165 cards found.

Memnarch

Legendary Artifact Creature Wizard   4 / 5   {7} (7)

{1}{U}{U}: Target permanent becomes an artifact in addition to its other types. (This effect lasts indefinitely.)
{3}{U}: Gain control of target artifact. (This effect lasts indefinitely.)
In the blur between metal and flesh, Memnarch found madness.



Color Identity: Blue
Printings:
Darksteel (Rare)

Foreign Names:

Formats:

Mephitic Ooze

Creature Ooze   {4}{B} (5)

Mephitic Ooze gets +1/+0 for each artifact you control.
Whenever Mephitic Ooze deals combat damage to a creature, destroy that creature. The creature can't be regenerated.
In Mephidross, refuse doesn't last long—it's all scavenged, reanimated, or consumed.



Color Identity: B,Black
Printings:
Darksteel (Rare)

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Metal Fatigue

Instant {2}{W} (3)

Tap all artifacts.
The Auriok have fought the metal hordes for so long now that knowing how to cripple them has become an instinct.



Color Identity: W,White
Printings:
Darksteel (Common)

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Mirrodin's Core

Land (0)

{t}: Add {C}.
{t}: Put a charge counter on Mirrodin's Core.
{t}, Remove a charge counter from Mirrodin's Core: Add one mana of any color.



Color Identity:
Printings:
Darksteel (Uncommon)

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Murderous Spoils

Instant {5}{B} (6)

Destroy target nonblack creature. It can't be regenerated. You gain control of all Equipment that were attached to it. (This effect lasts indefinitely.)
Scavengers are always the first to pay their respects.

Illus. Adam Rex


Color Identity: B,Black
Printings:
Darksteel (Uncommon)

Foreign Names:

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Mycosynth Lattice

Artifact {6} (6)

All permanents are artifacts in addition to their other types.
All cards that aren't on the battlefield, spells, and permanents are colorless.
Players may spend mana as though it were mana of any color.



Color Identity:
Printings:
Darksteel (Rare)

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Myr Landshaper

Artifact Creature Myr   1 / 1   {3} (3)

{t}: Target land becomes an artifact in addition to its other types until end of turn.
One thing the myr can't do is enjoy the scenery.



Color Identity:
Printings:
Darksteel (Common)

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Myr Matrix

Artifact {5} (5)

Indestructible (Effects that say "destroy" don't destroy this artifact.)
Myr creatures get +1/+1.
{5}: Create a 1/1 colorless Myr artifact creature token.

Illus. Mark Tedin


Color Identity:
Printings:
Darksteel (Rare)

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Myr Moonvessel

Artifact Creature Myr   1 / 1   {1} (1)

When Myr Moonvessel dies, add {C}.
Memnarch created the myr with three qualities in mind: dependability, controllability, and disposability.



Color Identity:
Printings:
Darksteel (Common)

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Nemesis Mask

Artifact Equipment   {3} (3)

All creatures able to block equipped creature do so.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

Illus. Adam Rex


Color Identity:
Printings:
Darksteel (Uncommon)

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Neurok Prodigy

Creature Human Wizard   2 / 1   {2}{U} (3)

Flying
Discard an artifact card: Return Neurok Prodigy to its owner's hand.
"Why should I be bound by rules when I can see so far beyond them?"

Illus. Puddnhead


Color Identity: U,Blue
Printings:
Darksteel (Common)

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Neurok Transmuter

Creature Human Wizard   2 / 2   {2}{U} (3)

{U}: Target creature becomes an artifact in addition to its other types until end of turn.
{U}: Until end of turn, target artifact creature becomes blue and isn't an artifact.

Illus. Mark Zug


Color Identity: U,Blue
Printings:
Darksteel (Uncommon)

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Formats:

Nim Abomination

Creature Zombie   3 / 4   {2}{B} (3)

At the beginning of your end step, if Nim Abomination is untapped, you lose 3 life.
It is one of the oldest nim, steeped so long in the Dross that it has lost all vestiges of humanity.

Illus. Jim Murray


Color Identity: B,Black
Printings:
Darksteel (Uncommon)

Foreign Names:

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Nourish

Instant {G}{G} (2)

You gain 6 life.
Gelfruit grows abundantly wherever Sylvok druids live, as if the Tangle knows that humans are not as hardy as the beasts or as nimble as the elves.



Color Identity: G,Green
Printings:
Darksteel (Common)

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Oxidda Golem

Artifact Creature Golem   3 / 2   {6} (6)

Affinity for Mountains (This spell costs {1} less to cast for each Mountain you control.)
Haste
The longer it patrols the smoldering crags of the Oxidda Chain, the more it adopts their fiery temper.



Color Identity:
Printings:
Darksteel (Common)

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Oxidize

Instant {G} (1)

Destroy target artifact. It can't be regenerated.
"Ashes to ashes, rust to rust."
—Viridian shaman

Illus. Kev Walker


Color Identity: G,Green
Printings:
Darksteel (Uncommon)

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Panoptic Mirror

Artifact {5} (5)

Imprint — {X}, {t}: You may exile an instant or sorcery card with converted mana cost X from your hand.
At the beginning of your upkeep, you may copy a card exiled with Panoptic Mirror. If you do, you may cast the copy without paying its mana cost.

Illus. Glen Angus


Color Identity:
Printings:
Darksteel (Rare)

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Pristine Angel

Creature Angel   4 / 4   {4}{W}{W} (6)

Flying
As long as Pristine Angel is untapped, it has protection from artifacts and from all colors.
Whenever you cast a spell, you may untap Pristine Angel.



Color Identity: W,White
Printings:
Darksteel (Rare)

Foreign Names:

Formats:

Psychic Overload

Enchantment Aura   {3}{U} (4)

Enchant permanent
When Psychic Overload enters the battlefield, tap enchanted permanent.
Enchanted permanent doesn't untap during its controller's untap step.
Enchanted permanent has "Discard two artifact cards: Untap this permanent."



Color Identity: U,Blue
Printings:
Darksteel (Uncommon)

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Pteron Ghost

Creature Dinosaur Spirit   1 / 1   {1}{W} (2)

Flying
Sacrifice Pteron Ghost: Regenerate target artifact.
Defending to the death isn't always enough.



Color Identity: W,White
Printings:
Darksteel (Common)

Foreign Names:

Formats:

No results found.
Bummer

165 cards found.