249 cards found.

Ghitu Slinger

Creature Human Nomad   2 / 2   {2}{R} (3)

Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Ghitu Slinger enters the battlefield, it deals 2 damage to any target.



Color Identity: R,Red
Printings:
Eternal Masters (Uncommon)

Foreign Names:

Formats:

Giant Solifuge

Creature Insect   4 / 1   {2}{R/G}{R/G} (4)

({R/G} can be paid with either {R} or {G}.)
Trample; haste; shroud (This creature can't be the target of spells or abilities.)
"If you'd ever met one, you wouldn't ask me to justify the extra provisions for additional security."
—Lorref, caravan master



Color Identity: G,R,Red,Green
Printings:
Eternal Masters (Rare)

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Formats:

Giant Tortoise

Creature Turtle   1 / 1   {1}{U} (2)

Giant Tortoise gets +0/+3 as long as it's untapped.
In the coastal states of Jhess and Valeron, "tortoise" is a synonym for "stubborn."



Color Identity: U,Blue
Printings:
Eternal Masters (Common)

Foreign Names:

Formats:

Glacial Wall

Creature Wall   {2}{U} (3)

Defender (This creature can't attack.)
"There is no confusion as to the boundary of the archmage's territory."
—Ippin, master cartographer



Color Identity: U,Blue
Printings:
Eternal Masters (Common)

Foreign Names:

Formats:

Glare of Subdual

Enchantment {2}{G}{W} (4)

Tap an untapped creature you control: Tap target artifact or creature.
The righteous light of Selesnya is channeled through the devout, striking out to blind the nonbelievers.



Color Identity: G,W,Green,White
Printings:
Eternal Masters (Rare)

Foreign Names:

Formats:

Glimmerpoint Stag

Creature Elk   3 / 3   {2}{W}{W} (4)

Vigilance
When Glimmerpoint Stag enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.



Color Identity: W,White

Goblin Charbelcher

Artifact {4} (4)

{3}, {t}: Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to any target. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order.



Color Identity:

Goblin Trenches

Enchantment {1}{R}{W} (3)

{2}, Sacrifice a land: Create two 1/1 red and white Goblin Soldier creature tokens.
"Even if we dislodge them, I fear these lands will never again yield crops."
—Kimmick, vanguard knight



Color Identity: R,W,Red,White
Printings:
Eternal Masters (Rare)

Foreign Names:

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Green Sun's Zenith

Sorcery {X}{G} (1)

Search your library for a green creature card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Shuffle Green Sun's Zenith into its owner's library.
As the green sun crowned, Phyrexian prophecies glowed on the Tree of Tales.



Color Identity: G,Green


Havoc Demon

Creature Demon   5 / 5   {5}{B}{B} (7)

Flying
When Havoc Demon dies, all creatures get -5/-5 until end of turn.
A cry of pain as it enters this world. A chorus of screams as it leaves.

Illus. Jack Wang


Color Identity: B,Black
Printings:
Eternal Masters (Uncommon)

Foreign Names:

Formats:

Heritage Druid

Creature Elf Druid   1 / 1   {G} (1)

Tap three untapped Elves you control: Add {G}{G}{G}.
"Study the great spirits of our age and those of the past. Prune secrets from the branching traceries of our lineage."
—Twila, Gilt-Leaf archdruid



Color Identity: G,Green
Printings:
Eternal Masters (Rare)

Foreign Names:

Formats:

Honden of Cleansing Fire

Legendary Enchantment Shrine   {3}{W} (4)

At the beginning of your upkeep, you gain 2 life for each Shrine you control.
To the sorrow of all, its fire was turned toward those who worshipped it.



Color Identity: W,White
Printings:
Eternal Masters (Uncommon)

Foreign Names:

Formats:

Honden of Infinite Rage

Legendary Enchantment Shrine   {2}{R} (3)

At the beginning of your upkeep, Honden of Infinite Rage deals damage to any target equal to the number of Shrines you control.
To the sorrow of all, its rage became focused on those who once stoked it.

Illus. John Avon


Color Identity: R,Red
Printings:
Eternal Masters (Uncommon)

Foreign Names:

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Honden of Life's Web

Legendary Enchantment Shrine   {4}{G} (5)

At the beginning of your upkeep, create a 1/1 colorless Spirit creature token for each Shrine you control.
To the sorrow of all, its web became a net that strangled those who helped weave it.



Color Identity: G,Green
Printings:
Eternal Masters (Uncommon)

Foreign Names:

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Honden of Night's Reach

Legendary Enchantment Shrine   {3}{B} (4)

At the beginning of your upkeep, target opponent discards a card for each Shrine you control.
To the sorrow of all, its dark reach grasped and crushed those who guarded its silent vigil.

Illus. Jim Nelson


Color Identity: B,Black
Printings:
Eternal Masters (Uncommon)

Foreign Names:

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Honden of Seeing Winds

Legendary Enchantment Shrine   {4}{U} (5)

At the beginning of your upkeep, draw a card for each Shrine you control.
To the sorrow of all, its winds found sin in the hearts of those who once learned from its wisdom.



Color Identity: U,Blue
Printings:
Eternal Masters (Uncommon)

Foreign Names:

Formats:

Humble

Instant {1}{W} (2)

Until end of turn, target creature loses all abilities and has base power and toughness 0/1.
Through failure we learn our finest lessons in humility.



Color Identity: W,White
Printings:
Eternal Masters (Common)

Foreign Names:

Formats:

Hydroblast

Instant {U} (1)

Choose one —
• Counter target spell if it's red.
• Destroy target permanent if it's red.
Fire can be savage, but it is fickle. Water is always true, its flow steady and world-shaping.



Color Identity: U,Blue

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249 cards found.