223 cards found.

Furyblade Vampire

Creature Vampire Berserker   1 / 2   {1}{R} (2)

Trample
At the beginning of combat on your turn, you may discard a card. If you do, Furyblade Vampire gets +3/+0 until end of turn.
"Writhe all you want, filth. It will do you no good."



Color Identity: R,Red
Printings:
Eldritch Moon (Uncommon)

Foreign Names:

Formats:

Galvanic Bombardment

Instant {R} (1)

Galvanic Bombardment deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard.
Geist-powered devices have no shortage of fuel.



Color Identity: R,Red
Printings:
Eldritch Moon (Common)

Foreign Names:

Formats:

Gavony Unhallowed

Creature Zombie   2 / 4   {3}{B} (4)

Whenever another creature you control dies, put a +1/+1 counter on Gavony Unhallowed.
"We entered the church in search of solace, but it became clear we wouldn't find it there."
—Grete, Order of Saint Traft



Color Identity: B,Black
Printings:
Eldritch Moon (Common)

Foreign Names:

Formats:


Geist of the Archives

Creature Spirit   {2}{U} (3)

Defender
At the beginning of your upkeep, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
After reading the final words, it turns back to the first page and begins again.



Color Identity: U,Blue
Printings:
Eldritch Moon (Uncommon)

Foreign Names:

Formats:

Geist of the Lonely Vigil

Creature Spirit Cleric   2 / 3   {1}{W} (2)

Defender, flying
Delirium — Geist of the Lonely Vigil can attack as though it didn't have defender as long as there are four or more card types among cards in your graveyard.
The flicker of candlelight and the echo of hymns told the villagers that the monastery wasn't truly abandoned.

Illus. Ryan Yee


Color Identity: W,White
Printings:
Eldritch Moon (Uncommon)

Foreign Names:

Formats:

Geist-Fueled Scarecrow

Artifact Creature Scarecrow   4 / 4   {4} (4)

Creature spells you cast cost {1} more to cast.
"It'll keep the crows away. Works on neighbors too."
—Old Rutstein



Color Identity:

Gisa and Geralf

Legendary Creature Human Wizard   4 / 4   {2}{U}{B} (4)

When Gisa and Geralf enters the battlefield, mill four cards.
During each of your turns, you may cast a Zombie creature spell from your graveyard.
"These fiends are slightly less tolerable than you."
"A sentiment that warms my heart, sister."



Color Identity: B,U,Blue,Black
Printings:
Eldritch Moon (Mythic)

Foreign Names:

Formats:

Gisela, the Broken Blade

Legendary Creature Angel Horror   4 / 3   {2}{W}{W} (4)

Flying, first strike, lifelink
At the beginning of your end step, if you both own and control Gisela, the Broken Blade and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares.
She now hears only Emrakul's murmurs.



Color Identity: W,White

Give No Ground

Instant {3}{W} (4)

Target creature gets +2/+6 until end of turn and can block any number of creatures this turn.
"Get behind me!"



Color Identity: W,White
Printings:
Eldritch Moon (Uncommon)

Foreign Names:

Formats:

Gnarlwood Dryad

Creature Dryad Horror   1 / 1   {G} (1)

Deathtouch
Delirium — Gnarlwood Dryad gets +2/+2 as long as there are four or more card types among cards in your graveyard.
As Emrakul's influence radiated across Innistrad, evacuation from Kessig's remote villages became increasingly difficult.



Color Identity: G,Green
Printings:
Eldritch Moon (Uncommon)

Foreign Names:

Formats:

Graf Harvest

Enchantment {B} (1)

Zombies you control have menace. (They can't be blocked except by two or more creatures.)
{3}{B}, Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token.



Color Identity: B,Black
Printings:
Eldritch Moon (Uncommon)

Foreign Names:

Formats:

Graf Rats

Creature Rat   2 / 1   {1}{B} (2)

At the beginning of combat on your turn, if you both own and control Graf Rats and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host.



Color Identity: B,Black
The other side is:

Printings:
Eldritch Moon (Common)

Foreign Names:

Formats:

Grapple with the Past

Instant {1}{G} (2)

Mill three cards, then you may return a creature or land card from your graveyard to your hand.
Emrakul does not grant wishes. Desires simply align to her will.



Color Identity: G,Green
Printings:
Eldritch Moon (Common)

Foreign Names:

Formats:

Grim Flayer

Creature Human Warrior   2 / 2   {B}{G} (2)

Trample
Whenever Grim Flayer deals combat damage to a player, look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.
Delirium — Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard.



Color Identity: B,G,Black,Green
Printings:
Eldritch Moon (Mythic)

Foreign Names:

Formats:

Grisly Anglerfish

Creature Eldrazi Fish   4 / 5   (3)

{6}: Creatures your opponents control attack this turn if able.
". . . it's that the lure of the sea is impossible to ignore."

Illus. Kev Walker


Color Identity:
The other side is:

Printings:
Eldritch Moon (Uncommon)

Foreign Names:

Formats:

Grizzled Angler

Creature Human   2 / 3   {2}{U} (3)

{t}: Mill two cards. Then if there is a colorless creature card in your graveyard, transform Grizzled Angler.
"There's no question that these waters are treacherous, but if there's one thing I've learned in all my years of sailing . . ."

Illus. Kev Walker


Color Identity: U,Blue
The other side is:

Printings:
Eldritch Moon (Uncommon)

Foreign Names:

Formats:

Guardian of Pilgrims

Creature Spirit Cleric   2 / 2   {1}{W} (2)

When Guardian of Pilgrims enters the battlefield, target creature gets +1/+1 until end of turn.
Immune to the physical warping caused by Emrakul, geists proved to be some of humanity's most important allies.



Color Identity: W,White
Printings:
Eldritch Moon (Common)

Foreign Names:

Formats:

Hamlet Captain

Creature Human Warrior   2 / 2   {1}{G} (2)

Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn.
"Bloodsuckers, howlers, monsters from the beyond . . . it doesn't much matter. I won't have to face them alone."



Color Identity: G,Green
Printings:
Eldritch Moon (Uncommon)

Foreign Names:

Formats:

Hanweir Battlements

Land (0)

{t}: Add {C}.
{R}, {t}: Target creature gains haste until end of turn.
{3}{R}{R}, {t}: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.



Color Identity: Red
The other side is:

Printings:
Eldritch Moon (Rare)

Foreign Names:

Formats:

No results found.
Bummer

223 cards found.