180 cards found.

Quillspike

Creature Beast   1 / 1   {2}{B/G} (3)

{B/G}, Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn.
While it's true that a quillspike does heal the sick, it's just because it finds them tastier that way.



Color Identity: B,G,Black,Green
Printings:
Eventide (Uncommon)

Foreign Names:

Formats:

Raven's Crime

Sorcery {B} (1)

Target player discards a card.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
It plucks away memories like choice bits of carrion.



Color Identity: B,Black
Printings:
Eventide (Common)

Foreign Names:

Formats:

Razorfin Abolisher

Creature Merfolk Wizard   2 / 2   {2}{U} (3)

{1}{U}, {t}: Return target creature with a counter on it to its owner's hand.
Once you have been marked by the merrow, you are not long for their waters.



Color Identity: U,Blue
Printings:
Eventide (Uncommon)

Foreign Names:

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Recumbent Bliss

Enchantment Aura   {2}{W} (3)

Enchant creature
Enchanted creature can't attack or block.
At the beginning of your upkeep, you may gain 1 life.
Kithkin somnomancers enjoy the peaceful dreams wafting from their victims.



Color Identity: W,White
Printings:
Eventide (Common)

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Formats:

Regal Force

Creature Elemental   5 / 5   {4}{G}{G}{G} (7)

When Regal Force enters the battlefield, draw a card for each green creature you control.
It rarely moves, standing stock still in its clearing. When it does stir, ravens stop their cawing and crickets their chirping. All of nature watches in awed silence.



Color Identity: G,Green
Printings:
Eventide (Rare)

Foreign Names:

Formats:

Rekindled Flame

Sorcery {2}{R}{R} (4)

Rekindled Flame deals 4 damage to any target.
At the beginning of your upkeep, if an opponent has no cards in hand, you may return Rekindled Flame from your graveyard to your hand.



Color Identity: R,Red
Printings:
Eventide (Rare)

Foreign Names:

Formats:

Rendclaw Trow

Creature Troll   2 / 2   {2}{B/G} (3)

Wither (This deals damage to creatures in the form of -1/-1 counters.)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)



Color Identity: B,G,Black,Green
Printings:
Eventide (Common)

Foreign Names:

Formats:

Restless Apparition

Creature Spirit   2 / 2   {W/B}{W/B}{W/B} (3)

{W/B}{W/B}{W/B}: Restless Apparition gets +3/+3 until end of turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)



Color Identity: B,W,White,Black
Printings:
Eventide (Uncommon)

Foreign Names:

Formats:

Rise of the Hobgoblins

Enchantment {R/W}{R/W} (2)

When Rise of the Hobgoblins enters the battlefield, you may pay {X}. If you do, create X 1/1 red and white Goblin Soldier creature tokens.
{R/W}: Red creatures and white creatures you control gain first strike until end of turn.
A river even the merrow dare not cross.



Color Identity: R,W,Red,White
Printings:
Eventide (Rare)

Foreign Names:

Formats:

Riverfall Mimic

Creature Shapeshifter   2 / 1   {1}{U/R} (2)

Whenever you cast a spell that's both blue and red, Riverfall Mimic has base power and toughness 3/3 until end of turn and can't be blocked this turn.
Mimics don't hide their natural form well, but their disguises work well enough on boggarts.



Color Identity: R,U,Red,Blue
Printings:
Eventide (Common)

Foreign Names:

Formats:

Rugged Prairie

Land (0)

{t}: Add {C}.
{R/W}, {t}: Add {R}{R}, {R}{W}, or {W}{W}.
Hobs bury their kin far from home. They believe the dry, open ground keeps hags from stealing the bones and gwyllions from stealing the spirits.



Color Identity: Red,White
Printings:
Eventide (Rare)

Foreign Names:

Formats:

Sanity Grinding

Sorcery {U}{U}{U} (3)

Chroma — Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent mills a card. Then put the cards you revealed this way on the bottom of your library in any order.



Color Identity: U,Blue
Printings:
Eventide (Rare)

Foreign Names:

Formats:

Sapling of Colfenor

Legendary Creature Treefolk Shaman   2 / 5   {3}{B/G}{B/G} (5)

Indestructible
Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand.
Her plans may yet bear fruit.

Illus. John Avon


Color Identity: B,G,Black,Green
Printings:
Eventide (Rare)

Foreign Names:

Formats:

Savage Conception

Sorcery {3}{G}{G} (5)

Create a 3/3 green Beast creature token.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Some beasts are born not of a mother, but of magic.



Color Identity: G,Green
Printings:
Eventide (Uncommon)

Foreign Names:

Formats:

Scarecrone

Artifact Creature Scarecrow   1 / 2   {3} (3)

{1}, Sacrifice a Scarecrow: Draw a card.
{4}, {t}: Return target artifact creature card from your graveyard to the battlefield.
Her poppets bring joy to the truly depraved.



Color Identity:
Printings:
Eventide (Rare)

Foreign Names:

Formats:

Scourge of the Nobilis

Enchantment Aura   {2}{R/W} (3)

Enchant creature
As long as enchanted creature is red, it gets +1/+1 and has "{R/W}: This creature gets +1/+0 until end of turn."
As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

Illus. Dan Scott


Color Identity: R,W,Red,White
Printings:
Eventide (Common)

Foreign Names:

Formats:

Selkie Hedge-Mage

Creature Merfolk Wizard   2 / 2   {2}{G/U} (3)

When Selkie Hedge-Mage enters the battlefield, if you control two or more Forests, you may gain 3 life.
When Selkie Hedge-Mage enters the battlefield, if you control two or more Islands, you may return target tapped creature to its owner's hand.



Color Identity: G,U,Green,Blue
Printings:
Eventide (Uncommon)

Foreign Names:

Formats:

Shell Skulkin

Artifact Creature Scarecrow   3 / 2   {4} (4)

{3}: Target blue creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
Skulkins confer strange benefits on unsuspecting patrons.



Color Identity:
Printings:
Eventide (Common)

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Formats:

Shorecrasher Mimic

Creature Shapeshifter   2 / 1   {1}{G/U} (2)

Whenever you cast a spell that's both green and blue, Shorecrasher Mimic has base power and toughness 5/3 until end of turn and gains trample until end of turn.
The Aurora replaced the changelings' innocence with malice and their curiosity with hunger.



Color Identity: G,U,Green,Blue
Printings:
Eventide (Common)

Foreign Names:

Formats:

Shrewd Hatchling

Creature Elemental   6 / 6   {3}{U/R} (4)

Shrewd Hatchling enters the battlefield with four -1/-1 counters on it.
{U/R}: Target creature can't block Shrewd Hatchling this turn.
Whenever you cast a blue spell, remove a -1/-1 counter from Shrewd Hatchling.
Whenever you cast a red spell, remove a -1/-1 counter from Shrewd Hatchling.

Illus. Carl Frank


Color Identity: R,U,Red,Blue
Printings:
Eventide (Uncommon)

Foreign Names:

Formats:

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Bummer

180 cards found.