165 cards found.

Pulse of the Dross

Sorcery {1}{B}{B} (3)

Target player reveals three cards from their hand and you choose one of them. That player discards that card. Then if that player has more cards in hand than you, return Pulse of the Dross to its owner's hand.
Before tyrants or torturers, there was evil.



Color Identity: B,Black
Printings:
Darksteel (Rare)

Foreign Names:

Formats:

Pulse of the Fields

Instant {1}{W}{W} (3)

You gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand.
Before religion or civilization, there was order.



Color Identity: W,White
Printings:
Darksteel (Rare)

Foreign Names:

Formats:

Pulse of the Forge

Instant {1}{R}{R} (3)

Pulse of the Forge deals 4 damage to target player or planeswalker. Then if that player or that planeswalker's controller has more life than you, return Pulse of the Forge to its owner's hand.
Before wars or weapons, there was anger.



Color Identity: R,Red
Printings:
Darksteel (Rare)

Foreign Names:

Formats:

Pulse of the Grid

Instant {1}{U}{U} (3)

Draw two cards, then discard a card. Then if an opponent has more cards in hand than you, return Pulse of the Grid to its owner's hand.
Before labs or lectures, there was insight.



Color Identity: U,Blue
Printings:
Darksteel (Rare)

Foreign Names:

Formats:

Pulse of the Tangle

Sorcery {1}{G}{G} (3)

Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, return Pulse of the Tangle to its owner's hand.
Before predators or prey, there was life.



Color Identity: G,Green
Printings:
Darksteel (Rare)

Foreign Names:

Formats:

Purge

Instant {1}{W} (2)

Destroy target artifact creature or black creature. It can't be regenerated.
For the first and last time, the horrific creature experienced terror.



Color Identity: W,White
Printings:
Darksteel (Uncommon)

Foreign Names:

Formats:

Quicksilver Behemoth

Creature Beast   4 / 5   {6}{U} (7)

Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
When Quicksilver Behemoth attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)



Color Identity: U,Blue
Printings:
Darksteel (Common)

Foreign Names:

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Razor Golem

Artifact Creature Golem   3 / 4   {6} (6)

Affinity for Plains (This spell costs {1} less to cast for each Plains you control.)
Vigilance
The longer it stands among the deadly blades of the Razor Fields, the more it adopts their harsh exterior.



Color Identity:
Printings:
Darksteel (Common)

Foreign Names:

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Reap and Sow

Sorcery {3}{G} (4)

Choose one —
• Destroy target land.
• Search your library for a land card, put that card onto the battlefield, then shuffle your library.
Entwine {1}{G} (Choose both if you pay the entwine cost.)



Color Identity: G,Green
Printings:
Darksteel (Common)

Foreign Names:

Formats:

Rebuking Ceremony

Sorcery {3}{G}{G} (5)

Put two target artifacts on top of their owners' libraries.
From the Radix at the hub of the Tangle all the way out to the Edges of Forgetting, a Viridian elf's life is built around the temporary.

Illus. Ittoku


Color Identity: G,Green
Printings:
Darksteel (Rare)

Foreign Names:

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Reshape

Sorcery {X}{U}{U} (2)

As an additional cost to cast this spell, sacrifice an artifact.
Search your library for an artifact card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.
"Today's paperweight, tomorrow's leveler."
—Bruenna, Neurok leader

Illus. Jon Foster


Color Identity: U,Blue
Printings:
Darksteel (Rare)

Foreign Names:

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Retract

Instant {U} (1)

Return all artifacts you control to their owner's hand.
"Secrets are meant to remain secret."
—Memnarch



Color Identity: U,Blue
Printings:
Darksteel (Rare)

Foreign Names:

Formats:

Ritual of Restoration

Sorcery {W} (1)

Return target artifact card from your graveyard to your hand.
Leonin raising ceremonies take place at the white sun's dawn, the rebirth of artifacts mirroring the birth of a new day.



Color Identity: W,White
Printings:
Darksteel (Common)

Foreign Names:

Formats:

Roaring Slagwurm

Creature Wurm   6 / 4   {5}{G}{G} (7)

Whenever Roaring Slagwurm attacks, tap all artifacts.
Wurms compete for nesting grounds near the Radix. The young who hatch closest have the best chance for survival.



Color Identity: G,Green
Printings:
Darksteel (Rare)

Foreign Names:

Formats:

Savage Beating

Instant {3}{R}{R} (5)

Cast this spell only during your turn and only during combat.
Choose one —
• Creatures you control gain double strike until end of turn.
• Untap all creatures you control. After this phase, there is an additional combat phase.
Entwine {1}{R} (Choose both if you pay the entwine cost.)



Color Identity: R,Red
Printings:
Darksteel (Rare)

Foreign Names:

Formats:

Scavenging Scarab

Creature Insect   3 / 3   {3}{B} (4)

Scavenging Scarab can't block.
The beetles feed not on the flesh of corpses but on the metal, grinding out the iron and steel to add to their own bulky shells.



Color Identity: B,Black
Printings:
Darksteel (Common)

Foreign Names:

Formats:

Screams from Within

Enchantment Aura   {1}{B}{B} (3)

Enchant creature
Enchanted creature gets -1/-1.
When enchanted creature dies, return Screams from Within from your graveyard to the battlefield.
There's no escaping an enemy that lives inside your head.



Color Identity: B,Black
Printings:
Darksteel (Uncommon)

Foreign Names:

Formats:

Scrounge

Sorcery {2}{B} (3)

Target opponent chooses an artifact card in their graveyard. Put that card onto the battlefield under your control.
When leonin settlers abandon their homes to the nim, items of value are often left behind.



Color Identity: B,Black
Printings:
Darksteel (Uncommon)

Foreign Names:

Formats:

Second Sight

Instant {2}{U} (3)

Choose one —
• Look at the top five cards of target opponent's library, then put them back in any order.
• Look at the top five cards of your library, then put them back in any order.
Entwine {U} (Choose both if you pay the entwine cost.)



Color Identity: U,Blue
Printings:
Darksteel (Uncommon)

Foreign Names:

Formats:

Serum Powder

Artifact {3} (3)

{t}: Add {C}.
Any time you could mulligan and Serum Powder is in your hand, you may exile all the cards from your hand, then draw that many cards. (You can do this in addition to taking mulligans.)



Color Identity:
Printings:
Darksteel (Rare)

Foreign Names:

Formats:

No results found.
Bummer

165 cards found.