180 cards found.

Nettle Sentinel

Creature Elf Warrior   2 / 2   {G} (1)

Nettle Sentinel doesn't untap during your untap step.
Whenever you cast a green spell, you may untap Nettle Sentinel.
Though Shadowmoor's monster-haunted wilds beckon, she never leaves her post.

Illus. Kev Walker


Color Identity: G,Green
Printings:
Eventide (Common)

Foreign Names:

Formats:

Nightmare Incursion

Sorcery {5}{B} (6)

Search target player's library for up to X cards, where X is the number of Swamps you control, and exile them. Then that player shuffles their library.



Color Identity: B,Black
Printings:
Eventide (Rare)

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Formats:

Nightsky Mimic

Creature Shapeshifter   2 / 1   {1}{W/B} (2)

Whenever you cast a spell that's both white and black, Nightsky Mimic has base power and toughness 4/4 until end of turn and gains flying until end of turn.
A mimic need only touch a being to learn its shape, but touching usually leads to mauling and messily eating.



Color Identity: B,W,White,Black
Printings:
Eventide (Common)

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Nip Gwyllion

Creature Hag   1 / 1   {W/B} (1)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Once your life and all your worldly possessions have been surrendered to her, a gwyllion can be surprisingly civilized.



Color Identity: B,W,White,Black
Printings:
Eventide (Common)

Foreign Names:

Formats:

Nobilis of War

Creature Spirit Avatar   3 / 4   {R/W}{R/W}{R/W}{R/W}{R/W} (5)

Flying
Attacking creatures you control get +2/+0.
"A great siege is a banquet to him; a long and terrible battle, the most exquisite delicacy."
—The Seer's Parables



Color Identity: R,W,Red,White
Printings:
Eventide (Rare)

Foreign Names:

Formats:

Noggle Bandit

Creature Noggle Rogue   2 / 2   {1}{U/R}{U/R} (3)

Noggle Bandit can't be blocked except by creatures with defender.
Noggles believe that they were the first race ever to walk Shadowmoor. They don't "steal." They just take back what's rightfully theirs.



Color Identity: R,U,Red,Blue
Printings:
Eventide (Common)

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Noggle Bridgebreaker

Creature Noggle Rogue   4 / 3   {2}{U/R}{U/R} (4)

When Noggle Bridgebreaker enters the battlefield, return a land you control to its owner's hand.
"It's always funny till someone gets hurt. Then it's hilarious."



Color Identity: R,U,Red,Blue
Printings:
Eventide (Common)

Foreign Names:

Formats:

Noggle Hedge-Mage

Creature Noggle Wizard   2 / 2   {2}{U/R} (3)

When Noggle Hedge-Mage enters the battlefield, if you control two or more Islands, you may tap two target permanents.
When Noggle Hedge-Mage enters the battlefield, if you control two or more Mountains, you may have Noggle Hedge-Mage deal 2 damage to target player or planeswalker.



Color Identity: R,U,Red,Blue
Printings:
Eventide (Uncommon)

Foreign Names:

Formats:

Noggle Ransacker

Creature Noggle Rogue   2 / 1   {2}{U/R} (3)

When Noggle Ransacker enters the battlefield, each player draws two cards, then discards a card at random.
Noggles live purely by what they can scavenge. There is not a single thing a noggle eats, wears, or uses that did not once belong to another.



Color Identity: R,U,Red,Blue
Printings:
Eventide (Uncommon)

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Noxious Hatchling

Creature Elemental   6 / 6   {3}{B/G} (4)

Noxious Hatchling enters the battlefield with four -1/-1 counters on it.
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever you cast a black spell, remove a -1/-1 counter from Noxious Hatchling.
Whenever you cast a green spell, remove a -1/-1 counter from Noxious Hatchling.

Illus. Nils Hamm


Color Identity: B,G,Black,Green
Printings:
Eventide (Uncommon)

Foreign Names:

Formats:

Nucklavee

Creature Beast   4 / 4   {4}{U/R}{U/R} (6)

When Nucklavee enters the battlefield, you may return target red sorcery card from your graveyard to your hand.
When Nucklavee enters the battlefield, you may return target blue instant card from your graveyard to your hand.
It loathes all tastes but two: spells and flesh.



Color Identity: R,U,Red,Blue
Printings:
Eventide (Uncommon)

Foreign Names:

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Odious Trow

Creature Troll   1 / 1   {B/G} (1)

{1}{B/G}: Regenerate Odious Trow.
Trows are the vile trolls that lurk in the bogs of Shadowmoor. They reappear each night to frighten the living and gnaw the dead.



Color Identity: B,G,Black,Green
Printings:
Eventide (Common)

Foreign Names:

Formats:

Oona's Grace

Instant {2}{U} (3)

Target player draws a card.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Oona grants her favored subjects a dream from her own guarded heart.



Color Identity: U,Blue
Printings:
Eventide (Common)

Foreign Names:

Formats:

Outrage Shaman

Creature Goblin Shaman   2 / 2   {3}{R}{R} (5)

Chroma — When Outrage Shaman enters the battlefield, it deals damage to target creature equal to the number of red mana symbols in the mana costs of permanents you control.
A boggart's mind is a tinderbox of volatile thoughts, hungry for a spark.



Color Identity: R,Red
Printings:
Eventide (Uncommon)

Foreign Names:

Formats:

Overbeing of Myth

Creature Spirit Avatar   * / *   {G/U}{G/U}{G/U}{G/U}{G/U} (5)

Overbeing of Myth's power and toughness are each equal to the number of cards in your hand.
At the beginning of your draw step, draw an additional card.
"She walks among us unseen, learning from our imperfections."
—The Seer's Parables

Illus. Chippy


Color Identity: G,U,Green,Blue
Printings:
Eventide (Rare)

Foreign Names:

Formats:

Patrol Signaler

Creature Kithkin Soldier   1 / 1   {1}{W} (2)

{1}{W}, {q}: Create a 1/1 white Kithkin Soldier creature token. ({q} is the untap symbol.)
Many a keen-eared bogle has run afoul of a clever and silently orchestrated kithkin ambush.



Color Identity: W,White
Printings:
Eventide (Uncommon)

Foreign Names:

Formats:

Phosphorescent Feast

Sorcery {2}{G}{G}{G} (5)

Chroma — Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs.
The boggarts gorged themselves until their bellies glowed.



Color Identity: G,Green
Printings:
Eventide (Uncommon)

Foreign Names:

Formats:

Primalcrux

Creature Elemental   * / *   {G}{G}{G}{G}{G}{G} (6)

Trample
Chroma — Primalcrux's power and toughness are each equal to the number of green mana symbols in the mana costs of permanents you control.
When nature is backed into a corner, just like its children, it lashes out.



Color Identity: G,Green
Printings:
Eventide (Rare)

Foreign Names:

Formats:

Puncture Blast

Instant {2}{R} (3)

Wither (This deals damage to creatures in the form of -1/-1 counters.)
Puncture Blast deals 3 damage to any target.
Gnarltrunk didn't remember having quite that many knotholes.



Color Identity: R,Red
Printings:
Eventide (Common)

Foreign Names:

Formats:

Pyrrhic Revival

Sorcery {3}{W/B}{W/B}{W/B} (6)

Each player returns each creature card from their graveyard to the battlefield with an additional -1/-1 counter on it.
They found themselves alive again, still bearing their mortal wounds.



Color Identity: B,W,White,Black
Printings:
Eventide (Rare)

Foreign Names:

Formats:

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Bummer

180 cards found.