180 cards found.

Jeskai Runemark

Enchantment Aura   {2}{U} (3)

Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has flying as long as you control a red or white permanent.



Color Identity: U,Blue
Printings:
Fate Reforged (Common)

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Formats:

Jeskai Sage

Creature Human Monk   1 / 1   {1}{U} (2)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Jeskai Sage dies, draw a card.
"The one who conquers the mind is greater than the one who conquers the world."



Color Identity: U,Blue
Printings:
Fate Reforged (Common)

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Jungle Hollow

Land (0)

Jungle Hollow enters the battlefield tapped.
When Jungle Hollow enters the battlefield, you gain 1 life.
{t}: Add {B} or {G}.

Illus. Eytan Zana


Color Identity: Black,Green

Kolaghan, the Storm's Fury

Legendary Creature Dragon   4 / 5   {3}{B}{R} (5)

Flying
Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn.
Dash {3}{B}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)



Color Identity: B,R,Black,Red

Lightform

Enchantment {1}{W}{W} (3)

When Lightform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Lightform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Enchanted creature has flying and lifelink.



Color Identity: W,White
Printings:
Fate Reforged (Uncommon)

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Lightning Shrieker

Creature Dragon   5 / 5   {4}{R} (5)

Flying, trample, haste
At the beginning of the end step, Lightning Shrieker's owner shuffles it into their library.
Dragonslayers learned to keep silent about their deeds after seeing the terrible vengeance wrought by Kolaghan and her brood.



Color Identity: R,Red
Printings:
Fate Reforged (Common)

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Lotus Path Djinn

Creature Djinn Monk   2 / 3   {3}{U} (4)

Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
"The lotus takes root where body and mind intersect. It blooms when body and mind become one."



Color Identity: U,Blue
Printings:
Fate Reforged (Common)

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Lotus-Eye Mystics

Creature Human Monk   3 / 2   {3}{W} (4)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Lotus-Eye Mystics enters the battlefield, return target enchantment card from your graveyard to your hand.
Every action has a foreseen purpose.

Illus. Dan Scott


Color Identity: W,White
Printings:
Fate Reforged (Uncommon)

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Map the Wastes

Sorcery {2}{G} (3)

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)



Color Identity: G,Green
Printings:
Fate Reforged (Common)

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Formats:

Marang River Prowler

Creature Human Rogue   2 / 1   {2}{U} (3)

Marang River Prowler can't block and can't be blocked.
You may cast Marang River Prowler from your graveyard as long as you control a black or green permanent.
The currents of the Marang wash away both tracks and blood.



Color Identity: U,Blue

Mardu Runemark

Enchantment Aura   {2}{R} (3)

Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has first strike as long as you control a white or black permanent.



Color Identity: R,Red
Printings:
Fate Reforged (Common)

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Mardu Scout

Creature Goblin Scout   3 / 1   {R}{R} (2)

Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
The Mardu all enjoy war, but only the goblins make a game of it.



Color Identity: R,Red
Printings:
Fate Reforged (Common)

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Mardu Shadowspear

Creature Human Warrior   1 / 1   {B} (1)

Whenever Mardu Shadowspear attacks, each opponent loses 1 life.
Dash {1}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Illus. Mark Poole


Color Identity: B,Black

Mardu Strike Leader

Creature Human Warrior   3 / 2   {2}{B} (3)

Whenever Mardu Strike Leader attacks, create a 2/1 black Warrior creature token.
Dash {3}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)



Color Identity: B,Black
Printings:
Fate Reforged (Rare)

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Mardu Woe-Reaper

Creature Human Warrior   2 / 1   {W} (1)

Whenever Mardu Woe-Reaper or another Warrior enters the battlefield under your control, you may exile target creature card from a graveyard. If you do, you gain 1 life.
"Those who died in battle deserve their rest."



Color Identity: W,White
Printings:
Fate Reforged (Uncommon)

Foreign Names:

Formats:

Mastery of the Unseen

Enchantment {1}{W} (2)

Whenever a permanent you control is turned face up, you gain 1 life for each creature you control.
{3}{W}: Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)



Color Identity: W,White

Merciless Executioner

Creature Orc Warrior   3 / 1   {2}{B} (3)

When Merciless Executioner enters the battlefield, each player sacrifices a creature.
He enjoys his work, for he sees only the worst Abzan criminals: those who betray their own kin.



Color Identity: B,Black
Printings:
Fate Reforged (Uncommon)

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Mindscour Dragon

Creature Dragon   4 / 4   {4}{U}{U} (6)

Flying
Whenever Mindscour Dragon deals combat damage to an opponent, target player mills four cards.
"The bells may one day ring as an anthem of our own end."
—Kyu, Sage-Eye mystic



Color Identity: U,Blue
Printings:
Fate Reforged (Uncommon)

Foreign Names:

Formats:

Mistfire Adept

Creature Human Monk   3 / 3   {3}{U} (4)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, target creature gains flying until end of turn.
"The quieter the skies, the calmer the mind."



Color Identity: U,Blue
Printings:
Fate Reforged (Uncommon)

Foreign Names:

Formats:

Mob Rule

Sorcery {4}{R}{R} (6)

Choose one —
• Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.
• Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.



Color Identity: R,Red
Printings:
Fate Reforged (Rare)

Foreign Names:

Formats:

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Bummer

180 cards found.