180 cards found.

Duergar Assailant

Creature Dwarf Soldier   1 / 1   {R/W} (1)

Sacrifice Duergar Assailant: It deals 1 damage to target attacking or blocking creature.
Some duergars dismiss the world above as a fable. They react violently when their comfortable illusions are dispelled.



Color Identity: R,W,Red,White
Printings:
Eventide (Common)

Foreign Names:

Formats:

Duergar Cave-Guard

Creature Dwarf Warrior   1 / 3   {3}{R} (4)

Wither (This deals damage to creatures in the form of -1/-1 counters.)
{R/W}: Duergar Cave-Guard gets +1/+0 until end of turn.
Duergars who grow too large to live in the tunnels are sent topside to defend the entrances from intruders.



Color Identity: R,Red,White
Printings:
Eventide (Uncommon)

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Duergar Hedge-Mage

Creature Dwarf Shaman   2 / 2   {2}{R/W} (3)

When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact.
When Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment.



Color Identity: R,W,Red,White

Duergar Mine-Captain

Creature Dwarf Soldier   2 / 1   {2}{R/W} (3)

{1}{R/W}, {q}: Attacking creatures get +1/+0 until end of turn. ({q} is the untap symbol.)
Duergars are prodigious workers with long memories. Some still fulfill intricately detailed orders given decades, if not centuries, before.



Color Identity: R,W,Red,White
Printings:
Eventide (Uncommon)

Foreign Names:

Formats:

Duskdale Wurm

Creature Wurm   7 / 7   {5}{G}{G} (7)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
"Last time, it tore up the Wilt-Leaf, turned Mistmeadow into a mudhole, and made the river jump its banks. On the bright side, we were eating venison for weeks."
—Donal Alloway, cenn of Kinscaer



Color Identity: G,Green

Edge of the Divinity

Enchantment Aura   {W/B} (1)

Enchant creature
As long as enchanted creature is white, it gets +1/+2.
As long as enchanted creature is black, it gets +2/+1.
The divinity's patronage confers both wicked grace and graceful wickedness.

Illus. Dan Scott


Color Identity: B,W,White,Black
Printings:
Eventide (Common)

Foreign Names:

Formats:

Endless Horizons

Enchantment {3}{W} (4)

When Endless Horizons enters the battlefield, search your library for any number of Plains cards and exile them. Then shuffle your library.
At the beginning of your upkeep, you may put a card you own exiled with Endless Horizons into your hand.



Color Identity: W,White
Printings:
Eventide (Rare)

Foreign Names:

Formats:

Endure

Instant {3}{W}{W} (5)

Prevent all damage that would be dealt to you and permanents you control this turn.
The Aurora had lessened the kithkins' kindness, deepened their paranoia, and dulled their sense of pain.



Color Identity: W,White
Printings:
Eventide (Uncommon)

Foreign Names:

Formats:

Evershrike

Creature Elemental Spirit   2 / 2   {3}{W/B}{W/B} (5)

Flying
Evershrike gets +2/+2 for each Aura attached to it.
{X}{W/B}{W/B}: Return Evershrike from your graveyard to the battlefield. You may put an Aura card with converted mana cost X or less from your hand onto the battlefield attached to it. If you don't, exile Evershrike.



Color Identity: B,W,White,Black
Printings:
Eventide (Rare)

Foreign Names:

Formats:

Fable of Wolf and Owl

Enchantment {3}{G/U}{G/U}{G/U} (6)

Whenever you cast a green spell, you may create a 2/2 green Wolf creature token.
Whenever you cast a blue spell, you may create a 1/1 blue Bird creature token with flying.
The forest grew fangs. The sky spread its wings.



Color Identity: G,U,Green,Blue
Printings:
Eventide (Rare)

Foreign Names:

Formats:

Fang Skulkin

Artifact Creature Scarecrow   2 / 1   {2} (2)

{2}: Target black creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)
"Everything falls apart. But living things fall apart in the most fascinating ways."
—Mowagh the Gwyllion

Illus. Ron Brown


Color Identity:
Printings:
Eventide (Common)

Foreign Names:

Formats:

Favor of the Overbeing

Enchantment Aura   {1}{G/U} (2)

Enchant creature
As long as enchanted creature is green, it gets +1/+1 and has vigilance.
As long as enchanted creature is blue, it gets +1/+1 and has flying.
Enlightenment is the mundane seen from the vantage point of the divine.

Illus. Chippy


Color Identity: G,U,Green,Blue
Printings:
Eventide (Common)

Foreign Names:

Formats:

Fetid Heath

Land (0)

{t}: Add {C}.
{W/B}, {t}: Add {W}{W}, {W}{B}, or {B}{B}.
"Do not linger in such places, child. There the gwyllions dance. If they find you, you will join in their revels for eternity."
—Talara, elvish safewright

Illus. Daarken


Color Identity: White,Black
Printings:
Eventide (Rare)

Foreign Names:

Formats:

Fiery Bombardment

Enchantment {1}{R} (2)

Chroma — {2}, Sacrifice a creature: Fiery Bombardment deals damage to any target equal to the number of red mana symbols in the sacrificed creature's mana cost.
It kills two beasts with one thrown.

Illus. Nils Hamm


Color Identity: R,Red
Printings:
Eventide (Rare)

Foreign Names:

Formats:

Figure of Destiny

Creature Kithkin   1 / 1   {R/W} (1)

{R/W}: Figure of Destiny becomes a Kithkin Spirit with base power and toughness 2/2.
{R/W}{R/W}{R/W}: If Figure of Destiny is a Spirit, it becomes a Kithkin Spirit Warrior with base power and toughness 4/4.
{R/W}{R/W}{R/W}{R/W}{R/W}{R/W}: If Figure of Destiny is a Warrior, it becomes a Kithkin Spirit Warrior Avatar with base power and toughness 8/8, flying, and first strike.



Color Identity: R,W,Red,White

Fire at Will

Instant {R/W}{R/W}{R/W} (3)

Fire at Will deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures.
"Make these shots count. The more foes we drop now, the fewer we'll have trying to kill us later."



Color Identity: R,W,Red,White
Printings:
Eventide (Common)

Foreign Names:

Formats:

Flame Jab

Sorcery {R} (1)

Flame Jab deals 1 damage to any target.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
"Fire's out. Should be safe now."
—Gnarltrunk

Illus. rk post


Color Identity: R,Red
Printings:
Eventide (Common)

Foreign Names:

Formats:

Flickerwisp

Creature Elemental   3 / 1   {1}{W}{W} (3)

Flying
When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Its wings disturb more than air.



Color Identity: W,White

Flooded Grove

Land (0)

{t}: Add {C}.
{G/U}, {t}: Add {G}{G}, {G}{U}, or {U}{U}.
At full moon, the river seeps over its banks and crawls through the woods like a blanket of serpents.



Color Identity: Green,Blue
Printings:
Eventide (Rare)

Foreign Names:

Formats:

Gift of the Deity

Enchantment Aura   {4}{B/G} (5)

Enchant creature
As long as enchanted creature is black, it gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)
As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so.



Color Identity: B,G,Black,Green
Printings:
Eventide (Common)

Foreign Names:

Formats:

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Bummer

180 cards found.