119 cards found.

Pikemen

Creature Human Soldier   1 / 1   {1}{W} (2)

First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
"As the cavalry bore down, we faced them with swords drawn and pikes hidden in the grass at our feet. 'Don't lift your pikes 'til I give the word,' I said." —Maeveen O'Donagh, Memoirs of a Soldier



Color Identity: W,White
Printings:
The Dark (Common)

Foreign Names:

Formats:

Preacher

Creature Human Cleric   1 / 1   {1}{W}{W} (3)

You may choose not to untap Preacher during your untap step.
{t}: For as long as Preacher remains tapped, gain control of target creature of an opponent's choice they control.

This card is on the reserved list.


Color Identity: W,White
Printings:
The Dark (Rare)

Foreign Names:

Formats:

Psychic Allergy

Enchantment {3}{U}{U} (5)

As Psychic Allergy enters the battlefield, choose a color.
At the beginning of each opponent's upkeep, Psychic Allergy deals X damage to that player, where X is the number of nontoken permanents of the chosen color they control.
At the beginning of your upkeep, destroy Psychic Allergy unless you sacrifice two Islands.

Illus. Mark Tedin
This card is on the reserved list.


Color Identity: U,Blue
Printings:
The Dark (Rare)

Foreign Names:

Formats:

Rag Man

Creature Human Minion   2 / 1   {2}{B}{B} (4)

{B}{B}{B}, {t}: Target opponent reveals their hand and discards a creature card at random. Activate this ability only during your turn.
"Aw, he's just a silly, dirty little man. What's to be afraid of?"



Color Identity: B,Black
Printings:
The Dark (Rare)

Foreign Names:

Formats:

Reflecting Mirror

Artifact {4} (4)

{X}, {t}: Change the target of target spell with a single target if that target is you. The new target must be a player. X is twice the converted mana cost of that spell.

Illus. Mark Poole


Color Identity:
Printings:
The Dark (Uncommon)

Foreign Names:

Formats:

Riptide

Instant {U} (1)

Tap all blue creatures.



Color Identity: U,Blue
Printings:
The Dark (Common)

Foreign Names:

Formats:

Runesword

Artifact {6} (6)

{3}, {t}: Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead.



Color Identity:
Printings:
The Dark (Uncommon)
The Dark (Uncommon)

Foreign Names:

Formats:

Safe Haven

Land (0)

{2}, {t}: Exile target creature you control.
At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner's control.



Color Identity:
Printings:
The Dark (Rare)

Foreign Names:

Formats:

Savaen Elves

Creature Elf   1 / 1   {G} (1)

{G}{G}, {t}: Destroy target Aura attached to a land.
"Purity of magic can only come from purity of the land. How can a meal nourish if the ingredients are spoiled?" —Sidaine of Savaen



Color Identity: G,Green
Printings:
The Dark (Common)

Foreign Names:

Formats:

Scarecrow

Artifact Creature Scarecrow   2 / 2   {5} (5)

{6}, {t}: Prevent all damage that would be dealt to you this turn by creatures with flying.
There was more malice in its button eyes than should have been possible in something that had never known life.



Color Identity:
Printings:
The Dark (Uncommon)

Foreign Names:

Formats:

Scarwood Bandits

Creature Human Rogue   2 / 2   {2}{G}{G} (4)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
{2}{G}, {t}: Unless an opponent pays {2}, gain control of target artifact for as long as Scarwood Bandits remains on the battlefield.

Illus. Mark Poole
This card is on the reserved list.


Color Identity: G,Green
Printings:
The Dark (Rare)

Foreign Names:

Formats:

Scarwood Goblins

Creature Goblin   2 / 2   {R}{G} (2)

Larger and more cunning than most Goblins, Scarwood Goblins are thankfully found only in isolated pockets.



Color Identity: G,R,Red,Green
Printings:
The Dark (Common)

Foreign Names:

Formats:

Scarwood Hag

Creature Hag   1 / 1   {1}{G} (2)

{G}{G}{G}{G}, {t}: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
{t}: Target creature loses forestwalk until end of turn.



Color Identity: G,Green
Printings:
The Dark (Uncommon)

Foreign Names:

Formats:

Scavenger Folk

Creature Human   1 / 1   {G} (1)

{G}, {t}, Sacrifice Scavenger Folk: Destroy target artifact.
String, weapons, wax, or jewels—it makes no difference. Leave nothing unguarded in Scarwood.



Color Identity: G,Green
Printings:
The Dark (Common)

Foreign Names:

Formats:

Season of the Witch

Enchantment {B}{B}{B} (3)

At the beginning of your upkeep, sacrifice Season of the Witch unless you pay 2 life.
At the beginning of the end step, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack.

This card is on the reserved list.


Color Identity: B,Black
Printings:
The Dark (Rare)

Foreign Names:

Formats:

Sisters of the Flame

Creature Human Shaman   2 / 2   {1}{R}{R} (3)

{t}: Add {R}.
We are many wicks sharing a common tallow; we feed the skies with the ashes of our prey.



Color Identity: R,Red
Printings:
The Dark (Uncommon)

Foreign Names:

Formats:

Skull of Orm

Artifact {3} (3)

{5}, {t}: Return target enchantment card from your graveyard to your hand.
Though lifeless, the Skull still possessed a strange power over the flow of magic.



Color Identity:
Printings:
The Dark (Uncommon)

Foreign Names:

Formats:

Sorrow's Path

Land (0)

{t}: Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking.
Whenever Sorrow's Path becomes tapped, it deals 2 damage to you and each creature you control.

This card is on the reserved list.


Color Identity:
Printings:
The Dark (Rare)

Foreign Names:

Formats:

Spitting Slug

Creature Slug   2 / 4   {1}{G}{G} (3)

Whenever Spitting Slug blocks or becomes blocked, you may pay {1}{G}. If you do, Spitting Slug gains first strike until end of turn. Otherwise, each creature blocking or blocked by Spitting Slug gains first strike until end of turn.



Color Identity: G,Green
Printings:
The Dark (Uncommon)

Foreign Names:

Formats:

Squire

Creature Human Soldier   1 / 2   {1}{W} (2)

"Of twenty yeer of age he was, I gesse. Of his stature he was of even lengthe. And wonderly deliver, and greete of strengthe." —Geoffrey Chaucer, The Canterbury Tales



Color Identity: W,White
Printings:
The Dark (Common)

Foreign Names:

Formats:

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Bummer

119 cards found.