2/+2 until end of turn for each of its colors.
"Send a runner to Tin Street, and tell 'em the delivery has been . . . uh . . . held up."
—Bonmod, caravan rear guard



Color Identity: G,Green
Printings:
Dissension (Uncommon)

Foreign Names:

Formats:

Minister of Impediments

Creature Human Advisor   1 / 1   {2}{W/U} (3)

({W/U} can be paid with either {W} or {U}.)
{t}: Tap target creature.
When it takes forever to learn all the rules, no time is left for breaking them.



Color Identity: U,W,White,Blue
Printings:
Dissension (Common)

Foreign Names:

Formats:

Mistral Charger

Creature Pegasus   2 / 1   {1}{W} (2)

Flying
Some sky steeds break from the thundering herd to ride free on the open winds.



Color Identity: W,White
Printings:
Dissension (Uncommon)

Foreign Names:

Formats:

Momir Vig, Simic Visionary

Legendary Creature Elf Wizard   2 / 2   {3}{G}{U} (5)

Whenever you cast a green creature spell, you may search your library for a creature card and reveal it. If you do, shuffle your library and put that card on top of it.
Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand.



Color Identity: G,U,Green,Blue

Muse Vessel

Artifact {4} (4)

{3}, {t}: Target player exiles a card from their hand. Activate this ability only any time you could cast a sorcery.
{1}: Choose a card exiled with Muse Vessel. You may play that card this turn.



Color Identity:
Printings:
Dissension (Rare)

Foreign Names:

Formats:

Nettling Curse

Enchantment Aura   {2}{B} (3)

Enchant creature
Whenever enchanted creature attacks or blocks, its controller loses 3 life.
{1}{R}: Enchanted creature attacks this turn if able.
"I call them 'Poke' and 'Prod.'"
—Chagrach, Rakdos cursemage



Color Identity: B,Red,Black
Printings:
Dissension (Common)

Foreign Names:

Formats:

Nightcreep

Instant {B}{B} (2)

Until end of turn, all creatures become black and all lands become Swamps.
"Please tell me I'm hallucinating. I'd rather be crazy than here."
—Gorev Hadszak, Wojek investigator



Color Identity: B,Black
Printings:
Dissension (Uncommon)

Foreign Names:

Formats:

Nihilistic Glee

Enchantment {2}{B}{B} (4)

{2}{B}, Discard a card: Target opponent loses 1 life and you gain 1 life.
Hellbent — {1}, Pay 2 life: Draw a card. Activate this ability only if you have no cards in hand.
"All ends in obliteration—love in hatred, life in death, and light in empty darkness."



Color Identity: B,Black
Printings:
Dissension (Rare)

Foreign Names:

Formats:

Novijen Sages

Creature Human Advisor Mutant   {4}{U}{U} (6)

Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
{1}, Remove two +1/+1 counters from among creatures you control: Draw a card.



Color Identity: U,Blue
Printings:
Dissension (Rare)

Foreign Names:

Formats:

Novijen, Heart of Progress

Land (0)

{t}: Add {C}.
{G}{U}, {t}: Put a +1/+1 counter on each creature that entered the battlefield this turn.
"The unnatural pressures of life in this city are best withstood by lifeforms that adapt with unnatural swiftness."
—Momir Vig



Color Identity: Green,Blue

Ocular Halo

Enchantment Aura   {3}{U} (4)

Enchant creature
Enchanted creature has "{t}: Draw a card."
{W}: Enchanted creature gains vigilance until end of turn.
While the soldier dreams, the eyes stand watch.



Color Identity: U,White,Blue
Printings:
Dissension (Common)

Foreign Names:

Formats:

Odds

Instant {U}{R} (2)

Flip a coin. If it comes up heads, counter target instant or sorcery spell. If it comes up tails, copy that spell and you may choose new targets for the copy.



Color Identity: U,R,Blue,Red
The other side is:

Printings:
Dissension (Rare)

Foreign Names:

Formats:

Ogre Gatecrasher

Creature Ogre Rogue   3 / 3   {3}{R} (4)

When Ogre Gatecrasher enters the battlefield, destroy target creature with defender.
A popular game among ogres is to see how many revolutions a head can make before it pops off.



Color Identity: R,Red
Printings:
Dissension (Common)

Foreign Names:

Formats:

Omnibian

Creature Frog   3 / 3   {1}{G}{G}{U} (4)

{t}: Target creature becomes a Frog with base power and toughness 3/3 until end of turn.
"This creature has hyperevolved chameleonic abilities. It no longer mimics its surroundings, instead forcing them to take on its form."
—Simic research notes

Illus. Jim Nelson


Color Identity: G,U,Green,Blue
Printings:
Dissension (Rare)

Foreign Names:

Formats:

Overrule

Instant {X}{W}{U} (2)

Counter target spell unless its controller pays {X}. You gain X life.
With one commanding word, the spell was put down and a fine collected for its casting.



Color Identity: U,W,White,Blue
Printings:
Dissension (Common)

Foreign Names:

Formats:

Pain Magnification

Enchantment {1}{B}{R} (3)

Whenever an opponent is dealt 3 or more damage by a single source, that player discards a card.
The Rakdos make sure their victims remember their pain—or at least give up a little bit of their sanity in order to forget.



Color Identity: B,R,Black,Red
Printings:
Dissension (Uncommon)

Foreign Names:

Formats:

Paladin of Prahv

Creature Human Knight   3 / 4   {4}{W}{W} (6)

Whenever Paladin of Prahv deals damage, you gain that much life.
Forecast — {1}{W}, Reveal Paladin of Prahv from your hand: Whenever target creature deals damage this turn, you gain that much life. (Activate this ability only during your upkeep and only once each turn.)



Color Identity: W,White
Printings:
Dissension (Uncommon)

Foreign Names:

Formats:

No results found.
Bummer

190 cards found.