180 cards found.

Gilder Bairn

Creature Ouphe   1 / 3   {1}{G/U}{G/U} (3)

{2}{G/U}, {q}: Double the number of each kind of counter on target permanent. ({q} is the untap symbol.)
Do the glowing trinkets show it the way home, or do they set a twisted path for someone else to follow?

Illus. Nils Hamm


Color Identity: G,U,Green,Blue
Printings:
Eventide (Uncommon)

Foreign Names:

Formats:

Glamerdye

Instant {1}{U} (2)

Change the text of target spell or permanent by replacing all instances of one color word with another.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)



Color Identity: U,Blue
Printings:
Eventide (Rare)

Foreign Names:

Formats:

Glen Elendra Archmage

Creature Faerie Wizard   2 / 2   {3}{U} (4)

Flying
{U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)



Color Identity: U,Blue

Grazing Kelpie

Creature Beast   2 / 3   {3}{G/U} (4)

{G/U}, Sacrifice Grazing Kelpie: Put target card from a graveyard on the bottom of its owner's library.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)



Color Identity: G,U,Green,Blue
Printings:
Eventide (Common)

Foreign Names:

Formats:

Groundling Pouncer

Creature Faerie   2 / 1   {1}{G/U} (2)

{G/U}: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Activate this ability only once each turn and only if an opponent controls a creature with flying.
Endry was determined to teach his groundlings a few winged-faerie tricks.



Color Identity: G,U,Green,Blue
Printings:
Eventide (Uncommon)

Foreign Names:

Formats:

Gwyllion Hedge-Mage

Creature Hag Wizard   2 / 2   {2}{W/B} (3)

When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Plains, you may create a 1/1 white Kithkin Soldier creature token.
When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Swamps, you may put a -1/-1 counter on target creature.



Color Identity: B,W,White,Black

Hag Hedge-Mage

Creature Hag Shaman   2 / 2   {2}{B/G} (3)

When Hag Hedge-Mage enters the battlefield, if you control two or more Swamps, you may have target player discard a card.
When Hag Hedge-Mage enters the battlefield, if you control two or more Forests, you may put target card from your graveyard on top of your library.



Color Identity: B,G,Black,Green
Printings:
Eventide (Uncommon)

Foreign Names:

Formats:

Hallowed Burial

Sorcery {3}{W}{W} (5)

Put all creatures on the bottom of their owners' libraries.
"I'd rather hear the screams of battle than the quiet that follows."
—Talara, elvish safewright



Color Identity: W,White
Printings:
Eventide (Rare)

Foreign Names:

Formats:

Harvest Gwyllion

Creature Hag   2 / 4   {2}{W/B}{W/B} (4)

Wither (This deals damage to creatures in the form of -1/-1 counters.)
She speaks only in vile epithets, spitting out curses and obscenities that harm others just by the hearing.

Illus. Nils Hamm


Color Identity: B,W,White,Black
Printings:
Eventide (Common)

Foreign Names:

Formats:

Hatchet Bully

Creature Goblin Warrior   3 / 3   {3}{R} (4)

{2}{R}, {t}, Put a -1/-1 counter on a creature you control: Hatchet Bully deals 2 damage to any target.
"It's not much for eating, but I think we can find somethin' to do with it."



Color Identity: R,Red
Printings:
Eventide (Uncommon)

Foreign Names:

Formats:

Hateflayer

Creature Elemental   5 / 5   {5}{R}{R} (7)

Wither (This deals damage to creatures in the form of -1/-1 counters.)
{2}{R}, {q}: Hateflayer deals damage equal to its power to any target. ({q} is the untap symbol.)
It has no safe side.



Color Identity: R,Red
Printings:
Eventide (Rare)

Foreign Names:

Formats:

Hearthfire Hobgoblin

Creature Goblin Soldier   2 / 2   {R/W}{R/W}{R/W} (3)

Double strike
Hobgoblins are best left alone. They sharpen their farm implements far more than is necessary for their work in the fields.



Color Identity: R,W,Red,White
Printings:
Eventide (Uncommon)

Foreign Names:

Formats:

Heartlash Cinder

Creature Elemental Warrior   1 / 1   {1}{R} (2)

Haste
Chroma — When Heartlash Cinder enters the battlefield, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control.



Color Identity: R,Red
Printings:
Eventide (Common)

Foreign Names:

Formats:

Helix Pinnacle

Enchantment {G} (1)

Shroud (This enchantment can't be the target of spells or abilities.)
{X}: Put X tower counters on Helix Pinnacle.
At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.

Illus. Dan Scott


Color Identity: G,Green
Printings:
Eventide (Rare)

Foreign Names:

Formats:

Hobgoblin Dragoon

Creature Goblin Knight   1 / 2   {2}{R/W} (3)

Flying, first strike
The faeries snickered at first. A common hob in Oona's skies? But his lance ended their mockery, and now the sound of a cicada's wings brings a shudder to the faerie heart.



Color Identity: R,W,Red,White
Printings:
Eventide (Common)

Foreign Names:

Formats:

Hoof Skulkin

Artifact Creature Scarecrow   2 / 2   {3} (3)

{3}: Target green creature gets +1/+1 until end of turn.
It hunts with the memory of a long lost herd.



Color Identity:
Printings:
Eventide (Common)

Foreign Names:

Formats:

Hotheaded Giant

Creature Giant Warrior   4 / 4   {3}{R} (4)

Haste
Hotheaded Giant enters the battlefield with two -1/-1 counters on it unless you've cast another red spell this turn.
As he races the moon each night, he draws a glowing equator across the world.



Color Identity: R,Red
Printings:
Eventide (Common)

Foreign Names:

Formats:

Idle Thoughts

Enchantment {3}{U} (4)

{2}: Draw a card if you have no cards in hand.
Inspiration strikes the uncluttered mind.



Color Identity: U,Blue
Printings:
Eventide (Uncommon)

Foreign Names:

Formats:

Impelled Giant

Creature Giant Warrior   3 / 3   {4}{R}{R} (6)

Trample
Tap an untapped red creature you control other than Impelled Giant: Impelled Giant gets +X/+0 until end of turn, where X is the power of the creature tapped this way.

Illus. Mark Zug


Color Identity: R,Red
Printings:
Eventide (Uncommon)

Foreign Names:

Formats:

Indigo Faerie

Creature Faerie Wizard   1 / 1   {1}{U} (2)

Flying
{U}: Target permanent becomes blue in addition to its other colors until end of turn.
"You should see your face right now."



Color Identity: U,Blue
Printings:
Eventide (Uncommon)

Foreign Names:

Formats:

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Bummer

180 cards found.