180 cards found.

Tranquil Cove

Land (0)

Tranquil Cove enters the battlefield tapped.
When Tranquil Cove enters the battlefield, you gain 1 life.
{t}: Add {W} or {U}.

Illus. John Avon


Color Identity: White,Blue
Printings:
Fate Reforged (Common)

Foreign Names:

Formats:

Typhoid Rats

Creature Rat   1 / 1   {B} (1)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Tasigur sent his ambassadors to the Abzan outpost, the true envoys were not the naga but the infectious rats they carried with them.



Color Identity: B,Black
Printings:
Fate Reforged (Common)

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Ugin's Construct

Artifact Creature Construct   4 / 5   {4} (4)

When Ugin's Construct enters the battlefield, sacrifice a permanent that's one or more colors.
While trapping the Eldrazi on Zendikar, Ugin learned little from Sorin, but he gleaned the rudiments of lithomancy from Nahiri.



Color Identity:
Printings:
Fate Reforged (Uncommon)

Foreign Names:

Formats:

Ugin, the Spirit Dragon

Legendary Planeswalker Ugin   {8} (8)

[+2]: Ugin, the Spirit Dragon deals 3 damage to any target.
[−X]: Exile each permanent with converted mana cost X or less that's one or more colors.
[−10]: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.



Color Identity:

Valorous Stance

Instant {1}{W} (2)

Choose one —
• Target creature gains indestructible until end of turn.
• Destroy target creature with toughness 4 or greater.
"Every choice alters the path of fate."
—Sarkhan Vol



Color Identity: W,White
Printings:
Fate Reforged (Uncommon)

Foreign Names:

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Vaultbreaker

Creature Orc Rogue   4 / 2   {3}{R} (4)

Whenever Vaultbreaker attacks, you may discard a card. If you do, draw a card.
Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)



Color Identity: R,Red
Printings:
Fate Reforged (Uncommon)

Foreign Names:

Formats:

Wandering Champion

Creature Human Monk   3 / 1   {1}{W} (2)

Whenever Wandering Champion deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card.
"Learn from your enemies, but do not tolerate them."



Color Identity: W,White
Printings:
Fate Reforged (Uncommon)

Foreign Names:

Formats:

War Flare

Instant {2}{R}{W} (4)

Creatures you control get +2/+1 until end of turn. Untap those creatures.
"No sun or fire can warm my blood quite like a war flare."
—Urut Barzeel, Mardu hordechief



Color Identity: R,W,Red,White
Printings:
Fate Reforged (Common)

Foreign Names:

Formats:

Warden of the First Tree

Creature Human   1 / 1   {G} (1)

{1}{W/B}: Warden of the First Tree becomes a Human Warrior with base power and toughness 3/3.
{2}{W/B}{W/B}: If Warden of the First Tree is a Warrior, it becomes a Human Spirit Warrior with trample and lifelink.
{3}{W/B}{W/B}{W/B}: If Warden of the First Tree is a Spirit, put five +1/+1 counters on it.



Color Identity: G,White,Black,Green

Wardscale Dragon

Creature Dragon   4 / 4   {4}{W}{W} (6)

Flying
As long as Wardscale Dragon is attacking, defending player can't cast spells.
Dromoka's brood emerge from the dragon tempests covered with tough scales that protect them from most clan weapons and magic.



Color Identity: W,White
Printings:
Fate Reforged (Uncommon)

Foreign Names:

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Whisk Away

Instant {2}{U} (3)

Put target attacking or blocking creature on top of its owner's library.
The maneuvers of the Abzan formation intrigued Ojutai in both their complexity and their futility.



Color Identity: U,Blue
Printings:
Fate Reforged (Common)

Foreign Names:

Formats:

Whisperer of the Wilds

Creature Human Shaman   {1}{G} (2)

{t}: Add {G}.
Ferocious — {t}: Add {G}{G}. Activate this ability only if you control a creature with power 4 or greater.
She speaks only in whispers but can be heard over the fiercest storm.



Color Identity: G,Green
Printings:
Fate Reforged (Common)

Foreign Names:

Formats:

Whisperwood Elemental

Creature Elemental   4 / 4   {3}{G}{G} (5)

At the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Sacrifice Whisperwood Elemental: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library."



Color Identity: G,Green

Wild Slash

Instant {R} (1)

Ferocious — If you control a creature with power 4 or greater, damage can't be prevented this turn.
Wild Slash deals 2 damage to any target.
Never mistake deception for cleverness.



Color Identity: R,Red
Printings:
Fate Reforged (Uncommon)

Foreign Names:

Formats:

Wildcall

Sorcery {X}{G}{G} (2)

Manifest the top card of your library, then put X +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
A howl on the wind hides many dangers.



Color Identity: G,Green
Printings:
Fate Reforged (Rare)

Foreign Names:

Formats:

Will of the Naga

Instant {4}{U}{U} (6)

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
The charm of a naga is undeniable.



Color Identity: U,Blue
Printings:
Fate Reforged (Common)

Foreign Names:

Formats:

Wind-Scarred Crag

Land (0)

Wind-Scarred Crag enters the battlefield tapped.
When Wind-Scarred Crag enters the battlefield, you gain 1 life.
{t}: Add {R} or {W}.

Illus. Eytan Zana


Color Identity: Red,White

Winds of Qal Sisma

Instant {1}{G} (2)

Prevent all combat damage that would be dealt this turn.
Ferocious — If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control.



Color Identity: G,Green
Printings:
Fate Reforged (Uncommon)

Foreign Names:

Formats:

Write into Being

Sorcery {2}{U} (3)

Look at the top two cards of your library. Manifest one of those cards, then put the other on the top or bottom of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)



Color Identity: U,Blue
Printings:
Fate Reforged (Common)

Foreign Names:

Formats:

Yasova Dragonclaw

Legendary Creature Human Warrior   4 / 2   {2}{G} (3)

Trample
At the beginning of combat on your turn, you may pay {1}{U/R}{U/R}. If you do, gain control of target creature an opponent controls with power less than Yasova Dragonclaw's power until end of turn, untap that creature, and it gains haste until end of turn.



Color Identity: G,Red,Blue,Green
Printings:
Fate Reforged (Rare)

Foreign Names:

Formats:

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Bummer

180 cards found.