171 cards found.

Requiem Angel

Creature Angel   5 / 5   {5}{W} (6)

Flying
Whenever another non-Spirit creature you control dies, create a 1/1 white Spirit creature token with flying.
When angels despair, what hope can remain for mortals?



Color Identity: W,White
Printings:
Dark Ascension (Rare)

Foreign Names:

Formats:

Russet Wolves

Creature Wolf   3 / 3   {3}{R} (4)

"The wolves of our valley are bred to detest the scent of ghouls. For centuries they have kept our estates clear of such carrion."
—Olivia Voldaren



Color Identity: R,Red
Printings:
Dark Ascension (Common)

Foreign Names:

Formats:

Sanctuary Cat

Creature Cat   1 / 2   {W} (1)

Cats prowl the corridors of Avacyn's churches in search of devils or signs of their mischief.



Color Identity: W,White
Printings:
Dark Ascension (Common)

Foreign Names:

Formats:

Saving Grasp

Instant {U} (1)

Return target creature you own to your hand.
Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Nothing's more valuable than perfect timing.



Color Identity: U,White,Blue
Printings:
Dark Ascension (Common)

Foreign Names:

Formats:

Scorch the Fields

Sorcery {4}{R} (5)

Destroy target land. Scorch the Fields deals 1 damage to each Human creature.
"Your fields will turn as black as a ghoul's tongue and fire shall be your only harvest."
—Minaldra, the Vizag Atum



Color Identity: R,Red
Printings:
Dark Ascension (Common)

Foreign Names:

Formats:

Scorned Villager

Creature Human Werewolf   1 / 1   {1}{G} (2)

{t}: Add {G}.
At the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager.
"My village's fear drove me into the wild . . ."



Color Identity: G,Green
The other side is:

Printings:
Dark Ascension (Common)

Foreign Names:

Formats:

Screeching Skaab

Creature Zombie   2 / 1   {1}{U} (2)

When Screeching Skaab enters the battlefield, mill two cards.
Its screeching is the sound of you losing your mind.



Color Identity: U,Blue
Printings:
Dark Ascension (Common)

Foreign Names:

Formats:

Secrets of the Dead

Enchantment {2}{U} (3)

Whenever you cast a spell from your graveyard, draw a card.
"The veil between the living and the dead is so very thin that the whispers of the ancients can finally be heard."
—Amalric of Midvast Hall

Illus. Eytan Zana


Color Identity: U,Blue
Printings:
Dark Ascension (Uncommon)

Foreign Names:

Formats:

Shattered Perception

Sorcery {2}{R} (3)

Discard all the cards in your hand, then draw that many cards.
Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
"You must shatter the fetters of the past. Only then can you truly act."
—Rem Karolus, Blade of the Inquisitors



Color Identity: R,Red
Printings:
Dark Ascension (Uncommon)

Foreign Names:

Formats:

Shriekgeist

Creature Spirit   1 / 1   {1}{U} (2)

Flying
Whenever Shriekgeist deals combat damage to a player, that player mills two cards.
Wounds of the flesh are easy to heal. Wounds of the mind may never be undone.



Color Identity: U,Blue
Printings:
Dark Ascension (Common)

Foreign Names:

Formats:

Sightless Ghoul

Creature Zombie Soldier   2 / 2   {3}{B} (4)

Sightless Ghoul can't block.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
It blindly marches on Thraben's gates, guided by its master's direful will.



Color Identity: B,Black
Printings:
Dark Ascension (Common)

Foreign Names:

Formats:

Silverclaw Griffin

Creature Griffin   3 / 2   {3}{W}{W} (5)

Flying, first strike
It patrols the grafs for miles around Thraben, ensuring that the unhallowed do not wake for long.



Color Identity: W,White
Printings:
Dark Ascension (Common)

Foreign Names:

Formats:

Silverpelt Werewolf

Creature Werewolf   4 / 5   (3)

Whenever Silverpelt Werewolf deals combat damage to a player, draw a card.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Silverpelt Werewolf.



Color Identity: G
The other side is:

Printings:
Dark Ascension (Uncommon)

Foreign Names:

Formats:

Skillful Lunge

Instant {1}{W} (2)

Target creature gets +2/+0 and gains first strike until end of turn.
"Valor is a currency of the living that serves us well."
—Cosper Lowe of the Silbern Guard



Color Identity: W,White
Printings:
Dark Ascension (Common)

Foreign Names:

Formats:

Skirsdag Flayer

Creature Human Cleric   1 / 1   {1}{B} (2)

{3}{B}, {t}, Sacrifice a Human: Destroy target creature.
Certain initiates into the Skirsdag cult take a vow of blindness, pledging obedience to none but demonkind.

Illus. Austin Hsu


Color Identity: B,Black
Printings:
Dark Ascension (Uncommon)

Foreign Names:

Formats:

Somberwald Dryad

Creature Dryad   2 / 2   {1}{G} (2)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
The Somberwald is her domain, and she has yet to hear an acceptable excuse for trespassing.



Color Identity: G,Green
Printings:
Dark Ascension (Common)

Foreign Names:

Formats:

Sorin, Lord of Innistrad

Legendary Planeswalker Sorin   {2}{W}{B} (4)

[+1]: Create a 1/1 black Vampire creature token with lifelink.
[−2]: You get an emblem with "Creatures you control get +1/+0."
[−6]: Destroy up to three target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control.



Color Identity: B,W,White,Black

Soul Seizer

Creature Spirit   1 / 3   {3}{U}{U} (5)

Flying
When Soul Seizer deals combat damage to a player, you may transform it. If you do, attach it to target creature that player controls.



Color Identity: U,Blue
The other side is:

Printings:
Dark Ascension (Uncommon)

Foreign Names:

Formats:

Spiteful Shadows

Enchantment Aura   {1}{B} (2)

Enchant creature
Whenever enchanted creature is dealt damage, it deals that much damage to its controller.
"Let us remind these human cattle why they fear the shadows of this world."
—Aldreg, Skirsdag cultist



Color Identity: B,Black
Printings:
Dark Ascension (Common)

Foreign Names:

Formats:

Stormbound Geist

Creature Spirit   2 / 2   {1}{U}{U} (3)

Flying
Stormbound Geist can block only creatures with flying.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Illus. Dan Scott


Color Identity: U,Blue
Printings:
Dark Ascension (Common)

Foreign Names:

Formats:

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Bummer

171 cards found.