180 cards found.

Inside Out

Instant {1}{U/R} (2)

Switch target creature's power and toughness until end of turn.
Draw a card.
Seyden's temperament didn't take well to the puca's magic. Nor did his face.



Color Identity: R,U,Red,Blue
Printings:
Eventide (Common)

Foreign Names:

Formats:

Inundate

Sorcery {3}{U}{U}{U} (6)

Return all nonblue creatures to their owners' hands.
"For years, the landfolk have emptied their refuse into the waters. It's time to return the favor."

Illus. Mark Zug


Color Identity: U,Blue
Printings:
Eventide (Rare)

Foreign Names:

Formats:

Invert the Skies

Instant {3}{G/U} (4)

Creatures your opponents control lose flying until end of turn if {G} was spent to cast this spell, and creatures you control gain flying until end of turn if {U} was spent to cast this spell. (Do both if {G}{U} was spent.)



Color Identity: G,U,Green,Blue
Printings:
Eventide (Uncommon)

Foreign Names:

Formats:

Jawbone Skulkin

Artifact Creature Scarecrow   1 / 1   {1} (1)

{2}: Target red creature gains haste until end of turn.
"Ah, skull of shrew—a very potent substance. In powdered form, it gives thrice the zing of noggle hoof pulp."
—Boghald, Barrenton medic



Color Identity:
Printings:
Eventide (Common)

Foreign Names:

Formats:

Kithkin Spellduster

Creature Kithkin Wizard   2 / 3   {4}{W} (5)

Flying
{1}{W}, Sacrifice Kithkin Spellduster: Destroy target enchantment.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)



Color Identity: W,White
Printings:
Eventide (Common)

Foreign Names:

Formats:

Kithkin Zealot

Creature Kithkin Cleric   1 / 3   {1}{W} (2)

When Kithkin Zealot enters the battlefield, you gain 1 life for each black and/or red permanent target opponent controls.
The more his flock fears, the more power he wields.



Color Identity: W,White
Printings:
Eventide (Common)

Foreign Names:

Formats:

Leering Emblem

Artifact Equipment   {2} (2)

Whenever you cast a spell, equipped creature gets +2/+2 until end of turn.
Equip {2}
The banner was not a symbol of victory, but a herald of the carnage to come.

Illus. Ron Brown


Color Identity:
Printings:
Eventide (Rare)

Foreign Names:

Formats:

Light from Within

Enchantment {2}{W}{W} (4)

Chroma — Each creature you control gets +1/+1 for each white mana symbol in its mana cost.
"Muscle does not make one strong. It only masks the soul's light. True strength lies in purity of purpose."
—Donal Alloway, cenn of Kinscaer



Color Identity: W,White
Printings:
Eventide (Rare)

Foreign Names:

Formats:

Lingering Tormentor

Creature Spirit   2 / 2   {3}{B} (4)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
The bogeyman doesn't disappear when you close your eyes.



Color Identity: B,Black
Printings:
Eventide (Uncommon)

Foreign Names:

Formats:

Loyal Gyrfalcon

Creature Bird   3 / 3   {3}{W} (4)

Defender, flying
Whenever you cast a white spell, Loyal Gyrfalcon loses defender until end of turn.
It's tethered not to keep it from fleeing but to keep it from eating everything in sight.



Color Identity: W,White
Printings:
Eventide (Uncommon)

Foreign Names:

Formats:

Marshdrinker Giant

Creature Giant Warrior   4 / 3   {3}{G}{G} (5)

When Marshdrinker Giant enters the battlefield, destroy target Island or Swamp an opponent controls.
When giants rise from their long slumbers, they rarely remember how fragile the waking world can be.

Illus. Daarken


Color Identity: G,Green
Printings:
Eventide (Uncommon)

Foreign Names:

Formats:

Merrow Bonegnawer

Creature Merfolk Rogue   1 / 1   {B} (1)

{t}: Target player exiles a card from their graveyard.
Whenever you cast a black spell, you may untap Merrow Bonegnawer.
Banished to the Dark Meanders for hideous crimes, some merrows find a taste for the darkness . . . and the dead.

Illus. Jim Nelson


Color Identity: B,Black
Printings:
Eventide (Common)

Foreign Names:

Formats:

Merrow Levitator

Creature Merfolk Wizard   2 / 3   {3}{U} (4)

{t}: Target creature gains flying until end of turn.
Whenever you cast a blue spell, you may untap Merrow Levitator.
He fancies himself a master thief, claiming to "steal the ground" from his victims.



Color Identity: U,Blue
Printings:
Eventide (Common)

Foreign Names:

Formats:

Mindwrack Liege

Creature Horror   4 / 4   {3}{U/R}{U/R}{U/R} (6)

Other blue creatures you control get +1/+1.
Other red creatures you control get +1/+1.
{U/R}{U/R}{U/R}{U/R}: You may put a blue or red creature card from your hand onto the battlefield.



Color Identity: R,U,Red,Blue
Printings:
Eventide (Rare)

Foreign Names:

Formats:

Mirror Sheen

Enchantment {1}{U/R}{U/R} (3)

{1}{U/R}{U/R}: Copy target instant or sorcery spell that targets you. You may choose new targets for the copy.
Even treefolk witches steer clear of the unpredictable woods near Glen Elendra. Spells refract off the glamer-polished trees and the eyes of lurking pucas.

Illus. John Avon


Color Identity: R,U,Red,Blue
Printings:
Eventide (Rare)

Foreign Names:

Formats:

Monstrify

Sorcery {3}{G} (4)

Target creature gets +4/+4 until end of turn.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Gackt came to regret keeping his pet toads on his head.



Color Identity: G,Green
Printings:
Eventide (Common)

Foreign Names:

Formats:

Moonhold

Instant {2}{R/W} (3)

Target player can't play lands this turn if {R} was spent to cast this spell and can't cast creature spells this turn if {W} was spent to cast this spell. (Do both if {R}{W} was spent.)



Color Identity: R,W,Red,White
Printings:
Eventide (Uncommon)

Foreign Names:

Formats:

Murkfiend Liege

Creature Horror   4 / 4   {2}{G/U}{G/U}{G/U} (5)

Other green creatures you control get +1/+1.
Other blue creatures you control get +1/+1.
Untap all green and/or blue creatures you control during each other player's untap step.



Color Identity: G,U,Green,Blue

Necroskitter

Creature Elemental   1 / 4   {1}{B}{B} (3)

Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may return that card to the battlefield under your control.



Color Identity: B,Black
Printings:
Eventide (Rare)

Foreign Names:

Formats:

Needle Specter

Creature Specter   1 / 1   {1}{B}{B} (3)

Flying
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever Needle Specter deals combat damage to a player, that player discards that many cards.



Color Identity: B,Black
Printings:
Eventide (Rare)

Foreign Names:

Formats:

No results found.
Bummer

180 cards found.